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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 740858 times)

Tsuchigumo550

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6915 on: September 10, 2013, 04:31:54 pm »

Continuing... to work out... things. And stuff.

You've now got Doors.

Doors do lots of things. There are three schools of thought on how to get through a door in this game:

Quietly, stealthily: You take two movement points to open the door quietly and close it behind you. There's no audible noise to this, so players who didn't set up overwatch on the door you came through are none the wiser to your presence. If they can see the door, you're still spotted, though. Overwatch triggers with this.

Open, Ready: No real bonuses to this except that it only takes one movement- you open the door and leave it that way. It's audible, triggers overwatch, but also allows retaliation fire if you get a good roll (match or beat enemy roll, fire back).

Kick The Shit Out Of It: Takes two movement, blasts the door clean off it's hinges so there's no more "open" or "close", just "gaping hole". Does not proc Overwatch, because of the "shock and awe" of breaking the door.

---

Overwatch is another thing. At the end of your turn, if you're behind cover, you can set up overwatch to any point within your guns range. Anything passes in your sight, you'll shoot at it.

---

Guns and armor are going to likely be simplified more than what I originally planned. Possibly to the point of five or six to each category- similar to Counter Strike where each gun is unique based on what it does- the AUG's scope to the FAMAS's burst fire... etc.

Armor, on the other hand, is less cut-and-dry. Likely I'll have armor that spares you lethal damage no more than three times, plus unique armor sets available to each "class".
So far classes are pretty in-the-air and likely to change, but some of the current armor abilities are

 Leg Shield: You are always considered "behind cover" for Overwatch (and only Overwatch.)
 Augmented Movement System (AMS): Moving across low cover only takes one move point.

---

To attack, each player rolls a d6, and gets +1 if they're behind mountable cover.
Assuming one player set up overwatch last turn from behind cover and has it proc while holding a high-accuracy but low-damage assault rifle variant:

Att(5+1 v 3)
Attacker successful
Hit?(7+2) (9/12- controlled burst hit)
Damage (weapon value) and (d8): (3) (7-2) (5/8- chest centered)

The attacking player (who got good rolls across the board) lands a controlled burst (likely five rounds, still working out how gun accuracy works) centered on the enemy player's chest. Given five rounds, a 1d4 is rolled for each- a 1 deviates and a 4 also deviates.

1/3/2/4/1

The defending player takes a bullet in the arm/chest/chest/gut/arm.
« Last Edit: September 10, 2013, 04:40:11 pm by Tsuchigumo550 »
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Fniff

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6916 on: September 11, 2013, 05:18:15 pm »

So I was thinking, there aren't a lot of systems for talking your way out of a situation. I find that they tend to be solved with a few rolls for each participant, which is an oversimplification of how an actual conversation goes in my opinion. I know you could simply roleplay it, but many RTDs do not put an emphasis on RP and having to roleplay/GM a PC attempting to get a guard to open the door for several turns without any real ways to judge when it should be finished would be a chore. Any ideas on how to make a good system for conversations?

Tarran

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6917 on: September 11, 2013, 05:39:03 pm »

The only ways to do conversation as far as I know and as far as I can think of is either rolling, roleplaying, doing both at the same time, or using a completely-unrelated-to-RTDs system for conversation.
« Last Edit: September 11, 2013, 05:40:55 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Fniff

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6918 on: September 11, 2013, 05:51:30 pm »

Well, isn't there a more complex system then "Roll: (2) he disagrees with you. Go away."? I'm not arguing against rolling, it's just that I'm looking for a more interesting way of doing it.

Tarran

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6919 on: September 11, 2013, 06:40:59 pm »

That kind of system is one entirely dictated by roll results as far as I can tell, and thus that kind of a result should be what you expect from it, but even then it's a bit too simplified compared to what you'd imagine seeing in an actual game. At least, actual games with at least a little emphasis on roleplaying (and if you aren't interested in roleplaying at all, I don't think a better system would matter).

As for more interesting ways, I've already offered three other alternatives which aren't what you gave as an example. Which one are you more interested in?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

flabort

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6920 on: September 11, 2013, 07:28:50 pm »

Competitive roll-and-re-roll:
Roll a die each. Subtract NPC roll from player, base off this table:

RollResult
-5You really upset them (-5), end conversation
-4You really upset them (-5), reroll
-3You upset them (-3), end conversation
-2You upset them (-3), reroll
-1Starting to dislike you (-1), reroll
0Not convinced, reroll
1starting to like you (+1), reroll
2You pleased them (+3), reroll
3You pleased them (+3), end conversation
4You really pleased them (+5), reroll
5You really pleased them (+5), end conversation
The "(+x)" or (-x) in the results affects the conversation score - on a +4 or more when the conversation ends, the player succeeds in whatever they were trying to do when convincing an NPC, or makes a friend, or whatever. On a -4 or less, it's like a critical failure. If the player manages to get a score over +8, then it's really, really good. If they get a score above +12, they just started a cult to worship them, and nothing gets done. On an "End conversation", the NPC no longer wants to talk for whatever reason. If it's because you insulted them, or it's because you completed a deal, or whatever, the conversation is over, stop re-rolling.
Each time you roll or reroll, this generates a line or two of dialog for the PC and the NPC. This assumes that the game is one where players don't mind the GM writing for their characters. A conversation may last only a single roll, up to 10 rerolls - at that point, the conversation has reach the time limit for the round, and will continue next round.
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freeformschooler

