I Am A: Lawful Good Half-Elf Paladin/Sorcerer (2nd/1st Level)
Ability Scores:Strength-12
Dexterity-18
Constitution-13
Intelligence-14
Wisdom-18
Charisma-13
Alignment:Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.
Primary Class:Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Secondary Class:Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (37)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (35)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXXXXXXXXX (16)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- X (1)
Law & Chaos:
Law ----- XXXXXXXXXXXXXXXX (16)
Neutral - XXXXXXXXXXXXXX (14)
Chaos --- X (1)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXX (
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXXXXX (15)
Half-Orc - (0)
Class:
Barbarian - XX (2)
Bard ------ XXXXXX (6)
Cleric ---- XXXXXXXX (
Druid ----- XXXXXXXXXXXXXX (14)
Fighter --- XXXXXXXX (
Monk ------ XXXXXXXXXXXXXXXX (16)
Paladin --- XXXXXXXXXXXXXXXX (16)
Ranger ---- XXXXXXXXXXXX (12)
Rogue ----- XXXX (4)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Wizard ---- XXXXXXXX (