You are a small Civilization, But you have big dreams. Dreams of ruling the world. You can do this in several ways, wether it be Economic,Domination or Cultural.
The Dice
Each turn is rolled using a Seven sided die.
[1] - Epic Fail - The Move ended up doing the Exact OPPOSITE of what was intended.
[2] - Bad Fail - You ended up doing more harm then good.
[3] - Fail - You Failed, But at least nothing was Damaged.
[4] - Not Good, Not Bad - You dont hurt anything, But get nothing done.
[5] - Success - You Acheived the intended result.
[6] - Skilled Success - You did better then expected.
[7] - Epic Win - You did much better expected
Civilization Classes
Economic - You begin with A Trader Along with your Settler
Technological - You begin with One extra Tech EXP
Cultural - You begin with A Priest Along with your Settler
Brutal - You Begin with A Infantry Unit along with your Settler
How to Win
You win in one of Three Ways:
Economic -
Collect enough wealth to simply buy your opponents out. This is perhaps one of the hardest ways to win, As you need to spend many many turns and find a fair many resources to collect that much wealth.
Domination -
Destroy all who stand in your path. Perhaps the easiest way to win, Gather a large army and simply make the other Civilizations surrender, or destroy them.
Cultural -
Convert every single Civilization to your Religion. This is normal difficulty, as you only need preists, but must venture on to enemy land to do so.
Player Sheet
Username:
Leader Name:
Civilization Name:
Civilization Class: (See the Civilization Classes Heading)
Civilization Colour: (This is Just for me to use. No doubles please.)
Do You Mind If I tell the Thread your Units?: (Yes or no.)
Units
In each Civ. You get awarded Two of each unit type; Infantry, Vehicle, Aircraft. Once you are accepted into the game, I will give you your starting units. These are basci, Stone age units. These must be built, and you do not start with them. Every time you advance an age, Your units advance. An example being a Club man Becoming a Swords man, Etc. There are also Two speacil units, being the Trader and the Preist. The trader gets a +2 Multiplyer when trading, And the Preist gets a +2 Multiplyer when spreading religion. Any Civilization can build a Trader or a Preist, But Economic/Cultural Civs start off with their respected unit
Focus
Each turn, You Pick Two Focuses. A Major and a Minor. A Major Focus will receive no Multiplyers, A Minor Focus will Receive a Negative two Multiplyer. You can focus upon Four things; Movement, Science, Economy or Attacking. If You defend, It becomes your Major focus, and the current one is dropped.
Attacking/Defending
Attacking/Defending are complicated. Depending on what Age your on, You will get a Multiplyer (The max being 5). Number of units is also important, as each squad of units (5 Units) gets a seperate attack/defense roll.
Age
You begin in the stone age. Once you get 20 Tech EXP, You age up. This upgrades all your units.
Taking 5 Players to keep My Sanity.