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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 740048 times)

tomas1297

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #810 on: June 18, 2011, 01:41:35 am »

Ok then I will begin doing the rulesets for Infamous, and Halo RTDs (Almost finished with the Disgaea RTD Ruleset)
You're...you're starting...3 RTDs...
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Bdthemag

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #811 on: June 18, 2011, 01:42:02 am »

Ok then I will begin doing the rulesets for Infamous, and Halo RTDs (Almost finished with the Disgaea RTD Ruleset)
You're...you're starting...3 RTDs...
He said he just likes to make up systems for them when he's bored.
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adwarf

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #812 on: June 18, 2011, 01:42:37 am »

Yep I currently have 9 RTDs saved on my hardrive.
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tomas1297

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #813 on: June 18, 2011, 01:44:24 am »

 Which are you going to host?
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adwarf

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #814 on: June 18, 2011, 01:45:57 am »

The Disgaea one since the system is simple, and I own three of the games. The others people cna use if they want them just like my Oblivion System

EDIT: Here is what I got working on the backstory now then I will start it.

Disgaea RTD-

Backstory -

Spoiler: Character Sheet (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Skills (click to show/hide)

Spoiler: Leveling (click to show/hide)
« Last Edit: June 18, 2011, 02:11:19 am by adwarf »
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kilakan

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #815 on: June 18, 2011, 12:14:06 pm »

hey as opposed to opening a new thread, I figured I'd ask here, anyone know a easy to use map system for rtd's, something I can draw on that has a few different grid overlays?
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SeriousConcentrate

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #816 on: June 18, 2011, 12:18:26 pm »

Well, I have this thing I put together. It's a rip of the map system in Metroid Fusion or Zero, don't remember which. With a little manipulation in MS paint you can make some maps. I'll leave the link here in case anyone wants it; it has a little 'demo' type map in the upper left of the image.
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Digital Hellhound

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #817 on: June 18, 2011, 12:30:37 pm »

Well, I have this thing I put together. It's a rip of the map system in Metroid Fusion or Zero, don't remember which. With a little manipulation in MS paint you can make some maps. I'll leave the link here in case anyone wants it; it has a little 'demo' type map in the upper left of the image.

This might actually be pretty useful, I think I'll try doing something with that later on.
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adwarf

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #818 on: June 18, 2011, 12:50:10 pm »

ASCIIDraw is also pretty good in my opinion since it allows for the making of complex maps, but thye take a while to maek.

EDIT: I am at a loss as to exactly what powers would fit in the Infamous universe besides electricity control.
« Last Edit: June 18, 2011, 02:04:17 pm by adwarf »
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SeriousConcentrate

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #819 on: June 18, 2011, 02:07:38 pm »

I'm pretty sure the second game will feature a good girl who uses ice and an evil girl who uses fire. I read that in a Game Informer awhile back, anyway. So I guess other elements could work.
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adwarf

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #820 on: June 18, 2011, 02:09:02 pm »

I'm pretty sure the second game will feature a good girl who uses ice and an evil girl who uses fire. I read that in a Game Informer awhile back, anyway. So I guess other elements could work.
Ice, Fire, Electricity, Metal(?), Air(?), Earth(?)

(?) = Maybe not sure.
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Dwarmin

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #821 on: June 18, 2011, 03:33:04 pm »

Well, I think I'm going to try and make my space fighter combat game soon. Witness the following system I developed

Combat System
Spoiler (click to show/hide)

Stats

Spoiler (click to show/hide)

Possible Story

Spoiler (click to show/hide)

Ideally, I would like to make combat as lethal as possible. Dogfighting kills should be difficult-but death should be cheap.
Anyone have suggestions or questions? Or perhaps you need to reserve a spot? I'd be nice to know if there was some interest in this.
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IronyOwl

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #822 on: June 18, 2011, 03:49:30 pm »

I'd be wary of using so many rolls per attack, personally. Don't have any more useful advice at the moment.
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Knave

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #823 on: June 18, 2011, 06:03:51 pm »

@Dwarmin - It seems like a cool idea and I'd be interested if you do ever run it!

In regards to the amount of rolling - Irony is correct and you should make sure you try and keep the number of dice and different modifiers down as low as possible to prevent getting burnt out when a million people ask to play and there are 200 ships flying around :P

Looking at fighter attributes It seems targeting assist and weaponry both add a modifier to the same attribute for example. I'd consider rolling them into 1 to cut down on stat tracking.
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TolyK

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #824 on: June 20, 2011, 06:51:20 am »

Who here wants Falling Fire to continue?
I'd be up for a turn or two every week. How's that?
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