Org: Hmmm. Good town roles are inspections and tracks (smaller pool, so more useful in catching scum/liars). Good scum roles are generally passive abilities that protect the mafioso from being found out- ninja, ascetic, reviver, etc. The two sets are generally exclusive.
As to who picked what, that's tricky meta, but I'll take a stab at it.
Ottofar has a weaker town game and tends to get lynched, so I'd expect him to either pick something generally townie or some flavor of reviver.
Josh I've never played with, so I have no idea.
I picked Dirty Bomber first, a role that screws with people on a blanket basis. It was guaranteed to change the scum's pick, hopefully into something they didn't want. I'm more likely to pick the subtly powerful ones that are versatile.
Not too familiar with Jack, but he already claimed. I take it he wants to pick something to influence himself to the Mafia position. Super Backup tells me he was unsure of a good role to pick, so he figured someone else would pick a good one and he'd get it.
You (I think) picked chainsaw murderer last time, so you went for a killing role. I'd also expect you to pick roles that screw with other people.
BD I have no experience with besides this game. I'm not even sure what he picked last time. Uhhh, something that sounds cool or a killing role, if I had to guess.
Native picked PWV first time- a decent choice for both sides, better for scum. He probably picked something else that could support both sides.
Useless information, really, because it's all conjecture and guesswork.