Sure, but with Harbinger turning the Hostile Terran Marines into a burning inferno and protoss Charging the base, don't expect your "Hostile Player" to last long
---------------------------------------------------------------
Workers: More materials
Soldiers and leader: STEAL SHIT!
[4]+100 MINERALS GODDAMNIT
[6]OKAY, YOU REALLY NEED TO LEARN HOW NOT TO TAKE ANYTHING NOT PINNED DOWN, YOU LITERALLY STOLE A TERRAN TANK AND TWO CRATES OF..............What is this? Burning goo shit?
+100 minerals
+Terran tank(Unusable by Zerg)
+2 crates of Burning gooey stuff
+1 Drone
+1 larva
Marine:Guard my base and drones.
Lings:Scout
Drones:Minerals
Me:Guard base and drones.
[5]"Yesssssssh overmind"
[3] not much to scout about, except for that Base Skirmish
[4] +100 minerals, GODDAMNIT
[5] duh duh duh, nothing
+100 minerals
Buildings:
Gateway:Sit there and look sparkily!
Drones:
Get me minerals! Needs me a Nexus!
Units:
Send a Zealot to go scout, rest guard duty!
[2]Blah blah blah shield core damaged blah blah blah
[4]+100 minerals [Auto-fail] you'd really need to know that each unit only has 1 action per turn
[3] nothing to scout or see, almost every marine on patrol has rushed back to it's base
-Gateway shieldless
+100 minerals
+1 Letter of Recomendation(Of being clueless) from The GM
larva: MOAR DRONES
Lings: Scout more
Leader: get back to base
Drones: gather more minerals
[Auto-win]DRONES, DRONES, DRONES EVERYDAY, ONE MORE TURN
[6] you discover a small Armoury, not that it would be useful for you, but you have a Terran teammate, right?
[Auto-fail]You'd should know that players are auto'd back to the main point after their action if they didn't get into combat or some fishy stuff
[4]+100 minerals, GODDAMN DICE
-50 minerals for Drone
+map updated
+100 minerals
+1 Larva
Mehrines gaurd
SCVs Minerals get
Leeroy: scout the hidden entrance with the new mehrines in the most reckless fashion possible
Once I get the cash,build a refinery and whatever else is necessary to get tanks
[5]........BLAH BLAH BLAH
[4]+100 minerals, *Faceplam*
[5]Marine 1 :"Right, if we don't take em out fast-"
Leeroy : "LEEEEEEEEROY JEEEEENKINNSSSSS"
Marine 2 : "Oh my god he just ran in"
Marine 1 : "Lets go!"
[5+1=6] Charging through the Tunnel like a blind turkey, you get to the Base's gate in no time [Draco's roll] but appearentally, your Protoss friend mistakes you for Hostile Terran reinforcements and attack [4][4] One marine is killed, the others are injured, [5+1] but you totally dodge the psi blades [5] the other terran -yes, the Terran that hates you- fires at you [Adwarf's roll], causing no damage, you counter [5] bringing his health down to 5/40
-1 Marine
+100 minerals
+Damage to a Hostile player
ME: JOIN THE ASSUALT
[6+2=8]CCCCCCCCCHAAAAAAAAAAREEEEEEEEEEEEEEEEG [Leeroy's Roll] Leeroy and three of his Soldiers come charging out of the ground [2] your Zealots thought that it was the Terran Reinforcements and attack [4][4] killing one of his soldiers and wounding two of them, [Leeroy's roll] good news : Leeroy escaped harm
Wait, what's that? is that......
MARINE RUSH ACTIVATEAhhhh, SHIT!(AKA 12 Hostile Terran marines have arrived and are charging)
+Combat
MARINE RUSH
[6]unlike the previous rush, you marines Rush into the Protoss and somehow manage to create 12 marines
"They WILL be overru-"
"Wha- what"
SIEGE TANK RUSH, WHERE IS YOUR GOD NOW?
[7]suddenly, Siege tanks, Thousands of them!, As this is a tutorial mission, i'll allow you to keep 20 tanks- oh wait, Harbinger is the GM's Character, nevermind, but still, 20 tanks afterwards
Whats that? the siege tanks have a Free turn? hohohohoho, the Siege tanks fire like shit upon the Terrans [7] blowing basically every single marine into bits and pieces and shit and twenty other parts you don't even recognize
+Terran base cleared
+THOUSANDS OF SIEGE TANKS
Player health : 70/70
Player Shields : 150/150
Minerals : 100
Units : 2 Zealots, 1 probe
Buildings : Gateway, Battery charger
Player health : 40/40
Units : 5 Zerglings, 3 drones, 1 Larva
Minerals : 300
buildings : Hatchery
Player health : 40/40
Units : 5 Zerglings, 3 drones, Infested Terran marine, 1 larva
Minerals : 100
Buildings : Hatchery
Player health : 80
Player Shields : 80
Units : 5 zealots, 1 drone
Minerals : 300
Buildings : Gateway, Pylon
Player health : 40/40
Units : 1 Marine, 3 SCV's, 2 injured marines(25/40 and 15/40)
Buildings : Barracks, Command centre
Minerals : 300
Player health : 400
units : 5 zerglings, 2 drones
Buildings : Hatchery
Player health : 100/100
Shields : 120/120
Units : 3500 Siege tanks, Enchanced special dropship(2 spectres, 1 Siege tank)
Hint : Activated Warp crystal = Storyline progress, Chargeable, protoss only