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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 492592 times)

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1005 on: February 21, 2013, 07:04:51 am »

By and large, Urkis is neutered by stun immunity, if you can get it by that point (several ghoul combinations have that easy, heh.). Lightning resistance helps, but most of his actually dangerous stuff (freeze, hurricane) is either drastically less dangerous or outright ignored if you're immune to stuns.

Otherwise, just go in with a magical wild and a teleport rune (or psychoport torque), drop the pain, bounce out, nix hurricane if it's on you, heal up, repeat. Unless he lucks out with regen armor, he's got no means of healing. Y'can attrit 'im to death pretty easily.
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Encased in burning magma

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1006 on: February 21, 2013, 12:08:47 pm »

Been playing this game for a while now, got all the way to the Far East before getting my arse handed to by the orc prides. :P Urkis(Not from the prides.) still stumps me, as far as I care.

For the orc prides I suggest going in buffed up (regen), then activate all your instants, such as wayist and such. If you can one-shot someone, do so, run away, then come back with cooldowns up.
Example with my temporal warden: pop heroism and regen, come in, vital shot someone, come out, repeat.
Solipsist: Come in, yeek up one side of the casters, movement infusion and mind control one, blow up another with mindsear + meteor.
It's all about burst damage and instants.

Maybe avoid abusing map transition if you are facing necromancers.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1007 on: February 21, 2013, 03:04:38 pm »

That's the most annoying thing about Tome. Numerous times I die to a rare or unique, then go back and thrash them to the ground. I don't know if it's rolls, or cooldowns or what, but god damn it makes me want to punch stuff.

And it happened again to my dwarf berserker, his 4th life gone in the Dark Crypt of the East.
Facing the boss that can create a clone of you, i just couldn't manage to beat them, and lost a life, only remembering after fight that i completely forgot to use my movement skill that could have gotten me away in time to heal.

A bit annoyed by that silly mistake, i decided to get back to them after resting and re-activating my sustains.

And ... 5 turns
In only 5 turns my character killed both that boss and my clone assisting him (that were both back at full health) , couldn't believe that after the previous battle that seemed unwinnable, didn't even had to retreat or to activate a regen or do anything different from the previous fight.

definitively rogue-like, luck can help and bad luck will destroy your character :D
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1008 on: February 21, 2013, 05:58:19 pm »

Sometime the +stats of the merchant 4000 gold item can be nice, especially as i had not found any good helmet for my dwarf berserker
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1009 on: February 21, 2013, 06:17:29 pm »

Mm... yeah, pretty solid. Plus it gives you a leg up on th'moon valley quest, should y'find the right item. Always keep a demon telepathy item around, if yeh find one.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1010 on: February 21, 2013, 06:35:07 pm »

Didn't thought about that, indeed should be very usefull considering i never managed to win that dreaded quest, that poor jeweler has so few resistance that he always end dead from the various teleporting imps shooting fire.

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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1011 on: February 22, 2013, 10:18:09 am »

It's been a long time i play ToME4 , and only now completing the Prides with a Dwarf Berserker i finally got the fire unlock :
Spoiler (click to show/hide)

completely forgot about that one, and i still don't have the ice one.
Hopefully it's not that far away (as it require the same amount of Ice damage), can't believe how much time it took.
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lemon10

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1012 on: February 22, 2013, 11:57:11 am »

It really depends on the classes you play, but personally I found (primarily playing archmages, a few solphs, and a few necromancers) that I unlocked fire long before ice.
Its really easy to check how far you have left to go though, just go look at your achievements, and it tell you your progress on them (aka, how much damage you have already dealt).
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1013 on: February 22, 2013, 12:26:46 pm »

Must probably be because i usually prefer to play as fighter-type classes, so ice and fire damages are usually only a small percentage of my hits, nothing in comparison to what an fire/ice spell can deal.

Anyways, my Dwarf Berserker just won !

Nearly managed to keep the female paladin alive in the final battle, she only died a few turn before the last boss.
It was hard as i was trying to keep her alive, i have not gone to close the 4 portals, making the battle harder due to the summons coming from there to help the 2 bosses.

But as we were 2 to fight them both, i felt that they went down a bit quicker than in my previous battles (as i usually go to close the portals, she has to be hammered by the 2 powerfull uniques during that time).

Though before the 1st boss was killed, i nearly lost my character as i was really hammered, the boss killed managed to make me gain 2 levels, and it helped , it helped a lot.
My character died 5 times during that run, i think that's my best result for a winner in normal difficulty.

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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1014 on: February 22, 2013, 04:49:52 pm »

Grats, Rob!

I made a Doomed, but I died 4 times before Daikara, since I went antimagic and I had no psychoportation. Being a class that can't necessarily 1v1 everything you meet, being unable to instaflee is rage inducing. Died to random rares, and to urkis. Oh well.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1015 on: February 22, 2013, 05:45:08 pm »

Thanks.

I still really need to get a successfull ranged/spell based character, my 4 wins in ToME4 have all been melee based (berserker, bulwark and cursed), some of my ranged characters have been good but couldn't managed to keep one to the end and most have failed miserably so far.

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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1016 on: February 22, 2013, 08:46:20 pm »

Currently running an Archimage (my main goal is to do as much cold damage as possible, hoping to unlock that Ice spell category that is the only thing i miss to unlock) and i just experienced the most idiotic character death since i'm playing the game.

Oh, totally my fault and so stupid i'm annoyed with myself there :D

My character was in the Sandworm lair, after clearing a "room", i noticed the tunneling worms were far on the minimap. So i pressed numpad5 and held it to wait for turns, waiting for the tunnelers to come back so i could move on the whole floor again.

They were taking their damn time, so while holding numpad5 i started reading some piece of paper near my computer.
Then after a few seconds, i looked back on the screen, noticed the loading time and ended in front of the Eidolon ... what ?

In fact while i was bored holding that key and looked elsewhere my character had been killed by a gravity worm that was no real threat for my character at that point (and that i annihilated once i got back :D

A really stupid yasd.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1017 on: February 22, 2013, 09:10:30 pm »

Ayyeeuuupp. Never hold down the wait button. If you haven't cottoned on to th'trick yet, about the best thing to do when you're waiting for something like that is to flip something useless/you can get by without that has a long cooldown, then rest and repeat until sufficient time has passed. Racial first tier talents are usually a pretty good candidate, but there's usually something or another you can use. Toggle around a sustain, whatever.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1018 on: February 22, 2013, 09:22:44 pm »

Thanks, didn't thought about the talent cooldown wait, would have saved that life stupidly lost :D
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Darkmere

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1019 on: February 22, 2013, 10:57:37 pm »

If that fails, I unlocked uttercold easily on my alchemist just by maxing the cold infusion. I posted a guide up on the te4 forums for alchemists, but.... it kinda sucks so I'm rewriting the whole thing. Still, better than going in blind.

EDIT: To avoid doubleposting.

So yeah, tried antimagic wyrmic with mindstars. While trying to move my psychoport torque around on the bar, it activated in last hope (my mouse has a short in it, new one comes next week), and I drowned. All those tiles that look like shore? Nope.

A bit later I opened up the farportal room. Boss inside was a blade demon with Beckon. I had to retreat to the lore room... the boss dragged my butler into the hallway. There's nothing that can move it or get me past, so that's another melee character essentially dead from the game's bullshit.
« Last Edit: February 23, 2013, 02:22:22 am by Darkmere »
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