It can be used as a reaction component.
I suppose the most logical thing to do would be to split each colour into its own workshop, then figure out as many sources of each colour that can fit within DF's boundaries as possible.
Nearly done with the black sliver entry.
Also, I'd appreciate it if someone could come up with an idea for a special ability for the basal sliver. It's a mana source in MTG, but I can't really get that to translate easily (if it were a standalone creature it'd be possible to turn its meat into a mana source or something, but as a caste that's problematic). Maybe some kind of ITEMCORPSE?
Edit: Okay, done, at bloody last.
[CREATURE:SLIVER_BLACK]
[NAME:sliver:slivers:sliver]
[CREATURE_TILE:'S'][COLOR:0:0:1]
[EXTRAVISION]
[BIOME:ANY_WETLAND]
[BIOME:FOREST_TROPICAL_MOIST_BROADLEAF]
[SAVAGE][EVIL]
[LARGE_ROAMING][LARGE_PREDATOR][LIKES_FIGHTING]
[BODY:BASIC_2PARTBODY:BASIC_HEAD:SLIVERARM:SLIVERBEAK:TAIL_STANCE:HEART:2LUNGS:THROAT:NECK:SPINE:RIBCAGE]
[RELSIZE:BY_CATEGORY:BODY_UPPER:500]
[RELSIZE:BY_CATEGORY:BODY_LOWER:400]
[RELSIZE:BY_CATEGORY:TAIL:250]
[RELSIZE:BY_CATEGORY:HEAD:150]
[NO_SLEEP][NOSTUN][NOFEAR][NONAUSEA][NOTHOUGHT][NOSKULL][NOSKIN]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[FREQUENCY:66][POPULATION_NUMBER:10:20][CLUSTER_NUMBER:1:10]
[GRASSTRAMPLE:2]
[CHILD:2]
[HOMEOTHERM:10067]
[MAXAGE:10:20][LITTERSIZE:5:12]
[CREATURE_CLASS:SLIVER]
[PREFSTRING:endless adaptability]
[BODY_SIZE:0:0:3000]
[BODY_SIZE:2:0:52500]
[GENERAL_CHILD_NAME:larval sliver:larval slivers:larval sliver]
[NATURAL_SKILL:GRASP_STRIKE:4]
[NATURAL_SKILL:STANCE_STRIKE:4]
[NATURAL_SKILL:BITE:4]
[NATURAL_SKILL:MELEE_COMBAT:3]
#Caste-specific mats go here
#DARKHEART
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
#Values stolen from VBASE
[SOLID_DENSITY:2000]
[IMPACT_YIELD:25000]
[IMPACT_FRACTURE:25000]
[IMPACT_STRAIN_AT_YIELD:180000]
[COMPRESSIVE_YIELD:25000]
[COMPRESSIVE_FRACTURE:25000]
[COMPRESSIVE_STRAIN_AT_YIELD:180000]
[TENSILE_YIELD:25000]
[TENSILE_FRACTURE:25000]
[TENSILE_STRAIN_AT_YIELD:180000]
[TORSION_YIELD:25000]
[TORSION_FRACTURE:25000]
[TORSION_STRAIN_AT_YIELD:180000]
[SHEAR_YIELD:150000]
[SHEAR_FRACTURE:300000]
[SHEAR_STRAIN_AT_YIELD:180000]
[BENDING_YIELD:25000]
[BENDING_FRACTURE:25000]
[BENDING_STRAIN_AT_YIELD:180000]
[MATERIAL_VALUE:4]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
#DEMENTIA
[USE_MATERIAL_TEMPLATE:DEMENTIA:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL:telekinetic energy]
[STATE_ADJ:ALL:telekinetic energy]
[FIXED_TEMP:10068]
[MELTING_POINT:10066]
[BOILING_POINT:10067]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:dementia]
[SYN_AFFECTED_CLASS:LIVING]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CLASS:CONSTRUCT]
[SYN_IMMUNE_CLASS:SLIVER]
[SYN_CONTACT]
[CE_DIZZINESS:SEV:50:PROB:50:RESISTABLE:START:350:PEAK:1500:NO_END]
[CE_UNCONSCIOUSNESS:SEV:50:PROB:25:RESISTABLE:START:350:PEAK:1500:NO_END]
[CE_IMPAIR_FUNCTION:SEV:20:PROB:25:RESISTABLE:BP:BY_TYPE:THOUGHT:ALL:START:350:PEAK:1500:NO_END]
#GHOSTFLAME
[USE_MATERIAL_TEMPLATE:GHOSTFLAME:FLAME_TEMPLATE]
[STATE_COLOR:ALL:DARK_PINK]
[TISSUE:GHOSTFLAME]
