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Author Topic: Murdoch Island (Turn 9)  (Read 4767 times)

moghopper

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Re: Murdoch Island (Turn 4)
« Reply #45 on: February 21, 2011, 02:10:16 pm »

open the locker

You decide to crack open the locker. Inside you find an old first aid kit and a pair of hand held radios.
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moghopper

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Re: Murdoch Island (Turn 4)
« Reply #46 on: February 21, 2011, 02:11:34 pm »

Barricade the entrances to the building (( Guys help I think they are coming ))

You feel as though you need to block off entry into the building. Acting quickly you manage to block off both entrances with a makeshift barricade of old timbers and loose furniture from the armory.
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moghopper

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Re: Murdoch Island (Turn 5)
« Reply #47 on: February 21, 2011, 02:12:03 pm »

Turn 5 people (sorry i took so long, I had to work)

Character location recap:

Ricky: The armory
Shikimaru: Wandering the comms building halls
Gaaben: Comms security room
Morris Fiddlemin: Lighthouse observatory
Charles: Barricaded in the barracks and hiding


Remember, anyone can join at any time

« Last Edit: February 21, 2011, 02:16:45 pm by moghopper »
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moghopper

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Re: Murdoch Island (Turn 4)
« Reply #48 on: February 21, 2011, 02:13:26 pm »

my turn 5 action is to barricaded the barracks and make it look as deserted as possible.

Thinking that you would be safer if the barrack were closed off, you fix the barricade and duck under a few wrecked bunks
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adwarf

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Re: Murdoch Island (Turn 5)
« Reply #49 on: February 21, 2011, 03:37:30 pm »

Search  building
« Last Edit: February 21, 2011, 04:19:57 pm by adwarf »
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Ricky

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Re: Murdoch Island (Turn 5)
« Reply #50 on: February 21, 2011, 04:16:23 pm »

Head to the Quarternaster's office and check it out.
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moghopper

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Re: Murdoch Island (Turn 5)
« Reply #51 on: February 21, 2011, 06:57:18 pm »

Search  building

Fearing all is not quite safe you decide to patrol the halls. Fortunately nothing seems to be inside except for your fellow survivors.
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moghopper

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Re: Murdoch Island (Turn 5)
« Reply #52 on: February 21, 2011, 07:01:09 pm »

Head to the Quarternaster's office and check it out.

Intent on finding the key to the armory you head to the quartermaster's office to find it. You enter the office and see that the room is divided in two by a chain link wall down the middle, the outside is quite intact, but the inside is a complete mess of tangled supplies and furniture. A single door in the chain wall is the only entrance.
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IronyOwl

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Re: Murdoch Island (Turn 5)
« Reply #53 on: February 21, 2011, 07:08:55 pm »

Barricade the lighthouse, but do so in a way that doesn't make it apparent that it's been barricaded.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

mcclay

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Re: Murdoch Island (Turn 5)
« Reply #54 on: February 21, 2011, 08:15:56 pm »

search for useful items quietly
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ggamer

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Re: Murdoch Island (Turn 5)
« Reply #55 on: February 21, 2011, 08:23:36 pm »

Grab medkit, search Go up to comm room.

adwarf

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Re: Murdoch Island (Turn 5)
« Reply #56 on: February 22, 2011, 03:50:26 pm »

Go to the command room
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moghopper

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Re: Murdoch Island (Turn 5)
« Reply #57 on: February 22, 2011, 03:56:39 pm »

Barricade the lighthouse, but do so in a way that doesn't make it apparent that it's been barricaded.

Thinking quickly you silently barricade the entrance to the lighthouse, making sure that it would not be apparent from the outside.
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moghopper

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Re: Murdoch Island (Turn 5)
« Reply #58 on: February 22, 2011, 03:57:16 pm »

search for useful items quietly

Looking around you find an old key under a pillow
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moghopper

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Re: Murdoch Island (Turn 5)
« Reply #59 on: February 22, 2011, 03:57:54 pm »

Grab medkit, search Go up to comm room.

You take the medkit, but discover that the door to the comms room is locked.
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