"Hello gentlemen... I know why you are here. You all wish to be the greatest Mercenary band in History, eh? Well, Ill help you start" The voice says, as he tosses a Large bag of coins across the table.
"Thats 10,000 coins. Its what can get you started. It also has a list of merchants, You may want to contact those men for equipment. Well, Thats all I have to give you. Also, I expect it back. Have a good day, Mercs"
The man leaves and you are left alone with four others. Time to get to know your partners. You may not trust them, but they are the best you've got. Now, get out there and dominate the Merc World!
~~~
Welcome to Roll to be the Greatest Mercenary Band in History! In this RtD, you will be playing as a band of mixed race mercs whose greatest goal in life is to be rich! Eventually, you will have to pay off Mr. Urist McRichy-rich there, but thats in the future, Right? And how strong could he be?
[1] - Epic Fail. You fail your task, and manage to mess something else up along the way
[2] - Fail. You Failed your task, but managed to not mess anything else up either
[3] - Minor Fail. You failed, messing something up a little
[4] - Meager Success. You barely managed to succes, You didn't improve your situation much but hey, at least you didn't mess anything up
[5] - Success. You did exactly what you intended to do.
[6] - Epic Success. You did eactly what you intended to do and more. You greatly improved your situation.
Races:Human: Average everyday humans. No boosts, or decreases
Dwarf: Small, Hardy beings. +1 Endurance, Can only use speacil equipment
Elf: Average size, speedy Tree huggers warriors. +1 speed and agility, -1 Strength and Endurance
Kolbold: A Stealthy, skinny being. +1 stealth, -1 Endurance
Goblin: A Stealthy, devious being. +1 Intelligence, -1 Endurance
Lizard man: A Tribal beast. Poison-Tipped weaponry, -1 speed
Bat Man: A WINGED tribal beast. Can Fly and has Poisoned weaponry, -1 Endurance and Intelligence
Starting Equipment:Human: Iron Armour/ Weapons
Dwarf: Steel Armour/ Weapons
Elf: Wood Armour/ Weapons
Kolbold: Bronze Armour/ Weapons
Goblin: Bronze Armour/ Weapons
Lizard Man: Leather Armour/ Poisoned Weapons
Bat Man: Leather ARmour/ Poisoned Weapons
Weapons:Melee
Sword: Normal or Small, Can Be Poisoned(+1 Speed, -1 Strength)
Spear: Normal or Small, Can Be Poisoned(+1 Strength, -1 Stealth)
War Hammer: Small (+1 Strength, -1 Chance to hit)
Great Hammer: Human Only (+1 Strength, -1 Chance to Hit)
Axe: Normal or Small, Can be Poisoned (+1 Strength, -1 Stealth. Can be thrown)
War Axe: Dwarf Only (+1 Stength, -1 Speed)
Whip: Goblin only (+1 Damage to un-armoured enemies, - 1 damage to armoured enimes)
Ranged
Crossbows: One size fits all (+10 damage when hit in the back, -10 when hit in the front)
Throwing knives: Kolbold only (+3 damage when hitting an unexpecting enemy, -1 speed)
Blowdart Tube: Tribal only (Has a 50% Chance of poisoning on succesful hit, No damage on first strike)
Bow: Elfs only (+1 Stealth, -1 strength)
(Note, Some weapons can be weilded while others are weilded)
Gender:Male: +1 Strength, -1 Speed
Female: -1 Strength, +1 Speed
Skills:For every five points in each skill, You get a +1 modifier to its associated roll
Strength: Chance to hit
Endurance: Chance for armour to absorb blow
Speed: Chance to out-run an enemy
Agility: Chance to dodge
Intelligence: Chance to avoid traps
Stealth: Chance to avoid detection
Rolls:Every turn There is a roll for: Enemy Appearance, And Loot
For every Combat roll, there is a roll for: Hits(You), Hits(Enemey), Dodge(You), Dodge(Enemy) and Fear(Enemy)
Player Form:Name:
Gender:
Race:
Weapon:
Bonuses:
~
Players:KaguroDraven
Name:Kaguro
Gender:Male
Race:Batman
Weapon: Bone Spear
Bonuses:- 1 endurence and intelligence and speed and stealth, +2 strength
Armour: Copper Armour
Taricus
Name: Kol Olonurist
Gender: Male
Race: Dwarf
Weapon: Steel Sword, Long
Bonuses: +2 strength, +1 Endurance
Armour: Steel Armour
Bdthemag
Name:Stiric
Gender:Male
Race:Human
Weapon: Iron Great Hammer
Bonuses:+1 to Intelligence -1 to Endurance
Armour: Iron Armour
Ze Spy
Name: Vince
Gender: Male
Race: Bat Man
Weapon:Sword
Bonuses:+2 strength, -1 Intelligence
Armour: Copper Armour
IronyOwl
Name: Nemesis
Gender: Male
Race: Bat Man
Weapon: Axe
Bonuses: Can Fly, +2 Strength, -1 Intelligence, Endurance, Stealth, Speed
Armour: Copper Armour
Waiting ListOchita
Name: Ochita
Gender: Male
Race: Elf
Weapon: Wood Spear
Bonuses: +1 speed, +1 agility, -1 endurance, -1 stealth.
Armour: Wood Armour
JacenHanLovesLegos
Name : Jacen
Race : Human
Weapon : Iron Crossbow
Gender : Male
Bonuses : +1 to Endurance, -1 to stealth
Armour: Iron Armour
Notes:Weapon/Equipment Efficency is: Leather/Bone<Wood<Bronze<Iron<Steel<Addy
Permanent Modifiers are forever.
Darts/Arrows/Bolts/Throwing Knives are unlimited
(I'll take Five members to start. People that are on the waiting list may be rescused/enslaved in dungeons)