[TISSUE_NAME:flames:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:GHOSTFLAME]
[TISSUE_MAT_STATE:GAS]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
#MINDLASH
[USE_MATERIAL_TEMPLATE:MINDLASH:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL:telekinetic force]
[STATE_ADJ:ALL:telekinetic force]
[PREFIX:NONE]
#NECROTIC
[USE_MATERIAL_TEMPLATE:NECROTIC:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL:death rot]
[STATE_ADJ:ALL:death rot]
[FIXED_TEMP:10068]
[MELTING_POINT:10066]
[BOILING_POINT:10067]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:death rot]
[SYN_AFFECTED_CLASS:LIVING]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CLASS:CONSTRUCT]
[SYN_CONTACT]
[CE_NECROSIS:SEV:100:PROB:90:RESISTABLE:BP:BY_CATEGORY:ALL:START:200:PEAK:2500:NO_END]
[CE_PARALYSIS:SEV:100:PROB:90:RESISTABLE:START:1500:PEAK:2500:NO_END]
#PLAGUE
[USE_MATERIAL_TEMPLATE:PLAGUE:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL:plague vapours]
[STATE_ADJ:ALL:plague vapours]
[FIXED_TEMP:10068]
[MELTING_POINT:10066]
[BOILING_POINT:10067]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:sliver plague]
[SYN_AFFECTED_CLASS:LIVING]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CLASS:CONSTRUCT]
[SYN_IMMUNE_CLASS:SLIVER]
[SYN_CONTACT]
[CE_FEVER:SEV:80:PROB:30:RESISTABLE:START:200:PEAK:500:END:1500]
[CE_NAUSEA:SEV:80:PROB:30:RESISTABLE:START:200:PEAK:500:END:1500]
[CE_DIZZINESS:SEV:80:PROB:30:RESISTABLE:START:200:PEAK:500:END:1500]
[CE_SWELLING:SEV:80:PROB:30:RESISTABLE:BP:BY_CATEGORY:ALL:START:200:PEAK:500:END:1500]
[CE_OOZING:SEV:80:PROB:30:RESISTABLE:BP:BY_CATEGORY:ALL:START:200:PEAK:500:END:1500]
[CE_PAIN:SEV:80:PROB:30:RESISTABLE:BP:BY_CATEGORY:ALL:START:200:PEAK:500:END:1500]
[CE_BLISTERS:SEV:80:PROB:30:RESISTABLE:BP:BY_CATEGORY:ALL:START:200:PEAK:500:END:1500]
[CE_COUGH_BLOOD:SEV:80:PROB:30:RESISTABLE:START:200:PEAK:500:END:1500]
[CE_VOMIT_BLOOD:SEV:80:PROB:30:RESISTABLE:START:200:PEAK:500:END:1500]
#SPITTING
[USE_MATERIAL_TEMPLATE:SPITTING:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL:sliver spit]
[STATE_ADJ:ALL:sliver spit]
[FIXED_TEMP:13000]
[MELTING_POINT:10066]
[BOILING_POINT:12980]
[PREFIX:NONE]
#TOXIN
[USE_MATERIAL_TEMPLATE:TOXIN:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL:sliver toxin]
[STATE_ADJ:ALL:sliver toxin]
[FIXED_TEMP:10068]
[MELTING_POINT:10066]
[BOILING_POINT:10067]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:sliver toxin]
[SYN_AFFECTED_CLASS:LIVING]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CLASS:CONSTRUCT]
[SYN_IMMUNE_CLASS:SLIVER]
[SYN_INJECTED][SYN_CONTACT]
[CE_BLEEDING:SEV:100:PROB:90:LOCALISED:START:25:PEAK:800:END:1000]
[CE_PAIN:SEV:100:PROB:90:LOCALISED:START:25:PEAK:800:END:1000]
[CE_NECROSIS:SEV:100:PROB:90:LOCALISED:START:25:PEAK:800:END:1000]
#Caste listing
[CASTE:ACIDIC_M]
[CASTE:ACIDIC_F]
[CASTE:BASAL_M]
[CASTE:BASAL_F]
[CASTE:CLOT_M]
[CASTE:CLOT_F]
[CASTE:CRYPT_M]
[CASTE:CRYPT_F]
[CASTE:DARKHEART_M]
[CASTE:DARKHEART_F]
[CASTE:DEMENTIA_M]
[CASTE:DEMENTIA_F]
[CASTE:FRENZY_M]
[CASTE:FRENZY_F]
[CASTE:GHOSTFLAME_M]
[CASTE:GHOSTFLAME_F]
[CASTE:HIBERNATION_M]
[CASTE:HIBERNATION_F]
[CASTE:MINDLASH_M]
[CASTE:MINDLASH_F]
