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Author Topic: Zomboid  (Read 76059 times)

mendonca

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Re: Zomboid
« Reply #270 on: September 26, 2011, 12:15:22 pm »

I keep reading this thread hoping its the post that says "So they finally added a way to save your game."

Sadness :(

Not long now I reckon. I saw one of the devs estimate a release early this week, so hopefully by the end of next week there will be a relatively stable build with saving and multiple map sections.
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Necro910

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Re: Zomboid
« Reply #271 on: September 26, 2011, 12:16:18 pm »

I keep reading this thread hoping its the post that says "So they finally added a way to save your game."

Sadness :(

Me too. Have I mentioned I accidently quit from the game while trying to find a way to save it? I gave up playing when I realized this.
The main reason I want to save, is so I don't have to deal with the beginning part over and over. I generally do the beginning up until the oven part. Then I turn on the oven, and run like hell. The zombies will be going away from me, granting me time to get utterly shitfaced drunk a weapon.

nenjin

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Re: Zomboid
« Reply #272 on: September 26, 2011, 12:20:22 pm »

I found the new sandbox mode to be really unforgiving. Like, open your front door to a horde of zombies unforgiving. The K&BS tutorial was arranged to give you more breathing room. The Sandbox hasn't been really tweaked yet. Without a save feature, it's almost as bad if not worse than the tutorial setup in that regard. You're just genning characters until you manage to get dealt a fair hand.

Really still rooting for this game personally, but Indie Stone seems to develop at a snail's pace. And when the way they phrased their approaching saving the game made it sound like the concept of saving out map data was novel to them, like they'd gone this far into development without even considering it. I mean....really? You built that good of a map generator without figuring out how to save it?

Development definitely seems like it's got issues.
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Jimlad11

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Re: Zomboid
« Reply #273 on: September 26, 2011, 12:57:34 pm »

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« Last Edit: March 13, 2018, 01:58:31 pm by Jimlad11 »
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SP2

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Re: Zomboid
« Reply #274 on: September 26, 2011, 02:59:22 pm »

I found the new sandbox mode to be really unforgiving. Like, open your front door to a horde of zombies unforgiving.
-snip-

I found it to be the opposite, though I've played Sandbox about 5 times but each time I've seen only a few zombies at a time. The hordes didn't usually arrive until around midnight the next day.
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Leatra

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Re: Zomboid
« Reply #275 on: September 26, 2011, 03:14:20 pm »

Game is developing really slow.
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SeaBee

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Re: Zomboid
« Reply #276 on: September 26, 2011, 07:39:59 pm »

Game is developing really slow.
Yeah. I'm not sure how this is all going to turn out, honestly, but signs thus far aren't really encouraging. So many problems and "not our fault!" issues cropping up ... after a time, I get a little suspicious. Maybe I'm too cynical.
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Tilla

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Re: Zomboid
« Reply #278 on: September 27, 2011, 12:00:14 am »

Game is developing really slow.
They only announced the game what, 3 months ago? So far that's a lot of progress despite a lot of issues they've had. They made a blogpost this week listing whats in the next update coming pretty soon and it's probably the biggest patch yet. Especially like the sounds of this:

Quote
A note on the NPC improvements. This is a big deal, and while they still have a long way to go, they are much smarter, and ‘play the game’ now instead of running around randomly. They get in groups, establish safehouses, go out on looting missions to stock up their safehouses. And so on.

AI that are actually living their lives on a basic level :D Also having the multi-map support should be awesome, and modders have already started compiling a large village out of 8 or 9 community maps all joined together and lined up so the roads are connected and such.
« Last Edit: September 27, 2011, 12:14:52 am by Tilla »
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Grakelin

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Re: Zomboid
« Reply #279 on: September 27, 2011, 01:14:15 am »

Game is developing really slow.
They only announced the game what, 3 months ago?

What? Project Zomboid was announced on March 15, 2011. That's six months, not three. Here's what it looked like back then.
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Tilla

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Re: Zomboid
« Reply #280 on: September 27, 2011, 01:32:42 am »

Game is developing really slow.
They only announced the game what, 3 months ago?

What? Project Zomboid was announced on March 15, 2011. That's six months, not three. Here's what it looked like back then.

I have a bad sense of time :P But still, games are a fickle thing, and while the sprites are the same the underlying systems have changed quite a lot since then.
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Saint

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Re: Zomboid
« Reply #281 on: September 27, 2011, 08:05:49 am »

IF you can combine maps, can we combine them up and down as well? Because that would be nice.
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mendonca

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Re: Zomboid
« Reply #282 on: September 27, 2011, 08:14:46 am »

IF you can combine maps, can we combine them up and down as well? Because that would be nice.

The mechanism in place takes a rectangular area from one map as an 'exit zone' and transfers you to an equivalent sized 'entrance zone' on the target map. The zones themselves can be anywhere, not just at the edges, so you could do basements, the tardis, sky palaces etc. I think the only limit in the engine (apart from practical ones to do with memory) are that you can only have 16 'z-levels' per floor.

For the time being, it won't be a combination of maps so much as moving from one discrete map to another.
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Tilla

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Re: Zomboid
« Reply #283 on: September 27, 2011, 02:10:29 pm »

http://projectzomboid.com/blog/index.php/2011/09/more-on-the-update/

New update on the update, the original creator of LWJGL is on board helping them do some performance upgrades to their engine :D
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Jimlad11

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Re: Zomboid
« Reply #284 on: September 27, 2011, 03:11:36 pm »

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« Last Edit: March 13, 2018, 01:58:37 pm by Jimlad11 »
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