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Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 370546 times)

Majestic7

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1290 on: November 19, 2015, 03:07:06 pm »

The start is certainly harder than before, but I'm enjoying myself very much.
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1291 on: November 19, 2015, 03:11:40 pm »

The start is certainly harder than before, but I'm enjoying myself very much.
Is it a different start, or do you still start in more or less the same place?
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Majestic7

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1292 on: November 19, 2015, 03:18:18 pm »

Start is in the same system as before, but you can no longer start with a destroyer and enemies mob you etc.
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azurelao

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1293 on: November 19, 2015, 03:58:26 pm »

How do you manage to build and support a fleet of anything larger than the frigates? Started up the game and worked my way into getting a hammerhead-class ship, but as soon as I did my overall speed dropped and I couldn't catch anything. Then the supply problems came, with having fuel and supplies eaten up at a horrifying rate.
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1294 on: November 19, 2015, 04:04:51 pm »

In vanilla skill setups (assuming Alex didn't completely change them), you must get Navigation (the skill that improves burn speed in the technology category) because bigger ships are slower. You will never catch anything smaller without it except in lucky cases. In the mean time, build up some more frigates, or get some fighters if you have anything with a flight deck.

You also need enough money in reserve to afford the higher supply costs you'll take from fights, though he apparently buffed combat salvage by 50%, so that could be easier than before.

He did change it, dang. Hull mods, I guess?
« Last Edit: November 19, 2015, 04:17:41 pm by Aklyon »
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Majestic7

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1295 on: November 19, 2015, 04:52:42 pm »

You can buy tugs to pull your capital ships. Making money seems a lot harder than before now, though. Of course, I'm not ace pilot, haven't played this for a long while. I just hope Alex doesn't make the game too challenging to cater for the veteran players, thus making it harder for new guys to get in. (Not saying this is the case right now, just pondering aloud.)
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1296 on: November 19, 2015, 05:08:34 pm »

Its certainly more interesting than before, at least, although I'm getting beat up while i relearn how to fly vanilla ships again. Far more atmospheric, the musics neat, being able to join in on battles is neato although my poor wolf nearly exploded when it got hit by a stray bomber.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

WealthyRadish

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1297 on: November 19, 2015, 05:13:19 pm »

I'm a bit worried about the development pace, it's good to see a release out. Of course, this is bay12, so anyone here can appreciate a good wait.
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azurelao

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1298 on: November 19, 2015, 05:35:10 pm »

Seeing two mods, one called Nexerlin, and the other Starsector+. Are either of them worth it at the moment? What are the functional differences? Are there any other mods that come with recommendations?
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puke

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1299 on: November 19, 2015, 05:42:23 pm »

probably both need to be updated for the new version.

Nexerlin adds a dynamic campaign and logistics and such.  conquer factions, have diplomacy, mine resources, etc. 

SS+ changes, balances, tweaks, etc.  Some people say its better than stock, I'm not convinced.

You can use them both together, or either of them stands alone.
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1300 on: November 19, 2015, 05:47:29 pm »

Considering that like the previous major release lots of stuff got added or changed, they're almost certainly broken. Give it a few days for the guys to catch up on the modding side.

Also, missions are neat.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Paul

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1301 on: November 19, 2015, 07:46:04 pm »

Lots of changes. I like them all so far.

I started as a bounty hunter in a Wolf, refitted it a bit to use hammer torpedos instead of the missiles (which also let me put augmented engines on it) and started hunting pirates.

The smuggler groups are particularly vulnerable to this setup. Two Cerberus and a Hound. A double shot of torpedos nukes a Cerberus quite nicely and I can just hit one then the other. Then I can focus my attention on the Hound. Then pursue the other ships. Nets a nice bounty at the start. Just make sure to attack them when they identify as pirates, killing them when they are "Independent" makes you hostile to Independents - even if they attack you first.

My very first fight was actually against a pirate armada that happened to be right beside the planet where I started and in combat with a hegemony fleet. I assisted and got a small chunk of change in bounty for the assist.
« Last Edit: November 19, 2015, 07:48:39 pm by Paul »
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azurelao

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1302 on: November 19, 2015, 07:57:40 pm »

Currently have a Hound, a Cerberus, and a Brawler. I'm thinking about upgrading to a bigger ship, but I'd need a lot of supplies, which at the moment doesn't seem all that feasible when you consider the amount of supplies/money you get from killing smaller pirate groups.

Is there any other way of making decent cash aside from hunting pirates?
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1303 on: November 19, 2015, 08:03:05 pm »

Have you tried doing some of the missions with decent time limits from the stations? I made about 20k in profit out of of carrying 50 heavy machinery one system over within 30 days.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

puke

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1304 on: November 19, 2015, 08:04:05 pm »

can you still engineer famines and then make a killing selling food?
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