[CASTE:NECROTIC_M]
[CASTE:NECROTIC_F]
[CASTE:PLAGUE_M]
[CASTE:PLAGUE_F]
[CASTE:SPECTRAL_M]
[CASTE:SPECTRAL_F]
[CASTE:SPITTING_M]
[CASTE:SPITTING_F]
[CASTE:TOXIN_M]
[CASTE:TOXIN_F]
[CASTE:VAMPIRIC_M]
[CASTE:VAMPIRIC_F]
[SELECT_CASTE:ACIDIC_M]
[SELECT_ADDITIONAL_CASTE:BASAL_M]
[SELECT_ADDITIONAL_CASTE:CLOT_M]
[SELECT_ADDITIONAL_CASTE:CRYPT_M]
[SELECT_ADDITIONAL_CASTE:DARKHEART_M]
[SELECT_ADDITIONAL_CASTE:DEMENTIA_M]
[SELECT_ADDITIONAL_CASTE:FRENZY_M]
[SELECT_ADDITIONAL_CASTE:GHOSTFLAME_M]
[SELECT_ADDITIONAL_CASTE:HIBERNATION_M]
[SELECT_ADDITIONAL_CASTE:MINDLASH_M]
[SELECT_ADDITIONAL_CASTE:NECROTIC_M]
[SELECT_ADDITIONAL_CASTE:PLAGUE_M]
[SELECT_ADDITIONAL_CASTE:SPECTRAL_M]
[SELECT_ADDITIONAL_CASTE:SPITTING_M]
[SELECT_ADDITIONAL_CASTE:TOXIN_M]
[SELECT_ADDITIONAL_CASTE:VAMPIRIC_M]
[MALE]
[SELECT_CASTE:ACIDIC_F]
[SELECT_ADDITIONAL_CASTE:BASAL_F]
[SELECT_ADDITIONAL_CASTE:CLOT_F]
[SELECT_ADDITIONAL_CASTE:CRYPT_F]
[SELECT_ADDITIONAL_CASTE:DARKHEART_F]
[SELECT_ADDITIONAL_CASTE:DEMENTIA_F]
[SELECT_ADDITIONAL_CASTE:FRENZY_F]
[SELECT_ADDITIONAL_CASTE:GHOSTFLAME_F]
[SELECT_ADDITIONAL_CASTE:HIBERNATION_F]
[SELECT_ADDITIONAL_CASTE:MINDLASH_F]
[SELECT_ADDITIONAL_CASTE:NECROTIC_F]
[SELECT_ADDITIONAL_CASTE:PLAGUE_F]
[SELECT_ADDITIONAL_CASTE:SPECTRAL_F]
[SELECT_ADDITIONAL_CASTE:SPITTING_F]
[SELECT_ADDITIONAL_CASTE:TOXIN_F]
[SELECT_ADDITIONAL_CASTE:VAMPIRIC_F]
[FEMALE]
#Caste-specific body modifications
[SELECT_CASTE:FRENZY_M]
[SELECT_ADDITIONAL_CASTE:FRENZY_F]
[BODY:LARGE_MANDIBLES]
[SELECT_CASTE:DEMENTIA_M]
[SELECT_ADDITIONAL_CASTE:DEMENTIA_F]
[BODY:DORSAL_FIN]
#Generic stuff
[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:BASIC_SLIVER]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[SELECT_TISSUE_LAYER:MUSCLE:BY_CATEGORY:ALL]
[TL_MAJOR_ARTERIES]
##Sphere associations
###Generic black spheres
[SPHERE:BLIGHT]
[SPHERE:DEATH]
[SPHERE:DEFORMITY]
[SPHERE:DISEASE]
[SPHERE:DARKNESS]
[SPHERE:NIGHTMARES]
[SPHERE:THRALLDOM]
###Remaining generic sliver spheres
[SPHERE:CREATION]
[SPHERE:HUNTING]
[SPHERE:STRENGTH]
#Material enhancements
[SELECT_MATERIAL:MUSCLE]
#Values stolen from VBASE
[SOLID_DENSITY:2650]
[IMPACT_YIELD:15000]
[IMPACT_FRACTURE:15000]
[IMPACT_STRAIN_AT_YIELD:65000]
[COMPRESSIVE_YIELD:15000]
[COMPRESSIVE_FRACTURE:15000]
[COMPRESSIVE_STRAIN_AT_YIELD:65000]
[TENSILE_YIELD:15000]
[TENSILE_FRACTURE:15000]
[TENSILE_STRAIN_AT_YIELD:65000]
[TORSION_YIELD:15000]
[TORSION_FRACTURE:15000]
[TORSION_STRAIN_AT_YIELD:65000]
[SHEAR_YIELD:30000]
[SHEAR_FRACTURE:30000]
[SHEAR_STRAIN_AT_YIELD:65000]
[BENDING_YIELD:15000]
[BENDING_FRACTURE:15000]
[BENDING_STRAIN_AT_YIELD:65000]
[MATERIAL_VALUE:3]
[SELECT_MATERIAL:TALON]
#Values stolen from VBASE
[SOLID_DENSITY:2000]
[IMPACT_YIELD:500000]
[IMPACT_FRACTURE:500000]
[IMPACT_STRAIN_AT_YIELD:9000]
[COMPRESSIVE_YIELD:500000]
[COMPRESSIVE_FRACTURE:500000]
[COMPRESSIVE_STRAIN_AT_YIELD:9000]
[TENSILE_YIELD:287500]
[TENSILE_FRACTURE:325000]
[TENSILE_STRAIN_AT_YIELD:9000]
[TORSION_YIELD:287500]
[TORSION_FRACTURE:325000]
[TORSION_STRAIN_AT_YIELD:9000]
[SHEAR_YIELD:287500]
[SHEAR_FRACTURE:325000]
[SHEAR_STRAIN_AT_YIELD:9000]
[BENDING_YIELD:287500]
