Anyway, what you are talking about is making a backdoor into Toady's code to allow memory-accessing tools better access to the inner workings of the game's code.
Has it now?
Sorry to waste peoples time, Clearly I need to brush up on my 'Search-fu'. Thanks for the link. Also, thanks for the green info, but I think I'll leave it as is if only to make reading my rambling that much easier.
I wasn't thinking API, was just thinking making what is public as is. If they didn't like it, well they don't have to use it. Then again, I have twisted view of things. The only difference between what is and the suggestion is not everyone's willing to sift though the assembly. (IE, assembly/encryption is
not secure in any way shape or form. It just adds to the work that needs to be done to do the same thing. The idea that is , pardon me being blunt, akin to a child's security blanket. It provides zero protection, it just makes one feel fuzzy and warm.) The suggestion expedite what already is.
Edit: That is the only way to secure information is to make it null or of no value once the assembly/encryption is understood. A program can't do that as it has to be plainly laid out for the machine, and assembly has no natural obsolescence. It can me distorted or erased, but in the end it still much be plainly visible at some point to the machine and that's all it takes.
Err, I'm just complaining now. Thanks for the info and link.