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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 492611 times)

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #990 on: February 18, 2013, 01:14:45 pm »

(Enjoy the image of a skeleton shooting himself fatally in the head with an arrow)
Not nearly amusing as autophage, uh. -ation. Though I think you can only do that on higher difficulties now or something. Still. When you don't have instakill immunity, you can swallow yourself. And if you're below the instakill threshold... it can. Swallow yourself. It's right up there with the whole yeek-devours-greater-multihued-wyrm thing. And consuming time Elementals. And ghosts.

Never been quite sure how to imagine the scene, but I can't only guess it ends with a *poink* and one of those little * things hanging in the air for a few seconds.
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DeKaFu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #991 on: February 18, 2013, 04:00:20 pm »

So, remember that Thalore Doomed that I wasn't sure could beat Dreadfell?
They just blew their last 3 lives at level 48 the end of High Peak.

Thoughts on Doomed:
Doomed are great. Super great. Madness + Mental Tyranny + Unseen force = Walking into a room and dealing 1000+ damage plus knockback to everything while stunning and confusing everyone in sight. A couple times in the Prides I walked into a crowded room, popped Unseen Force, was blinded, waited for the blindness to wear off and was greeted with an empty room. Meleeing Storm Wyrms in High Peak while taking practically no damage with a caster (thanks to the Gestures tree) was also incredibly fun. I also successfully cleared out the room of death in Vor Armory (and all I got was a lousy achievement). The Prides were a cakewalk and High Peak was a slightly more bumpy cakewalk.

Thoughts on the final fight:
Spoiler (click to show/hide)
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LoSboccacc

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Re: Tome 4: Tales of Maj'Eyal
« Reply #992 on: February 19, 2013, 06:40:01 am »

why is this game now 8.99 on desura?
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #993 on: February 19, 2013, 06:53:09 am »

The version on desura is the game+ the donators only content (item vault, stone warden and some other things, you have a list of that content here ).

The free version is still completely free (only difference is that you have no donator-only content, unless you decide to donate of course)
http://te4.org/download
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RedKing

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Re: Tome 4: Tales of Maj'Eyal
« Reply #994 on: February 19, 2013, 09:22:59 am »

Woot...finally beat Dreadfell and the Charred Scar (and wiped out Zigur) to unlock Ghouls and Corruptors.

I'll probably abuse this bugged character to get sun paladins and Anoritihils unlocked, maybe Necromancers if I've got all the lore collected by then. Oh, and maybe Solipsists so I don't lose any more characters to that damn mouse dream.

But then I'll retire him, because it's frankly kind of boring when you don't really need better equipment because you just stand there and beat an ancient runed bone golem down by whacking it with a stick several hundred times.
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khantin

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Re: Tome 4: Tales of Maj'Eyal
« Reply #995 on: February 19, 2013, 09:32:17 am »

The invincibility bug has a fix.  It involves creating a cheat config file and using the console to remove your invincibility.
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Darkmere

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Re: Tome 4: Tales of Maj'Eyal
« Reply #996 on: February 20, 2013, 12:20:37 am »

The game refuses to let me have a melee character. The last 4 have been brutally, hopelessly slaughtered by something completely out of left field, pre-level-20. Highlights include:

Dwarf Wyrmic, killed in kor'pul by being confused for 15 turns, each consistently failing to do anything at all aside from wandering further into the pack.

Mindslayer dragged into the assassin's den at level 7(!), set off a summoning trap. killed by 12 rogues.

Antimagic bulwark goes to Tempest peak with 72 lightning resist. Frost giant with uttercold doesn't give a damn about lightning resist.

EDIT: Bulwark 2, killed by the last tick of a flame dot by 3 red gems in the crystalline caves. Died by 2 points.
« Last Edit: February 20, 2013, 03:06:03 am by Darkmere »
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #997 on: February 20, 2013, 12:23:17 pm »

Well if you're not into the whole "playing games for fun" concept, you can always try a Cornac Cursed, go antimagic and snore your way through the game.

Get Rampage right away, push rampage to 5/5/1/0/ push gloom to 5/1/1/1, finish up rampage to 5/5/5/0, gloom goes 5/5/1/5, get other abilities as you need them, get surge since the other 2 are balls, get predator somewhere in the east, fungs goes 5/1/5/1 asap, SNORE MODE : ENGAGED.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #998 on: February 20, 2013, 12:45:29 pm »

I was running a Dwarf Berserker that did incredibly well, cleared every dungeon up to Dreadfell without wasting a life.

I then entered and ... lost 3 lifes in a row to insane streaks of bad luck , everytime it has involced teleporting from a too dangerous situation and landing right into another too dangerous one ... 3 times (reminds me of a lot of my yasd in DCSS).

And each time i went back and defeated both "dangerous situations" responsible in only a few turns without having any problem, always very frustrating when this happens as you wonder how it was then possible for your character to die the 1st time :D.

Then the character reached the Master and defeated him twice (as he resurrects full health) ... incredibly quickly, in fact i don't think i ran any character since the years i play that defeated the Master that easily, i always had to work on his defeat using many tricks.

Probably i wasted all my bad lucks in those 3 deaths on lower floors and got every rolls in my favour this time :)
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #999 on: February 20, 2013, 02:41:48 pm »

That's the most annoying thing about Tome. Numerous times I die to a rare or unique, then go back and thrash them to the ground. I don't know if it's rolls, or cooldowns or what, but god damn it makes me want to punch stuff.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Encased in burning magma

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1000 on: February 20, 2013, 04:33:49 pm »

I was completely facerolling the game with an Antimagic solipsist (maxed out every defensive passive ability I could find). Didn't even have to move for the orc ambush. Then in Vor I activated a movement rune, opened the overpowered wyrm  door, backed off a bit so as to be out of line of sight... and died. Fuck sand breath range is insane.

edit:
WHY DID I GO TO HIGH PEAK AT LEVEL 40
THIS WAS A TERRIBLE IDEA
died like 4 times
got like 5 levels killing the final boss
got a "tactician master" achievement for not closing portals I didn't know you could close
thank fuck for inner demons

Also an interesting idea you guys could want to try is harmony yeek solipist with the meteor prodigy.
Yeek: 15% global speed
Solipist: 50% global speed
Elemental Harmony, standing in your meteor: about 40% global speed
Add gear and it gets silly. Sadly you need psyblade mastery as you act way too fast for your casting cooldowns.
« Last Edit: February 20, 2013, 08:10:03 pm by Encased in burning magma »
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Darkmere

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1001 on: February 20, 2013, 10:08:22 pm »

Well if you're not into the whole "playing games for fun" concept, you can always try a Cornac Cursed, go antimagic and snore your way through the game.

I think it's just that melee is so different from casters/ranged in this game that it breaks my mind a little. I'm just going to stick with casters for a bit then try and ease into it gently, with another sun paladin or arcane blade geomancer or something.

Unrelated, but elsewise related...

I didn't know you could close the portals either. How do you do it? I'd guess stand on one and use Orb of Many Ways?
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Dr Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1002 on: February 21, 2013, 12:01:21 am »

I didn't know you could close the portals either. How do you do it? I'd guess stand on one and use Orb of Many Ways?

Use the orbs from the orc prides to close the portals.
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rumpel

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1003 on: February 21, 2013, 03:10:03 am »

I'm so addicted to this game. Makes me laugh about myself.
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Lennoxite

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1004 on: February 21, 2013, 05:10:22 am »

Been playing this game for a while now, got all the way to the Far East before getting my arse handed to by the orc prides. :P Urkis(Not from the prides.) still stumps me, as far as I care.
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