[BENDING_FRACTURE:325000]
[BENDING_STRAIN_AT_YIELD:9000]
[MAX_EDGE:8000] 4000
[MATERIAL_VALUE:4]
[SELECT_TISSUE:TALON]
[HEALING_RATE:1000]
#Generic attacks
[SELECT_CASTE:ALL]
[ATTACK:RAKE:BODYPART:BY_CATEGORY:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:rake:rakes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_WITH][ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:stab:stabs]
[ATTACK_CONTACT_PERC:75]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_WITH][ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:CONSTRICT:BODYPART:BY_CATEGORY:TAIL]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:grab:grabs]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:0]
[ATTACK_VELOCITY_MODIFIER:10]
[ATTACK_FLAG_WITH][ATTACK_FLAG_CANLATCH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:WHIP:BODYPART:BY_CATEGORY:TAIL]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:whip:whips]
[ATTACK_CONTACT_PERC:50]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_VELOCITY_MODIFIER:300]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
#Specific castes
[SELECT_CASTE:ACIDIC_M]
[SELECT_ADDITIONAL_CASTE:ACIDIC_F]
[CASTE_NAME:acidic sliver:acidic slivers:acidic sliver]
[DESCRIPTION:An alien, snakelike creature created in magic laboratories. Endlessly adaptable, its kind can be found in many forms in nearly any habitat. This variation is filled with acidic ichor, strong enough to melt flesh and even some metals.]
[POP_RATIO:150]
[CHILDNAME:larval acidic sliver:larval acidic slivers:larval acidic sliver]
[CASTE_COLOR:7:0:0]
[SELECT_MATERIAL:MUSCLE]
[STATE_COLOR:ALL:ECRU]
[SELECT_MATERIAL:TALON]
[STATE_COLOR:ALL:ECRU]
[SELECT_MATERIAL:BLOOD]
[STATE_COLOR:ALL:RUST]
[STATE_NAME:LIQUID:acid blood]
[MELTING_POINT:12600]
[BOILING_POINT:15150]
[FIXED_TEMP:13000]
[HEATDAM_POINT:NONE]
[PREFIX:NONE]
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSCLE]
[TL_COLOR_MODIFIER:ECRU:1:BUFF:1:FLAX:1]
[TLCM_NOUN:flesh:SINGULAR]
[SELECT_CASTE:BASAL_M]
[SELECT_ADDITIONAL_CASTE:BASAL_F]
[CASTE_NAME:basal sliver:basal slivers:basal sliver]
[DESCRIPTION:An alien, snakelike creature created in magic laboratories. Endlessly adaptable, its kind can be found in many forms in nearly any habitat. This variation radiates mana and is sometimes sacrificed as an emergency energy source by its kin.]
[POP_RATIO:150]
[CHILDNAME:larval basal sliver:larval basal slivers:larval basal sliver]
[CASTE_COLOR:7:0:1]
[SELECT_MATERIAL:MUSCLE]
[STATE_COLOR:ALL:IVORY]
[SELECT_MATERIAL:TALON]
[STATE_COLOR:ALL:IVORY]
[SELECT_MATERIAL:BLOOD]
[STATE_COLOR:ALL:IVORY]
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSCLE]
[TL_COLOR_MODIFIER:IVORY:1:WHITE:1:PEARL:1]
[TLCM_NOUN:flesh:SINGULAR]
#This caste should be a mana source; ITEMCORPSE crap should go here once everything's organised
[SELECT_CASTE:CLOT_M]
[SELECT_ADDITIONAL_CASTE:CLOT_F]
[CASTE_NAME:clot sliver:clot slivers:clot sliver]
[DESCRIPTION:An alien, snakelike creature created in magic laboratories. Endlessly adaptable, its kind can be found in many forms in nearly any habitat. This variation heals extremely rapidly, even its bones and talons repairing in days.]
