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Author Topic: SV: 51% OTG: 79%  (Read 78797 times)

Fayrik

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Re: SV: 39% OTG: 60%.
« Reply #210 on: April 04, 2011, 07:12:09 pm »

Whisper(Whoops! I'll get you something for that wound.Jorg)
AddINV(Jorg.Small Bottle of anti-septic fluid)
AddINV(Jorg.Soft Cloth)
AddINV(Jorg.Bandage)

Edit:AddATT(Rat.Wait in shadows.100,000)
Logged
So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Fniff

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Re: SV: 39% OTG: 60%.
« Reply #211 on: April 04, 2011, 07:15:57 pm »

AddINV (Jorg.Combat Knife)

Whisper (Check your pockets.Jorg)

USEC_OFFICER

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  • Pulls the strings and makes them ring.
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Re: SV: 42% OTG: 66%.
« Reply #212 on: April 04, 2011, 07:20:51 pm »

Whisper(Whoops! I'll get you something for that wound.Jorg)
AddINV(Jorg.Small Bottle of anti-septic fluid)
AddINV(Jorg.Soft Cloth)
AddINV(Jorg.Bandage)

Jorg pulls up his shorts, to look at the wound.

Jorg:
"Ah, it's nothing."

Small bottle of anti-septic fluid, a soft cloth, and a bandage added to Jorg's inventory.

AddATT(Rat.Wait in shadows.100,000)

The rat finds a crate to hide in.

AddINV (Jorg.Combat Knife)

Whisper (Check your pockets.Jorg)

Error: Not enough room in Jorg's inventory to add a combat knife.

Jorg rummages through his pockets, and pulls out a folded piece of tarp, five daggers, a small bottle of anti-septic fluid, a soft cloth, and a bandage.

Jorg:
"Where did I pick these up?"
Logged

Fniff

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Re: SV: 42% OTG: 66%.
« Reply #213 on: April 04, 2011, 07:23:13 pm »

Whisper (Long story, it would be better for your sanity to not ask. We wouldn't like you jabbering about Lovecraftian horrors, would we?.Jorg)

Phantom

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Re: SV: 38% OTG: 58%.
« Reply #214 on: April 04, 2011, 09:48:35 pm »

Fuck you Phantom, I do care.
I usedto consisder you a fellow inteluttecutal and a use of space. Now i'm not so sure.
I simply find things hard to consider with you.


>Whisper to Jorg (Maybe you should check the crates also? We can leave you those items at will and with no effort. But it's a long story, and I'm not sure how exactly myself.)

>AddINV Crate.Duster Coat
>AddINV Crate.White Shirt
>AddINV Crate.Jeans
>AddINV Crate.Pair of Boots
« Last Edit: April 04, 2011, 09:51:07 pm by Phantom »
Logged

Nirur Torir

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Re: SV: 42% OTG: 66%.
« Reply #215 on: April 04, 2011, 09:53:13 pm »

>Whisper to Jorg (Is there some sort of identification or uniform that will convince the inspector that you are not a stowaway?)
Logged

Phantom

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Re: SV: 42% OTG: 66%.
« Reply #216 on: April 04, 2011, 09:55:09 pm »

>Whisper to Jorg (If not, I should totally make an ID for you if you give me an idea what one looks like.)
Logged

USEC_OFFICER

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Re: SV: 46% OTG: 74%.
« Reply #217 on: April 05, 2011, 07:33:12 am »

Whisper (Long story, it would be better for your sanity to not ask. We wouldn't like you jabbering about Lovecraftian horrors, would we?.Jorg)

Jorg: "Er, what is a Lovecraftian horror?"

>Whisper to Jorg (Maybe you should check the crates also? We can leave you those items at will and with no effort. But it's a long story, and I'm not sure how exactly myself.)

>AddINV Crate.Duster Coat
>AddINV Crate.White Shirt
>AddINV Crate.Jeans
>AddINV Crate.Pair of Boots

Duster coat, white shirt, jeans, and pair of boots added to crate's inventory.

Jorg: "Yes, but if the sailors find out that I stole those items, they'll kick me out and I'll never get out of the city."

Jorg leans back.

Jorg:
"Go on, tell me the story. It's not like we have anything better to do."

>Whisper to Jorg (Is there some sort of identification or uniform that will convince the inspector that you are not a stowaway?)

Jorg: "I'm sorry, but there is nothing you can do. The Imperor won't let anybody leave the city, so they keep a list of sailors who come in, and double check the list when they leave. He won't even let any ships take on new crew here."

>Whisper to Jorg (If not, I should totally make an ID for you if you give me an idea what one looks like.)

Jorg: "Nah, there's nothing you can do. I'm sure the captain wouldn't like it if I impersonated a sailor. I think the punishment is worse than if I was just a stowaway."
Logged

Ottofar

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Re: SV: 46% OTG: 74%.
« Reply #218 on: April 05, 2011, 08:42:08 am »

/Help

>AddINV Jorg Vorpal_Blade

mcclay

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Re: SV: 46% OTG: 74%.
« Reply #219 on: April 05, 2011, 09:18:29 am »

>say(put on the clothes we just gave you.  one of my colleauges will hopefully give you a sword for defensive purposes only.
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Am I back? Its a mystery to everyone

Fniff

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Re: SV: 46% OTG: 74%.
« Reply #220 on: April 05, 2011, 09:22:55 am »

Whisper to Jorg (Alright, here is the short version of our story. We are highly advanced creatures from another dimension who want to help everyone in your world. But, to do this, we have to possess a certain type of person. You are that person. Anything we ask you to do will be for the greater good.)

Bullcrap, obviously, but combined with subtle intimidation and the typical You are Special! tactic, we should make him follow our commands better without any panic.

Fayrik

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Re: SV: 46% OTG: 74%.
« Reply #221 on: April 05, 2011, 10:50:11 am »

Bullcrap, obviously, but combined with subtle intimidation and the typical You are Special! tactic, we should make him follow our commands better without any panic.
Doesn't that open him up to the wrong types of persuasion?
One wrong command and we may lose him!
Logged
So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Phantom

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Re: SV: 46% OTG: 74%.
« Reply #222 on: April 05, 2011, 10:55:21 am »

>Whsiper to Jorg (Actually, how could they be stolen if no one owned them in the first place?)
Logged

Fniff

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Re: SV: 46% OTG: 74%.
« Reply #223 on: April 05, 2011, 10:57:47 am »

Bullcrap, obviously, but combined with subtle intimidation and the typical You are Special! tactic, we should make him follow our commands better without any panic.
Doesn't that open him up to the wrong types of persuasion?
One wrong command and we may lose him!

I don't think so. Anyone tries to make him do anything bad, we merely say the person trying to do it is evil and trying to kill the entire universe.

Fayrik

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Re: SV: 46% OTG: 74%.
« Reply #224 on: April 05, 2011, 11:01:08 am »

It's true, however, we need to remember Jorg cannot tell us apart.
If he retains autonomy, then he may have a better chance at survival when someone suggests something bad.
Also, it might be an idea to lay off giving him knives. Or maybe just weapons altogether at this point. He has a fair few already.

CheckINV(Crate)
CheckINV(Rat)
Logged
So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."
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