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Author Topic: YOU BE A PIRATE! ARRRR!  (Read 3675 times)

Phantom

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Re: YOU BE A PIRATE! ARRRR!
« Reply #30 on: March 30, 2011, 04:00:13 pm »

Take the hammock, open the chest, and maybe get a giant stick from somewhere so you can use the hammock on the island.
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Criptfeind

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Re: YOU BE A PIRATE! ARRRR!
« Reply #31 on: March 30, 2011, 04:09:11 pm »

Use the map to find out where you are!
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Blade Master Model 42

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Re: YOU BE A PIRATE! ARRRR!
« Reply #32 on: March 30, 2011, 04:14:20 pm »

You decide the hammock might come in handy if you can find a large pole (or if your island sprouts another tree), so you remove it from the wall. You go to open the chest, but you can't open it because it's locked. Confound it.

Since you can't open the chest, you decide to try reading the book. You flip it open to a dog-eared page.

April 1st, Our Year Of The Lord, 1771

Captain's Log: Managed to get ahold of a Dutch East India Company shipping manifest and discovered the route it'd be taking. Sneaky bastards. Well, this one won't get away from me either. The English are paying me right well to ransack the Dutch, and so long as the money's good, I plan to keep doing so. Told the boys we had another haul to look forward to within the month. I wouldn't be surprised if I could retire in a few years. Not that I would. Ha!

Leaving Port tonight. The best spot to hit them isn't far, so we'll be floatin' light, except for a wealth of cannonballs. Don't want any surprises if they have more warships than the manifesto claims.

Bob Hope

You glance at the map. An ornate pin marks a spot about 4 days sailing southeast of a circled port town. You're starting to recall things better now, and the pin marks the ambush point you'd worked out for those greasy merchants. You also notice something is disturbing the pages of the journal. It looks like something small inside the book.

Keep reading, or what?

Phantom

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Re: YOU BE A PIRATE! ARRRR!
« Reply #33 on: March 30, 2011, 04:20:29 pm »

Keep reading. We must know more!
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Criptfeind

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Re: YOU BE A PIRATE! ARRRR!
« Reply #34 on: March 30, 2011, 04:28:23 pm »

What port town?
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Strife26

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Re: YOU BE A PIRATE! ARRRR!
« Reply #35 on: March 30, 2011, 04:30:14 pm »

Find a piratical cage to put the pages in. We may have caught tinkerbell or somesuch thing.
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Blade Master Model 42

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Re: YOU BE A PIRATE! ARRRR!
« Reply #36 on: March 30, 2011, 04:43:42 pm »

A tiny little port called Marystown. You recall it being a small, but lively little port town, populated by thieves, whores, and pirates. Your kind of town.

You flip to the next page of the Journal.

April 4th, Our Year Of The Lord, 1771

Captain's Log: We expect to cross paths with the Dutch tomorrow. As our Navigation officer as well as Captain, I'm confident in our path and position. Of course, the Dutch may not be exactly where we want them, but I'm sure they'll be close enough. After all, they can't well expect to make money if they can't Navigate!

Some of the younger lads are getting anxious. Can't be helped. I'm sure the older salts are getting a kick out of it anyway.

Going to get an early night. By tomorrow eve, we'll be rich as Kings, for at least a week anyway.

Bob Hope.

April 5th, Our Year Of The Lord, 1771

Damn that thieving son of a swine what sold me that Manifesto!

The whole thing was a set-up. There was not a single Merchant vessel there, but rather FIVE Dutch Warships! Blood and damnation, I never thought I was enough of an irritation to them that they'd come after me, much less plan a reverse ambush! Using an empty galley as bait, then swooping down on me from behind that island... I'll be damned if I don't make him pay.

We turned to run as soon as the warships showed themselves, but they managed to get a few shots in. We lost two crewmembers, and old Will lost his leg. I fear the worst for him.

We also lost a pair of cannons, but those can always be replaced. For now, we have to outrun those Dutch.

Bob Hope

...Shit. Well, that starts explaining what happened. Read on, or continue to search the room?

Find a piratical cage to put the pages in. We may have caught tinkerbell or somesuch thing.

Buh?

Criptfeind

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Re: YOU BE A PIRATE! ARRRR!
« Reply #37 on: March 30, 2011, 04:50:34 pm »

What is making the book bulge.
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Strife26

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Re: YOU BE A PIRATE! ARRRR!
« Reply #38 on: March 30, 2011, 04:56:01 pm »

Before we figure that out, find a cage to put it in case it's something alive. A Piratical cage if possible.
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Blade Master Model 42

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Re: YOU BE A PIRATE! ARRRR!
« Reply #39 on: March 30, 2011, 04:58:41 pm »

You briefly look around for a cage (a piratical one for preference), but none seem to make themselves apparent. You're not too worried about it though. If the thing inside the book is alive, it's staying pretty still.

You hold the book up and shake it out. A small piece of metal falls out and drops onto the floor. Upon closer inspection it would appear to be the key to your chest. Hot Damn! You'd wondered where you'd left that!

Strife26

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Re: YOU BE A PIRATE! ARRRR!
« Reply #40 on: March 30, 2011, 05:00:24 pm »

Name the key "Key" and refer to him like a pet rock.


I do this all the time, it's lots of fun.
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Phantom

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Re: YOU BE A PIRATE! ARRRR!
« Reply #41 on: March 30, 2011, 05:02:41 pm »

Now, open the chest with Key.
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Blade Master Model 42

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Re: YOU BE A PIRATE! ARRRR!
« Reply #42 on: March 30, 2011, 06:27:02 pm »

One can only assume that you're getting Caribbean Sun Madness, as you gleefully pronounce to all the world the world that your key shall be named Key, and that you both shall sail the high seas together.

Then, you carefully insert Key into the keyhole, and open the chest.

Your eyes are met with a small wealth of Dutch and English coins, as well as an English Letter of Marque, proving you to be in employ of the British Royal Crown, and granting you certain privileges. Beneath that is the Shipping Manifest you bought from Jack McScaven.

...You know, maybe it was a bit of a lapse in judgement to trust a guy with a name like that.

adwarf

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Re: YOU BE A PIRATE! ARRRR!
« Reply #43 on: March 30, 2011, 06:31:31 pm »

With that out of the way but stuff you dont want to get wet in the chest and begin pushing some barrels out you need to make a raft to get back to society after all. Once done with that use a barrel to help you float with the chest back to your island.
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Phantom

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Re: YOU BE A PIRATE! ARRRR!
« Reply #44 on: March 30, 2011, 06:45:59 pm »

Dude, you're a pirate, in the Caribbean, and rafts will not give you room for supplies. You will die by the third day due to lack of fresh water.
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