[POP_RATIO:200]
[CHILDNAME:larval clot sliver:larval clot slivers:larval clot sliver]
[CASTE_COLOR:7:0:0]
[SELECT_MATERIAL:MUSCLE]
[STATE_COLOR:ALL:CREAM]
[SELECT_MATERIAL:TALON]
[STATE_COLOR:ALL:CREAM]
[SELECT_MATERIAL:BLOOD]
[STATE_COLOR:ALL:CREAM]
[SELECT_TISSUE:MUSCLE]
[HEALING_RATE:40]
[SELECT_TISSUE:TALON]
[HEALING_RATE:200]
[SELECT_TISSUE:BONE]
[HEALING_RATE:200]
[BODY_SIZE:0:0:1750]
[BODY_SIZE:2:0:37500]
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSCLE]
[TL_COLOR_MODIFIER:CREAM:1:PEACH:1:PALE_PINK:1]
[TLCM_NOUN:flesh:SINGULAR]
[SELECT_CASTE:CRYPT_M]
[SELECT_ADDITIONAL_CASTE:CRYPT_F]
[CASTE_NAME:crypt sliver:crypt slivers:crypt sliver]
[DESCRIPTION:An alien, snakelike creature created in magic laboratories. Endlessly adaptable, its kind can be found in many forms in nearly any habitat. This variation seems to be able to shrug off wounds that would be fatal to any other.]
[POP_RATIO:200]
[CHILDNAME:larval crypt sliver:larval crypt slivers:larval crypt sliver]
[CASTE_COLOR:0:0:1]
[SELECT_MATERIAL:MUSCLE]
[STATE_COLOR:ALL:BLACK]
[SELECT_MATERIAL:TALON]
[STATE_COLOR:ALL:BLACK]
[SELECT_MATERIAL:BLOOD]
[STATE_COLOR:ALL:BLACK]
[SELECT_TISSUE:MUSCLE]
[HEALING_RATE:75]
[SELECT_TISSUE:TALON]
[HEALING_RATE:750]
[SELECT_TISSUE:BONE]
[HEALING_RATE:750]
[BODY_SIZE:0:0:1750]
[BODY_SIZE:2:0:37500]
[NOPAIN]
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250] +
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSCLE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:flesh:SINGULAR]
[SELECT_CASTE:DARKHEART_M]
[SELECT_ADDITIONAL_CASTE:DARKHEART_F]
[CASTE_NAME:darkheart sliver:darkheart slivers:darkheart sliver]
[DESCRIPTION:An alien, snakelike creature created in magic laboratories. Endlessly adaptable, its kind can be found in many forms in nearly any habitat. This variation is covered in dark, sharp scales and lurks in the shadows, awaiting passing prey.]
[POP_RATIO:150]
[CHILDNAME:larval darkheart sliver:larval darkheart slivers:larval darkheart sliver]
[CASTE_COLOR:2:0:0]
[TISSUE_LAYER:BY_CATEGORY:BODY_UPPER:SCALE]
[TISSUE_LAYER:BY_CATEGORY:BODY_LOWER:SCALE]
[TISSUE_LAYER:BY_CATEGORY:NECK:SCALE]
[TISSUE_LAYER:BY_CATEGORY:TAIL:SCALE]
[TISSUE_LAYER:BY_CATEGORY:ARM_UPPER:SCALE]
[TISSUE_LAYER:BY_CATEGORY:ARM_LOWER:SCALE]
[TISSUE_LAYER:BY_CATEGORY:CLAW:SCALE]
[SELECT_MATERIAL:MUSCLE]
[STATE_COLOR:ALL:BRONZE]
[SELECT_MATERIAL:TALON]
[STATE_COLOR:ALL:BRONZE]
[SELECT_MATERIAL:BLOOD]
[STATE_COLOR:ALL:BRONZE]
[SELECT_MATERIAL:SCALE]
[STATE_COLOR:ALL:DARK_GREEN]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[NATURAL_SKILL:SNEAK:9]
[AMBUSHPREDATOR] #Need verification on whether this works on castes or not
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:DARK_GREEN:1:FERN_GREEN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSCLE]
[TL_COLOR_MODIFIER:BRONZE:1:BRASS:1]
[TLCM_NOUN:flesh:SINGULAR]
[SELECT_CASTE:DEMENTIA_M]
[SELECT_ADDITIONAL_CASTE:DEMENTIA_F]
[CASTE_NAME:dementia sliver:dementia slivers:dementia sliver]
[DESCRIPTION:An alien, snakelike creature created in magic laboratories. Endlessly adaptable, its kind can be found in many forms in nearly any habitat. This variation seems to have a profound effect on the psyches of those nearby, its presence eventually driving them mad.]
