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Author Topic: Playing X-Com for the first time.  (Read 24544 times)

Mephansteras

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Re: Playing X-Com for the first time.
« Reply #75 on: February 28, 2011, 08:01:42 pm »

After having played around with both xcomutil and UFO Extender I think I like the Extender better.
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Sowelu

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Re: Playing X-Com for the first time.
« Reply #76 on: February 28, 2011, 08:21:33 pm »

A couple non-obvious things about your stats that the wiki will tell you, IF you know what to look for:

- Your accuracy has some impact on your bullet spread, yes.  But it is primarily your chance for a 100% perfect shot REGARDLESS OF RANGE.  Yes, if you fail that roll when you're right next to the alien you are more likely to hit it anyway than if you're far away, and yes, a better accuracy means it won't stray as far so you're more likely to hit.  But when you see a guy with 50% accuracy miss half his shots from five tiles away, don't be afraid to make him a sniper from forty tiles off anyway...he'll still hit half the time!  You do NOT need to brawl at close range (IE alien-grenade range) to hit your targets, as long as you have a clear line of sight, and I'm pretty sure that even darkness and concealment don't matter as long as you have a spotter.  If you really need to hit, kneel and take that shot.  It seems like a waste of TUs, but even from across the map, you WILL hit.

- Your initiative is Reaction * TUs.  Well, % of TUs remaining.  "I left enough TUs for a snap shot, I should be able to take one on the aliens' turn!" Well, yes, but if you left even more TU, your chances of firing before the alien kills you go way up, because you react quicker!

- Initiative matters on both offense and defense.  If you know there's an alien sitting just inside that door, the instinct is to open it with some schmuck that's almost out of TUs and then move him out of the way.  Bad idea!  He's got a shitty initiative (his TUs are low), and he'll get wasted.  Your instincts will also tell you to leave your high-reaction guys sitting there to watch the door, while your low-reaction guys take point (since they won't act as guards).  Bad idea!  Your highest-initiative guy should take point whenever you know you're moving into the line of fire.  If you walk through that door with a reaction of 70 and 90% of your TUs remaining, you've got a decent shot of getting a jump on that floater.  Most aliens have wicked-high initiative (reaction of like 70), but if you walk through the door with high initiative yourself, they'll only get to take ONE shot, instead of like...three.  Oh yeah, and those high initiative scores are on Beginner.  It only gets worse from there.

- Oh yeah, if you're planning to use reactions defensively, make the alien come to you.  If it's already spent 20-30% of its TUs by the time you see each other, and your guys have full TUs, you will probably get the first shot.  If it only takes one step before it sees you, you're going to suck plasma.

- Difficulty.  Aliens have 50% accuracy and armor on Beginner, and 100%+ starting on Experienced.  Are you playing on beginner?  Do you think the aliens' armor is too high, and their shots hit too often?  Heh.  Heh.  Heheh.



Umm...For average everyday alien missions, I know they get score:
- for spending time flying over a region
- extra for spending time landed in a region
- bonus for lifting off from a landing site
So if that's what you're worried about, don't worry too much about them landing. 
« Last Edit: February 28, 2011, 08:24:35 pm by Sowelu »
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Tarran

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Re: Playing X-Com for the first time.
« Reply #77 on: February 28, 2011, 08:33:30 pm »

After having played around with both xcomutil and UFO Extender I think I like the Extender better.
Huh, I'll have to check that out as soon as my xcomutil game ends, because I doubt they'll work together very well.
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Soulwynd

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Re: Playing X-Com for the first time.
« Reply #78 on: February 28, 2011, 09:24:51 pm »

After having played around with both xcomutil and UFO Extender I think I like the Extender better.
It doesn't work in the DOS version of the game. So the chances of using this on vista/7 are minimal, since M$ finally fixed all the directdraw hacks from before that a lot of games used, which includes the windows versions of x-com.
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Sowelu

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Re: Playing X-Com for the first time.
« Reply #79 on: February 28, 2011, 09:26:21 pm »

Oh DirectDraw, I'm so happy you're dead.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Tarran

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Re: Playing X-Com for the first time.
« Reply #80 on: February 28, 2011, 09:28:56 pm »

After having played around with both xcomutil and UFO Extender I think I like the Extender better.
It doesn't work in the DOS version of the game. So the chances of using this on vista/7 are minimal...
...Oh. I guess I won't be using it then.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Puzzlemaker

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Re: Playing X-Com for the first time.
« Reply #81 on: March 01, 2011, 12:26:48 am »

I suspect I am getting my ass kicked by this game, but I don't want to give up.

I lost the USA and Canada to pacts.  The psionic aliens are kicking my ass to the point of ridiculousness... I recently got psionics myself, but the month hasn't ended yet which is when you queue up your guys to do whatever.  I think that's how it works.

