Heh. Yeeaah, not so much.
Started up a new psishot myself -- my first one was also my first whitehoof, and I found out 15-20 levels in that that was perhaps not the most wise of combinations :V they can't use mindstar mastery, since they're undead. Psishots offhand mindstars. Whoops.
First thing I've learned after giving it a shot is that vaporous step is actually incredibly good, quite possibly one of the best teleport talents in the game. Basically a self-activated spatial tether except it blows up other people when you trigger it. Also it heals you and regens a substantial chunk of steam after the first talent level of the second tier. Y'do have to be pretty careful about positioning, though... if you're not in LoS of the tether point when you trigger it it just kinda' putters out. Actually using it to see what happens is about the only thing new I've done so far, though... mostly building the same otherwise (maxed iron blood, working on metal star, obviously upping the psyshot talent as available, doing tinker things). Probably going to try to actually use the dread/fear actives instead of just getting mechanical arms and using that to boost damage/survivability. it's pretty freaking incredible for that, though -- basically beyond the flesh, except (short) ranged, hits two targets, and effectively gives you resist all vs. targets they hit. Beautifully powerful, they are. Only uses a single mindstar for the damage output, but shit, load that thing up with global slows on melee hits or +100% daze chance and see how much of a difference that makes.
Also doing the normal addons now, so it should be a bit more interesting. Remembered kinda' belatedly several of them won't exactly work without the maj'eyal map being there, but... eh.
E: Also wow, explosive shell on a psyshot. I'm having flashbacks to phase-warriors, 'cause I just projected a barrage of melee hits in an AoE on the other side of the room :V