[POP_RATIO:50]
[CHILDNAME:larval dementia sliver:larval dementia slivers:larval dementia sliver]
[CASTE_COLOR:5:0:1]
[RELSIZE:BY_CATEGORY:FIN:150]
[SELECT_MATERIAL:MUSCLE]
[STATE_COLOR:ALL:PUCE]
[SELECT_MATERIAL:TALON]
[STATE_COLOR:ALL:PUCE]
[SELECT_MATERIAL:BLOOD]
[STATE_COLOR:ALL:PUCE]
[BODY_SIZE:0:0:5500]
[BODY_SIZE:2:0:80000]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:DEMENTIA:TRAILING_GAS_FLOW]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:DEMENTIA:UNDIRECTED_GAS]
[NATURAL_SKILL:RANGED_COMBAT:6]
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSCLE]
[TL_COLOR_MODIFIER:PUCE:1]
[TLCM_NOUN:flesh:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FIN:MUSCLE]
[TL_COLOR_MODIFIER:VIOLET:1:AZURE:1:DARK_VIOLET:1]
[TLCM_NOUN:fin:SINGULAR]
[SELECT_CASTE:FRENZY_M]
[SELECT_ADDITIONAL_CASTE:FRENZY_F]
[CASTE_NAME:frenzy sliver:frenzy slivers:frenzy sliver]
[DESCRIPTION:An alien, snakelike creature created in magic laboratories. Endlessly adaptable, its kind can be found in many forms in nearly any habitat. This variation, while small, is very fast and aggressive.]
[POP_RATIO:200]
[CHILDNAME:larval frenzy sliver:larval frenzy slivers:larval frenzy sliver]
[CASTE_COLOR:0:0:1]
[RELSIZE:BY_CATEGORY:BEAK:200]
[RELSIZE:BY_CATEGORY:MANDIBLE:200]
[SELECT_MATERIAL:MUSCLE]
[STATE_COLOR:ALL:CHARCOAL]
[SELECT_MATERIAL:TALON]
[STATE_COLOR:ALL:CHARCOAL]
[SELECT_MATERIAL:BLOOD]
[STATE_COLOR:ALL:CHARCOAL]
[BODY_SIZE:0:0:1750]
[BODY_SIZE:2:0:37500]
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSCLE]
[TL_COLOR_MODIFIER:CHARCOAL:1:BLACK:1]
[TLCM_NOUN:flesh:SINGULAR]
[VIEWRANGE:30]
[PHYS_ATT_RANGE:AGILITY:450:950:1150:1250:1350:1550:2250] +
[PERSONALITY:ACTIVITY_LEVEL:76:95:100]
[PERSONALITY:ASSERTIVENESS:76:95:100]
[PERSONALITY:CAUTIOUSNESS:0:5:24]
[SELECT_CASTE:GHOSTFLAME_M]
[SELECT_ADDITIONAL_CASTE:GHOSTFLAME_F]
[CASTE_NAME:ghostflame sliver:ghostflame slivers:ghostflame sliver]
[DESCRIPTION:An alien, snakelike creature created in magic laboratories. Endlessly adaptable, its kind can be found in many forms in nearly any habitat. This variation is wreathed in bizarre flames.]
[POP_RATIO:150]
[CHILDNAME:larval ghostflame sliver:larval ghostflame slivers:larval ghostflame sliver]
[CASTE_COLOR:4:0:0]
[SELECT_MATERIAL:MUSCLE]
[STATE_COLOR:ALL:BURNT_SIENNA]
[SELECT_MATERIAL:TALON]
[STATE_COLOR:ALL:BURNT_SIENNA]
[SELECT_MATERIAL:BLOOD]
[STATE_COLOR:ALL:BURNT_SIENNA]
[LIGHT_GEN]
[SELECT_MATERIAL:ALL]
[HEATDAM_POINT:NONE]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[TISSUE_LAYER:BY_CATEGORY:ALL:GHOSTFLAME]
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSCLE]
[TL_COLOR_MODIFIER:BURNT_SIENNA:1:CHESTNUT:1:VERMILLION:1]
[TLCM_NOUN:flesh:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:GHOSTFLAME]
[TL_COLOR_MODIFIER:DARK_PINK:1:CRIMSON:1:CARDINAL:1]
[TLCM_NOUN:flames:PLURAL]
[SELECT_CASTE:HIBERNATION_M]
[SELECT_ADDITIONAL_CASTE:HIBERNATION_F]
[CASTE_NAME:hibernation sliver:hibernation slivers:hibernation sliver]
[DESCRIPTION:An alien, snakelike creature created in magic laboratories. Endlessly adaptable, its kind can be found in many forms in nearly any habitat. This variation is lethargic and spends much of its time sleeping. Its purpose is yet unknown.]
[POP_RATIO:150]
[CHILDNAME:larval hibernation sliver:larval hibernation slivers:larval hibernation sliver]
[CASTE_COLOR:1:0:0]
[SELECT_MATERIAL:MUSCLE]
[STATE_COLOR:ALL:MIDNIGHT_BLUE]
[SELECT_MATERIAL:TALON]
[STATE_COLOR:ALL:MIDNIGHT_BLUE]
[SELECT_MATERIAL:BLOOD]
[STATE_COLOR:ALL:MIDNIGHT_BLUE]
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSCLE]
[TL_COLOR_MODIFIER:MIDNIGHT_BLUE:1:DARK_BLUE:1]
[TLCM_NOUN:flesh:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:TAIL:MUSCLE]
[TL_COLOR_MODIFIER:SILVER:1:GRAY:1]
[TLCM_NOUN:flesh:SINGULAR]
[VIEWRANGE:1]
[PERSONALITY:ACTIVITY_LEVEL:0:5:9]
[PHYS_ATT_RANGE:AGILITY:0:400:600:750:800:900:1100] --
[SELECT_CASTE:MINDLASH_M]
[SELECT_ADDITIONAL_CASTE:MINDLASH_F]
[CASTE_NAME:mindlash sliver:mindlash slivers:mindlash sliver]
[DESCRIPTION:An alien, snakelike creature created in magic laboratories. Endlessly adaptable, its kind can be found in many forms in nearly any habitat. This variation is capable of striking out with powerful blasts of telekinetic energy.]