Seriously, I just met these orange aliens with the pisonics.  A name like elementhiums or something?  All I know is they like to spam mind-control on all my guys, over and over and over.

I may be doing ye old turtle up and build up money plus tech.  Only problem is, you need to kill UFOs to get ze moniez, and it seems that the enemies are getting harder and harder while I am falling farther and farther behind.  But I will not give up!  Not until... something!

Time to spam laser cannons and hope I make enough money.
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Phantom

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Re: Playing X-Com for the first time.
« Reply #82 on: March 01, 2011, 12:33:59 am »

Just wait until TFTD. And something FUN happens when you lose all the pacts, dood. Shoot down the scouts, dammit.


I also need to ask for some slightly spoilery advice.
Spoiler: Help. (click to show/hide)
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Puzzlemaker

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Re: Playing X-Com for the first time.
« Reply #83 on: March 01, 2011, 02:10:16 am »

The scouts keep disappearing because I don't have full radar coverage because I don't have that many bases because I don't have any moneeyyyyy

Although I did get the super-sekret extra-powered radar of awesome.  I thought it would cover the whole globe, but it turns out I was wrong.  Sadface.
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MrWiggles

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Re: Playing X-Com for the first time.
« Reply #84 on: March 01, 2011, 03:48:27 am »

The scouts keep disappearing because I don't have full radar coverage because I don't have that many bases because I don't have any moneeyyyyy

Although I did get the super-sekret extra-powered radar of awesome.  I thought it would cover the whole globe, but it turns out I was wrong.  Sadface.

Its been a bit since I've gotten the Hyperdecoder thing, but I recall it does cover the whole globe. I remember firmly you only need one.
---
After checking the UFOpedia wiki, my memory was false. Whoops.
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Shadowlord

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Re: Playing X-Com for the first time.
« Reply #85 on: March 01, 2011, 04:01:43 am »

I usually put one base on the north pole, one in Mexico, and one in southeast Asia.

One tactic you can use against the psionic aliens is:
Spoiler (click to show/hide)

I never bothered much with psionics myself.
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Soulwynd

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Re: Playing X-Com for the first time.
« Reply #86 on: March 01, 2011, 04:08:10 am »

It only shows the transmissions for the radar in the base.

Btw, for money, you can sell corpses, alien weapons, and yes manufacture yourself.

I make most of my money out of alien weapons when I play. But then again, I tend to do a lot of downed ufo missions which I slowly stop doing as my dudes get better.

Yeah, try to finish UFO and then start playing TFTD. You will see a whole new level of creepy with ship & underwater missions.

As for PSI here's what I do:

1. If the dude in question gets affected by PSI, he's not worth your time, shoot him or make him nuke himself.
2. If the dude affected by PSI is actually badass, try not to use him in missions where there will be PSI units.
3. Once you get PSI yourself, find 2 good units and make them exclusively PSI units. Use the rest of your team as spotters for them and you will see how two lil units can take the most horrible cruel alien base.
4. As a final note, If you have a good unit that ended up affected by PSI, have someone stun him.
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andrea

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Re: Playing X-Com for the first time.
« Reply #87 on: March 01, 2011, 06:27:37 am »

personally, my experiences with PSI enemies are quite different from what other people tell. Instead of just targeting always the weakest, they target people who can actually do damage. and they rotate... too, not always the same target. Annoying indeed.
and 2 good PSI soldiers don't necessarily make a base easy... although they help a lot.

Last base I attacked, I had 2 PSI resting, and the other people going around spotting and killing enemies. It worked fine, but alien reaction shots killed most of my squad. Also, a blaster killed the commander I stunned :(.
eventually, only the 2 PSI soldiers survived and destroyed the base. They are also the best ones, so I don't consider it a failure. everyone else is cannon fodder.

I would like to be able to suggest something too, but as you might have noticed from the tale of my alien base mission, I am not the best player. However, get (Powerful-ammoless)craft weapons and (Special) aircrafts as soon as possible, after you get armor and alien weapons. Without them, your interceptors will eventually be too slow, and avalanches while still good weapons, are way too limited.

Pnx

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Re: Playing X-Com for the first time.
« Reply #88 on: March 01, 2011, 11:39:06 am »

Playing the game again in dosbox, can't get sound to work though, it's frustrating, I did however manage to slow down the game a little.
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Puzzlemaker

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Re: Playing X-Com for the first time.
« Reply #89 on: March 01, 2011, 01:09:21 pm »

Yeah, I researched the advanced UFO ships or whatnot.  I'll see if I can build them ASAP, as soon as I get the money for it.

And yeah, for me, PSI enemies attack the weakest first, then start cycling through other people when he goes crazy.  I had 5 mind controlled men at one point.  Lost of course.
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