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6921 on: September 11, 2013, 07:41:47 pm »

This is the whole reason boni are a thing. Just give boni based on how well-written and - more importantly - appropriate the player's dialogue is. If, FOR EXAMPLE, IronyOwl tried to talk his way out of a situation with just a bolded action, his actual dialogue is left up to up to the GM, and the GM could skew it based on the roll (see: "try again, but less molestery.") If he wrote his own dialogue along with the action, he probably wouldn't be convincing orphans about his homicidal tendencies. In-game terms, that translates to +1 or +2 or whatever bonus you want to use, and mathematically, a 1 becomes impossible.
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Tsuchigumo550

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6922 on: September 11, 2013, 08:13:35 pm »

Assault rifles are less accurate and have more damage potential than pistols/SMGs. A lot of them are also seemingly identical.

Or, really close.

The most unique are firearms with ranges that change slightly for overwatch. Shotguns, snipers, and heavy arms are not complete, and there aren't any melee weapons- however, once that's all fleshed out, I can start the game. There's a little more to do as far as armors go, but they're mostly done.

Spoiler: Armor Choices (Legs) (click to show/hide)
Spoiler: Armor Choices (Arms) (click to show/hide)
---
Also, freeform, "boni" transforms to "boner" every time I read that post. It. Won't. Stop.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tsuchigumo550

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6923 on: September 12, 2013, 06:41:54 pm »

Grenade types. I'm about ready to start this.

Spoiler:  Less than Lethal (click to show/hide)
Spoiler: Lethal (click to show/hide)
Spoiler: Other (click to show/hide)

Creating a soldier is as simple as choosing your armor and grenades (you can carry up to three), then choosing what type of weapon you start with as your primary (assault rifle, shotgun, sniper rifle, or SMG). Secondary weapons are randomly given out. You'll be randomly assigned three details as well- for instance, your gun might have a unique camo pattern, matching that of your hat and insignia on your arm armor. This is the only way to identify players as player actions are PMed. The turn is run, then each player's experience is put in a spoiler tag. It's not game-breaking for players to read the spoilers, but generally, they shouldn't. It won't give much away except location, but you aren't supposed to know that IC unless you can see them.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tsuchigumo550

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6924 on: September 14, 2013, 04:30:37 pm »

I have started the game. Might take a bit of a read, but it'll probably be worth it as I did kinda promise at least three matches.

http://www.bay12forums.com/smf/index.php?topic=131124.msg4604344#msg4604344

I think people will like the different gamemodes, but I'm wondering if enough people will apply to make the voting process go smoothly.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Joben

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6925 on: September 15, 2013, 12:41:53 am »

Cool little dice mechanic for combat that I saw in the home brew section of tabletop RPG forum. (Lost the link)

It's simple, produces an interesting statistical curve, and inherently ties the skill of the strike to the damage done.

  • Roll 3d6
  • Highest Result + Medium Result = To Hit Roll
  • Medium Result + Low Result = Damage Roll

Defense can be a static target for the character, or an opposed roll. And of course modifiers can be applied.

Here's what the stats look like.

Chance of getting a particular result on the Attack: http://anydice.com/program/371

#: %
2: 0.5
3: 1.4
4: 3.3
5: 5.6
6: 8.8
7: 12.5
8: 15.7
9: 16.7
10: 15.7
11: 12.5
12: 7.4

Damage Curve: http://anydice.com/program/28f1

#: %
2: 7.4
3: 12.5
4: 15.7
5: 16.7
6: 15.7
7: 12.5
8: 8.8
9: 5.6
10: 3.2
11: 1.4
12: 0.5
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Tiruin

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6926 on: September 15, 2013, 02:00:29 am »

So. . .

About that RTD Tutorial...

Anyone making it? xD
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freeformschooler

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6927 on: September 15, 2013, 04:45:41 pm »

So. . .

About that RTD Tutorial...

Anyone making it? xD

What would an RTD tutorial even consist of? The standard baseline RTD rules are everywhere in the subforum, and there isn't really any consistency between RTDs beyond some of them sharing/borrowing mechanics. It's a rare breed of game where GMs making their own systems is the rule rather than the exception.
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Tsuchigumo550

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6928 on: September 15, 2013, 05:28:06 pm »

While it would be nice to have a compendium of useful tools- health systems, damage systems, relevant enemies...

Speaking of which, I was considering getting a bunch of forumites to write a whole setting, quest list, and dungeons for a DF themed D&D setting. Possibly making a hacked "lite" version of the rules, including ones for specialized traps and other DF mainstays while opening up to new players.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tiruin

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6929 on: September 15, 2013, 08:35:46 pm »

So. . .

About that RTD Tutorial...

Anyone making it? xD

What would an RTD tutorial even consist of? The standard baseline RTD rules are everywhere in the subforum, and there isn't really any consistency between RTDs beyond some of them sharing/borrowing mechanics. It's a rare breed of game where GMs making their own systems is the rule rather than the exception.
An explanation of how an RTD works in the most formal of formats for newbies to learn what an RTD is. :P
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