[POP_RATIO:200]
[CHILDNAME:larval mindlash sliver:larval mindlash slivers:larval mindlash sliver]
[CASTE_COLOR:7:0:0]
[SELECT_MATERIAL:MUSCLE]
[STATE_COLOR:ALL:TAN]
[SELECT_MATERIAL:TALON]
[STATE_COLOR:ALL:TAN]
[SELECT_MATERIAL:BLOOD]
[STATE_COLOR:ALL:TAN]
[BODY_SIZE:0:0:1750]
[BODY_SIZE:2:0:37500]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:MINDLASH:TRAILING_DUST_FLOW]
[NATURAL_SKILL:RANGED_COMBAT:2]
[PHYS_ATT_RANGE:STRENGTH:0:400:600:750:800:900:1100] --
[PHYS_ATT_RANGE:TOUGHNESS:0:400:600:750:800:900:1100] --
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500] ++
[MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500] ++
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSCLE]
[TL_COLOR_MODIFIER:TAN:1:PALE_BROWN:1:TAUPE_PALE:1]
[TLCM_NOUN:flesh:SINGULAR]
[SELECT_CASTE:NECROTIC_M]
[SELECT_ADDITIONAL_CASTE:NECROTIC_F]
[CASTE_NAME:necrotic sliver:necrotic slivers:necrotic sliver]
[DESCRIPTION:An alien, snakelike creature created in magic laboratories. Endlessly adaptable, its kind can be found in many forms in nearly any habitat. This variation secretes a necrotic gas that rots sliver and non-sliver alike.]
[POP_RATIO:100]
[CHILDNAME:larval necrotic sliver:larval necrotic slivers:larval necrotic sliver]
[CASTE_COLOR:4:0:0]
[SELECT_MATERIAL:MUSCLE]
[STATE_COLOR:ALL:DARK_SCARLET]
[SELECT_MATERIAL:TALON]
[STATE_COLOR:ALL:DARK_SCARLET]
[SELECT_MATERIAL:BLOOD]
[STATE_COLOR:ALL:DARK_SCARLET]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:NECROTIC:UNDIRECTED_GAS]
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSCLE]
[TL_COLOR_MODIFIER:DARK_SCARLET:1:CARMINE:1:BLACK:1]
[TLCM_NOUN:flesh:SINGULAR]
[SELECT_CASTE:PLAGUE_M]
[SELECT_ADDITIONAL_CASTE:PLAGUE_F]
[CASTE_NAME:plague sliver:plague slivers:plague sliver]
[DESCRIPTION:An alien, snakelike creature created in magic laboratories. Endlessly adaptable, its kind can be found in many forms in nearly any habitat. This variation carries multitudinous illnesses, spreading them to all nearby.]
[POP_RATIO:75]
[CHILDNAME:larval plague sliver:larval plague slivers:larval plague sliver]
[CASTE_COLOR:6:0:0]
[SELECT_MATERIAL:MUSCLE]
[STATE_COLOR:ALL:SAFFRON]
[SELECT_MATERIAL:TALON]
[STATE_COLOR:ALL:SAFFRON]
[SELECT_MATERIAL:BLOOD]
[STATE_COLOR:ALL:SAFFRON]
[BODY_SIZE:0:0:9000]
[BODY_SIZE:2:0:120000]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:PLAGUE:TRAILING_VAPOR_FLOW]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:PLAGUE:UNDIRECTED_VAPOR]
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSCLE]
[TL_COLOR_MODIFIER:SAFFRON:1:YELLOW:1:AMBER:1]
[TLCM_NOUN:flesh:SINGULAR]
[SELECT_CASTE:SPECTRAL_M]
[SELECT_ADDITIONAL_CASTE:SPECTRAL_F]
[CASTE_NAME:spectral sliver:spectral slivers:spectral sliver]
[DESCRIPTION:An alien, snakelike creature created in magic laboratories. Endlessly adaptable, its kind can be found in many forms in nearly any habitat. This variation is capable of camoflaging with its surroundings, becoming nearly invisible.]
