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Author Topic: YOU BE A PIRATE! ARRRR!  (Read 3631 times)

Criptfeind

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Re: YOU BE A PIRATE! ARRRR!
« Reply #15 on: March 30, 2011, 02:47:59 pm »

Humm.... It really was a gold age for them as far back as 800. The romantic image golden age started around 1500 and really picked up in 1600... By 1800 the romantic age was dwindling.

Yes, let us swim out to the ships.
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Blade Master Model 42

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Re: YOU BE A PIRATE! ARRRR!
« Reply #16 on: March 30, 2011, 02:54:31 pm »

You grab the defeated coconuts from earlier, and use them as flotation devices as you strike out for your poor broken ship. They don't seem to be helping a lot.

But that's okay. You seem to be a decent swimmer. You're pretty tired by the time you get close to the boat. Around you float dead bodies. As you search for a way into the ship, you contemplate that knowing how to swim is considered bad luck, as it tempts the sea.

Seems to have worked out pretty well for you.

You spot a hole in the side of the ship, partly underwater. Do you wish to swim through, or attempt to get back to the island?

Phantom

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Re: YOU BE A PIRATE! ARRRR!
« Reply #17 on: March 30, 2011, 02:55:12 pm »

Swim through and rest on the ship for about five minutes.
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Criptfeind

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Re: YOU BE A PIRATE! ARRRR!
« Reply #18 on: March 30, 2011, 02:57:02 pm »

Yes. Lets go in. A inventory of our cargo after we rest is good.
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Blade Master Model 42

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Re: YOU BE A PIRATE! ARRRR!
« Reply #19 on: March 30, 2011, 03:13:13 pm »

You swim on through, into the hold. Most of it is underwater, so this isn't really a great place to rest though. You decide to get up on deck and rest there.

After a brief, uninterrupted break, you go back down into and attempt to take an inventory.

Oddly, the ship's cargo seems to be comprised mostly of cannonballs, powder (wet and useless), and a small amount of rotten foodstuffs, although a large number of empty barrels would suggest there had been a lot more food.

It doesn't make a ton of sense. If only you could remember what happened...

Phantom

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Re: YOU BE A PIRATE! ARRRR!
« Reply #20 on: March 30, 2011, 03:15:04 pm »

Ponder how the nearby island could be so small, and then attempt to salvage any and all material and bring it back to the island.
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Criptfeind

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Re: YOU BE A PIRATE! ARRRR!
« Reply #21 on: March 30, 2011, 03:16:09 pm »

(Are you asking us to come up with back story?

Or is this just mysterious time of game?)
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Blade Master Model 42

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Re: YOU BE A PIRATE! ARRRR!
« Reply #22 on: March 30, 2011, 03:23:42 pm »

(It's Mysterious Time!)

You briefly consider hauling an entire pirate ship's worth of material back to your dinky little island, then realize it'd take months, if not years, and that some of this garbage just is not worth hauling.

Most of the garbage in the hold, in point of fact. You then realize you haven't searched the crew's quarters, or the captain's quarters!

What to do...

Phantom

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Re: YOU BE A PIRATE! ARRRR!
« Reply #23 on: March 30, 2011, 03:26:18 pm »

Search both and loot!
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Strife26

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Re: YOU BE A PIRATE! ARRRR!
« Reply #24 on: March 30, 2011, 03:26:49 pm »

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Blade Master Model 42

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Re: YOU BE A PIRATE! ARRRR!
« Reply #25 on: March 30, 2011, 03:44:05 pm »

You decide the best way to honor the memories of your fallen comrades would be to rob the sea-dogs blind.

You make your way to the crew quarters, and begin your search. Aside from the smell of pirate, blood, and salt water, all you find are some tattered cots, several knives, two more pistols, a small leather pouch of powder and shot for the pistols, and a small flask of rum (some scallywag was holding out, apparently). Well, and several dead bodies. But I have no idea what you'd want those for.

Phantom

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Re: YOU BE A PIRATE! ARRRR!
« Reply #26 on: March 30, 2011, 03:45:39 pm »

Now take your loot and head to your own quarters.
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Strife26

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Re: YOU BE A PIRATE! ARRRR!
« Reply #27 on: March 30, 2011, 03:52:04 pm »

Search the bodies.
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Blade Master Model 42

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Re: YOU BE A PIRATE! ARRRR!
« Reply #28 on: March 30, 2011, 03:57:09 pm »

A careful search of the bodies reveals an additional knife, and a few small english coins. You take those and the aforementioned goodies, on the basis that a well armed pirate, is a living pirate.

Having finished looting the dead, you make your way onto the deck, and then into the captain's quarters. It's a fairly large room, with a single hammock, a few tables, a chest, a cutlass hanging on the wall, and a table, covered almost completely by a map of the Caribbean, with a small book lying closed atop it.

What's the plan?

Strife26

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Re: YOU BE A PIRATE! ARRRR!
« Reply #29 on: March 30, 2011, 03:59:27 pm »

read the book, then figure out the damn bodies became ex-pirates.
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