Speaking of loot, I've been thinking about how one would make guns in a magic setting.
The answer is, of course, magic. Wizards are crazy and will try anything, because the Scientific Method hasn't been invented yet.
So when an artificer can create a tiny magic circle able to turn a minute amount of ambient mana into a small metal ball, his next goal is to find a way to fling that metal ball with as much force as possible (explosions) and then automate it (more circles).
So one wizard, particularly sick of all these sword-carrying beef golems around his tower trampling all the reagents and getting blood everywhere, works to make -more- of these "gun" things. Better guns. Bigger guns. Guns that shoot guns that shoot bees, even.
tl;dr I'm considering a system to randomly generate magic guns, anything from a silenced hand-cannon that fires beehive grapeshots to a tiny revolver that apparently does nothing, but actually fires small puffs of air. Or something.
It would probably look something like this:
Step One
-Choose a main body type (Hand Cannon, Musket, Revolver, Bowgun)
--Hand Cannons fire huge things with tons of power, but take a while to recharge between shots. They're also really cumbersome and heavy, so bring physical strength to the table or fail horribly.
--Muskets are average, they encompass everything between literally strapping cannons to you arms to the much smaller revolvers as far as weight and maneuverability go, recharge times usually aren't hideous, and they can still have crazy effects even with a much thinner barrel.
--Revolvers are small, quick to draw, recharge, move with... they're useful, but they also don't take to effects so well. They won't be as powerful- a fire-spitting hand cannon might burn through an entire town, a firey revolver is like a firecracker. Usually.
--Bowguns
Unlike all the other guns, Bowguns don't use barrels. Instead, they can create complicated bolts rather than singular bullets, do so rather rapidly, and they probably won't blow up even if they do fail. You might even be able to pour mana directly into it to overcharge the shot and not have like a billionth of a chance to succeed, it might be more like 1/8th. Maybe. Guns are still dangerous.
The system would then generate shot material and type (silver dart, for instance), then a barrel to alter the shot (silence, imbue life, pretty much any wizard spell or spells).