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Author Topic: Murdoch Island (Turn 9)  (Read 4619 times)

moghopper

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Re: Murdoch Island (Turn 5)
« Reply #60 on: February 22, 2011, 04:00:05 pm »

Go to the command room

You attempt to enter the command room, but find it locked. You stand beside the door alongside Gaaben
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adwarf

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Re: Murdoch Island (Turn 6)
« Reply #61 on: February 22, 2011, 04:00:43 pm »

Go to Storage
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Ricky

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Re: Murdoch Island (Turn 6)
« Reply #62 on: February 22, 2011, 04:40:08 pm »

look around the not-trashed area, then knock on the chain door. if nobody awnsers after awhile, walk in, and cautiously look around.
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

IronyOwl

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Re: Murdoch Island (Turn 6)
« Reply #63 on: February 22, 2011, 05:16:08 pm »

Head back to observatory, observe.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

moghopper

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Re: Murdoch Island (Turn 6)
« Reply #64 on: February 22, 2011, 09:10:55 pm »

Go to Storage

You head to the storage room. Inside you find shelves full of boxes and crates, undoubtly stuffed with equipment and tools.

Suddenly, you hear an odd scratching noise. It seems to be coming from outside.
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moghopper

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Re: Murdoch Island (Turn 6)
« Reply #65 on: February 22, 2011, 09:14:27 pm »

look around the not-trashed area, then knock on the chain door. if nobody awnsers after awhile, walk in, and cautiously look around.

You quickly look around the first room, aside from a few filing cabinets there is nothing there. You knock on the door, but when no one answers you try to open the door. It's stuck!
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mcclay

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Re: Murdoch Island (Turn 6)
« Reply #66 on: February 22, 2011, 09:15:40 pm »

quitly make a makeshift weapon. figure out a way to stregthen the barricade and make this place look mor deserted.
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Am I back? Its a mystery to everyone

moghopper

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Re: Murdoch Island (Turn 6)
« Reply #67 on: February 22, 2011, 09:18:53 pm »

Head back to observatory, observe.

Having stealthfully barricaded the lighthouse you head back up to the observatory. Peering out into the darkness you try to make out your surroundings. You have trouble seeing in the darkness, but you could swear you hear an odd scratching sound in the distance.
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moghopper

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Re: Murdoch Island (Turn 6)
« Reply #68 on: February 22, 2011, 09:21:31 pm »

quitly make a makeshift weapon. figure out a way to stregthen the barricade and make this place look mor deserted.

Fearing for your safety you begin to sharpen a metal pole into a shiv. satisfied with your weapon you quietly add a few more bedframes to ther barricade.
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mcclay

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Re: Murdoch Island (Turn 6)
« Reply #69 on: February 22, 2011, 09:23:38 pm »

check for bedding amd try to find a lighter.
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adwarf

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Re: Murdoch Island (Turn 6)
« Reply #70 on: February 23, 2011, 03:44:24 pm »

Obseeve noise if it looks creepy unload gun ( becareful make sure they hit ) and be cautious
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moghopper

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Re: Murdoch Island (Turn 6)
« Reply #71 on: February 24, 2011, 11:21:17 am »

Well, since ggamer isn't taking any action we will move on to turn 7
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Ricky

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Re: Murdoch Island (Turn 7)
« Reply #72 on: February 24, 2011, 11:23:40 am »

Try to force the door open. If that fails, go into the basement and look around.
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

moghopper

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Re: Murdoch Island (Turn 6)
« Reply #73 on: February 24, 2011, 11:28:04 am »

check for bedding amd try to find a lighter.

You find a large amount of bedding lying about the building. Deciding that fire may come in handy you search for a lighter. Eventually you find a half empty lighter on a chest by an old pack of cigarettes.
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moghopper

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Re: Murdoch Island (Turn 6)
« Reply #74 on: February 24, 2011, 11:29:18 am »

Obseeve noise if it looks creepy unload gun ( becareful make sure they hit ) and be cautious

Fearing the worst you remain silent and carefully listen to the noise. It seems to be moving away from the building. After a few seconds pass you can no longer hear it.
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