So I just read the last 2 50-post pages of the thread that I own and yet don't really look at, and I'm just going to be a bitch and say that nobody has paid attention to the first post, paragraph(?) 2. I don't think I've EVER seen some point or reference to this thread, despite it being here for... a long time. Haven't EVER updated that OP. Anyway, I'm glad to hear that this thread is still in use, and will hopefully never need to be stickied. Even though the RTD Hall of Fame is the first sticky of the RTD boards, we can all relish in the greatest non-RTD thread of all time. ((Yes, I am that proud.))
Anyway, the main reason I came here is to drop some ideas. And being myself, I have a LOT of ideas to drop. A LOT. Feel free to have a look at them.
Cheesy name aside, this is basically fantasy potion brewing. The players collaboratively ((That's the spelling Chrome decided upon)) run an apothecary, selling potions and such to the masses in a city. Of course, they have to be responsible for collecting ingredients, brewing potions, managing stock an ultimately, curing people of their ailments. It would be somewhat similar to that crafting game on the main games board ((The name escapes me)) but all the players would be working together. And of course, the RTD system would be in place, meaning you could make potions that can cure cancer... or give cancer. I suppose being a poison supplier could be a valid group gameplay style.
Again, cheesy name aside, this is basically "What if we gave the players 1Hp, an infinite waiting list and shoved them all in the cruelest puzzles known to man?" Players would have to collaborate, communicate, and at the end of the day, chuck someone into a pit of spikes to carry on with the game. An example puzzle might be "The ground before you is cut short-Derm looks over the edge and finds a 50m drop to a spike pit! The exit is beyond, but there is no way in heck you could clear that gap under your own merits." The solution? Keep tossing yourselves over the edge until the spikes are padded enough to warrant safe landing, then just fall on top and make a break to safety. It could be a real treat to see how cruel the GM can get, and the lengths at which players are willing to go to to achieve their goals. Also, tossing your "friends" off a cliff is always entertaining.
We had a good go at this about a... year(?) ago. The basic premise was "Let's play an RTD over MapTools" but I believe we can expand this idea to be a bit better. Basically, we get a set of GMs, who collaborate to form some kind of world and canon, and get to run RTDs in their world over MapTools. And of course, all the different adventures could reference each other... there isn't as much to put here because the world could be shaped in any which way we wanted to, but yeah, it could be a rather fun and different thing to do.
And now, because take a penny leave a penny, I will now rant about ebbor's ideas.
History Monks could be bun, but I know jack shit nothing about Discworld so I don't know how good you could make it. Although, ((Going off what you've wrote)) if everything is supposed to go a specific way as written in a book, and the book does not mention the Monks getting involved in a certain scenario BUT THEY DO ANYWAY, doesn't that technically mean that they are breaking their own rules? ((Loopholes FTW))
Futuristic Idea:
Yes, that applause was merited. We finally get a plot idea featuring cryo that doesn't involve defunct ships (And a prison complex in one case)! Thank you for being original. As far as the ideas behind it are concerned, I quite like it. Not the kind of thing I would be interested in, but good nonetheless.
Submarine Idea... Let's look at it like this. How are you going to make submarine piloting fun? And I mean actually fun, not "I'm going to toss these enemies at you for some unmerited reason". ARRRRRRTD was good because it gave players other things to do while on their ship-in a close-future environment, what can you do on a submarine like that? If you can come up with a logical reason behind it, then fine, but I honestly don't see a way to make it work AND be fun.