[POP_RATIO:100]
[CHILDNAME:larval spectral sliver:larval spectral slivers:larval spectral sliver]
[CASTE_COLOR:16:16:0]
[SELECT_MATERIAL:MUSCLE]
[STATE_COLOR:ALL:CLEAR]
[SELECT_MATERIAL:TALON]
[STATE_COLOR:ALL:CLEAR]
[AMBUSHPREDATOR]
[SELECT_MATERIAL:BLOOD]
[STATE_COLOR:ALL:CLEAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSCLE]
[TL_COLOR_MODIFIER:CLEAR:1]
[TLCM_NOUN:flesh:SINGULAR]
[SELECT_CASTE:SPITTING_M]
[SELECT_ADDITIONAL_CASTE:SPITTING_F]
[CASTE_NAME:spitting sliver:spitting slivers:spitting sliver]
[DESCRIPTION:An alien, snakelike creature created in magic laboratories. Endlessly adaptable, its kind can be found in many forms in nearly any habitat. This variation spits powerful bursts of toxic liquid.]
[POP_RATIO:75]
[CHILDNAME:larval spitting sliver:larval spitting slivers:larval spitting sliver]
[CASTE_COLOR:7:0:0]
[SELECT_MATERIAL:MUSCLE]
[STATE_COLOR:ALL:SILVER]
[SELECT_MATERIAL:TALON]
[STATE_COLOR:ALL:SILVER]
[SELECT_MATERIAL:BLOOD]
[STATE_COLOR:ALL:SILVER]
[BODY_SIZE:0:0:5500]
[BODY_SIZE:2:0:80000]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:SPITTING:TRAILING_DUST_FLOW]
[NATURAL_SKILL:RANGED_COMBAT:6]
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSCLE]
[TL_COLOR_MODIFIER:SILVER:1:PEARL:1]
[TLCM_NOUN:flesh:SINGULAR]
[SELECT_CASTE:TOXIN_M]
[SELECT_ADDITIONAL_CASTE:TOXIN_F]
[CASTE_NAME:toxin sliver:toxin slivers:toxin sliver]
[DESCRIPTION:An alien, snakelike creature created in magic laboratories. Endlessly adaptable, its kind can be found in many forms in nearly any habitat. This variation can use its talon to inject a deadly toxin.]
[POP_RATIO:75]
[CHILDNAME:larval toxin sliver:larval toxin slivers:larval toxin sliver]
[CASTE_COLOR:2:0:0]
[SELECT_MATERIAL:MUSCLE]
[STATE_COLOR:ALL:DARK_OLIVE]
[SELECT_MATERIAL:TALON]
[STATE_COLOR:ALL:DARK_OLIVE]
[SELECT_MATERIAL:BLOOD]
[STATE_COLOR:ALL:DARK_OLIVE]
[BODY_SIZE:0:0:5500]
[BODY_SIZE:2:0:80000]
[ATTACK:PRICK:BODYPART:BY_CATEGORY:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:prick:pricks]
[ATTACK_CONTACT_PERC:10]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_WITH][ATTACK_FLAG_EDGE]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:TOXIC:LIQUID:100:100]
[ATTACK_PRIORITY:MAIN]
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSCLE]
[TL_COLOR_MODIFIER:DARK_OLIVE:1:DARK_GREEN:1]
[TLCM_NOUN:flesh:SINGULAR]
[SELECT_CASTE:VAMPIRIC_M]
[SELECT_ADDITIONAL_CASTE:VAMPIRIC_F]
[CASTE_NAME:vampiric sliver:vampiric slivers:vampiric sliver]
[DESCRIPTION:An alien, snakelike creature created in magic laboratories. Endlessly adaptable, its kind can be found in many forms in nearly any habitat. This variation feeds on blood, sucking it out of its still-living prey.]
[POP_RATIO:75]
[CHILDNAME:larval vampiric sliver:larval vampiric slivers:larval vampiric sliver]
[CASTE_COLOR:6:0:0]
[SELECT_MATERIAL:MUSCLE]
[STATE_COLOR:ALL:GOLD]
[SELECT_MATERIAL:TALON]
[STATE_COLOR:ALL:GOLD]
[SELECT_MATERIAL:BLOOD]
[STATE_COLOR:ALL:GOLD]
[BODY_SIZE:0:0:5500]
[BODY_SIZE:2:0:80000]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:75]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_WITH][ATTACK_FLAG_EDGE]
[SPECIALATTACK_SUCK_BLOOD:50:100]
[ATTACK_PRIORITY:MAIN]
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSCLE]
[TL_COLOR_MODIFIER:GOLD:1]
[TLCM_NOUN:flesh:SINGULAR]
New to this version:
- Everything has descriptons
- Everything has a reasonable POP_RATIO (feel free to disagree with me on this; I used a combination of rarity and cost to determine ratio)
- Everything has varying colours
- Sphere associations
- More special abilities and such
- Natural skills
- The occasional attribute/personality modification
I've left a placeholder comment in the basal sliver until it's decided what mana does and how it works.
Making the rest should be a little less longwinded now I have the structure down.