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Poll

Where is the player in the spire?

Dweller camp (a poor worker, probably does reactor work or something)
- 1 (20%)
Trade ship (self explanitory)
- 1 (20%)
Officers quarters (a more important member of the spire staff)
- 1 (20%)
Guard quarters (a member of spire security)
- 2 (40%)

Total Members Voted: 5


Pages: 1 [2] 3

Author Topic: Let's Play: Minecraft: steampunk community colony edition!  (Read 11374 times)

Saint

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #15 on: March 03, 2011, 09:19:44 am »

So, my turn then? Internet is a it hit and miss at my house atm, but I'll try to get it up and running again for this.

Also, how long do we have for our turns?

Till you feel you realisticaly did enough, I spent little time on mine because I already did a lot before that.
I mean don't construct rome in a day but go ahead and spend some time on it.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

warhammer651

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #16 on: March 03, 2011, 02:57:46 pm »

Just started my turn, watch this space for updates. got killed

EDIT: I seem to have a slight error with my texture pack. Netherrack seems to have been replaced with watery blocks

Spoiler: Day 0 (click to show/hide)
Spoiler: Day1 (click to show/hide)
Spoiler: day 2 (click to show/hide)

Spoiler: Day 3 (click to show/hide)
Well... that was faster than expected
Teh saves
« Last Edit: March 03, 2011, 04:42:48 pm by warhammer651 »
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Tell me your mother isn't a Great Old One, please.

x2yzh9

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #17 on: March 03, 2011, 04:25:57 pm »

Just started my turn, watch this space for updates.

EDIT: we are allowed to use the supplies in other's chests, or no?
EDIT: I seem to have a slight error with my texture pack. Netherrack seems to have been replaced ith watery blocks

Spoiler: Day 0 (click to show/hide)
Spoiler: Day1 (click to show/hide)
Spoiler: day 2 (click to show/hide)
what graphics pack is that?

warhammer651

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #18 on: March 03, 2011, 04:42:23 pm »


Just started my turn, watch this space for updates.

EDIT: we are allowed to use the supplies in other's chests, or no?
EDIT: I seem to have a slight error with my texture pack. Netherrack seems to have been replaced ith watery blocks

Spoiler: Day 0 (click to show/hide)
Spoiler: Day1 (click to show/hide)
Spoiler: day 2 (click to show/hide)
what graphics pack is that?

http://www.minecraftforum.net/viewtopic.php?f=1021&t=48884
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Tell me your mother isn't a Great Old One, please.

x2yzh9

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #19 on: March 03, 2011, 05:24:26 pm »


Just started my turn, watch this space for updates.

EDIT: we are allowed to use the supplies in other's chests, or no?
EDIT: I seem to have a slight error with my texture pack. Netherrack seems to have been replaced ith watery blocks

Spoiler: Day 0 (click to show/hide)
Spoiler: Day1 (click to show/hide)
Spoiler: day 2 (click to show/hide)
what graphics pack is that?

http://www.minecraftforum.net/viewtopic.php?f=1021&t=48884
Yea, I"m havin trouble installing hte modloader. When I put the modloader files in and delete the META-INF folder it is either white or it gets stuck at the done laoding screen.

Saint

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #20 on: March 03, 2011, 05:24:38 pm »

Oh and I am swaying to a more perma death aspect.
Except with the ability to have a same sort of event happen where we find stranded people, I figure we can just assume the common wealth sends the exiled here.
I don't know how to help you guys with the mod loader, so I can just assume we don't use personal airships mod until we get it all working.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

x2yzh9

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #21 on: March 03, 2011, 06:00:55 pm »

Oh and I am swaying to a more perma death aspect.
Except with the ability to have a same sort of event happen where we find stranded people, I figure we can just assume the common wealth sends the exiled here.
I don't know how to help you guys with the mod loader, so I can just assume we don't use personal airships mod until we get it all working.
Also, can I be put back in the game list?

Deon

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #22 on: March 03, 2011, 07:08:33 pm »


Just started my turn, watch this space for updates.

EDIT: we are allowed to use the supplies in other's chests, or no?
EDIT: I seem to have a slight error with my texture pack. Netherrack seems to have been replaced ith watery blocks

Spoiler: Day 0 (click to show/hide)
Spoiler: Day1 (click to show/hide)
Spoiler: day 2 (click to show/hide)
what graphics pack is that?

http://www.minecraftforum.net/viewtopic.php?f=1021&t=48884
Yea, I"m havin trouble installing hte modloader. When I put the modloader files in and delete the META-INF folder it is either white or it gets stuck at the done laoding screen.
Make sure that you install the v5. It works perfectly for me. Do you replace all files?
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x2yzh9

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #23 on: March 03, 2011, 09:23:30 pm »

Well now I've got the texture pack working, and everything should be working as expected...But it's not. The textur epack works but the mods do not.

JacenHanLovesLegos

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #24 on: March 03, 2011, 10:22:15 pm »

Would you mind if I did something like (read: Copying) this? Except with vanilla minecraft.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Gatleos

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #25 on: March 03, 2011, 11:15:56 pm »

Would you mind if I did something like (read: Copying) this? Except with vanilla minecraft.
You mean a succession game? I'm sure using that extremely general concept doesn't count as "copying" anyone.

EDIT: Oh, it's my turn. That was fast.
« Last Edit: March 03, 2011, 11:17:50 pm by Gatleos »
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Saint

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #27 on: March 04, 2011, 09:02:01 am »

Would you mind if I did something like (read: Copying) this? Except with vanilla minecraft.

It's not copying, go ahead lol.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Darvi

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #28 on: March 04, 2011, 06:35:47 pm »

Bluh, may be a bit late for it, but how do I install those mods?
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Saint

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #29 on: March 04, 2011, 07:01:41 pm »

Does anyone read the readme's anymore?
They have very clear instructions.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.
Pages: 1 [2] 3