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Author Topic: Starsector [TopDown Sandbox RPG on Space]  (Read 370835 times)

muwahahaha

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1035 on: September 16, 2013, 07:19:23 pm »

That makes pursuits significantly easier, thanks. I had absolutely no idea that even existed, although I was curious as to how the AI's fighters always seemed to spawn so close to me in enemy pursuits.
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Sonlirain

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1036 on: September 16, 2013, 07:55:41 pm »

I'd like to point out the ridiculously high fighter fielding upkeep and... well everything costs.
A wing of Wasps costs almost as much as a Onslaught to Field.
Basically fighters ore out there to make you go straight up broke.
Also you have to stay close to a base now for repair and CR restore since after deploying your ship several times in a row simply wrecks its CR.
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1037 on: September 16, 2013, 08:16:40 pm »

I've had minimal problems with a trio of Talon wings, a Wolf, and an armed carrier from the Kadur Theocracy mod. (Though honestly the Talons are more for coverage while the carrier ka-blams things and the Wolf helps)
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Taricus

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1038 on: September 16, 2013, 08:24:43 pm »

Mind you, if you don't want the trouble of regaining CR, you can invest in the combat aptitude. That lowers the loss of CR by about 30% when maxed out.
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Tarran

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1039 on: September 16, 2013, 09:35:05 pm »

Only for your piloted ship.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1040 on: September 16, 2013, 09:46:37 pm »

30% on what is likely your biggest ship (and thus your most CR-heavy) is still pretty good.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

WealthyRadish

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1041 on: September 16, 2013, 11:10:49 pm »

I'd agree that fighter upkeep definitely needs to be rebalanced. Not sure if it's an oversight that they cost that much in comparison to other ships, or just a placeholder. You'd think that they would have 0 upkeep so long as you've got enough carriers, which would make the current costs reasonable for fleets without them, where they're just floating around getting dented by debris and space deer.
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1042 on: September 16, 2013, 11:12:07 pm »

...Space deer?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Greiger

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1043 on: September 16, 2013, 11:14:20 pm »

They're like deer.  Only space.  Very territorial.
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Tarran

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1044 on: September 16, 2013, 11:27:45 pm »

The also sharpen their horns on spaceships. That's why nobody really bothers to paint elaborate paint jobs on their ships, the deers always ruin them.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Frumple

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1045 on: September 16, 2013, 11:32:15 pm »

... I will accept the existence of space deer if and only if they come with space deer space guns that regain space deer ammo as you travel through space and space roadkill free range space deer.
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WealthyRadish

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1046 on: September 17, 2013, 07:28:48 pm »

Pretty sure space deer are canon. Geez, have you guys even played the missions?
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Aklyon

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1047 on: September 17, 2013, 07:34:16 pm »

Pretty sure space deer are canon. Geez, have you guys even played the missions?
I've only played the Rahdum Bahtel mission before.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

forsaken1111

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1048 on: September 17, 2013, 07:51:51 pm »

Pretty sure space deer are canon
Sorry, did you say that there is a space deer cannon? I want a space deer cannon.
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Rez

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Re: Starsector [TopDown Sandbox RPG on Space]
« Reply #1049 on: September 28, 2013, 07:29:20 am »

Frigates are super overpowered right now.  If you're interested in minmaxing, I don't see how anything else is comparable.

Low supply costs, both for the hull and the crew, and high maximum speed mean they are the most efficient and best pursuit ships.  They're also, generally, the cheapest thing to buy and outfit.  Many variants can hold their own against destroyers and some frigates can destroy cruisers.

Right now, I'm rolling around with a lvl 36 character(C:7 L:4 T:10).  My combat fleet consists of a flagship hyperion, a couple tempests and omens, and seven lashers fit with LDA, LAG, and annihilators/torpedoes.   Hyperion is so easy to fit and fly for success.  Tempests and omens are pretty good support.  A lasher wolfpack can overload a cruiser, then use AAF on their LAGs for loads of armor/hull damage.  This fleet handily takes out plunder fleets. I haven't taken an all frigate fleet against a tri-tach or hegemony capital fleet, yet, but I expect I could.  The hyperion can kill an onslaught in seconds.

The only things I want to try are adding a few armor tank brawlers and a few annihilator rocket pod equipped vigilances.  Armor tanking doesn't work too well and I can't find any brawlers.  ARP-fit vigilances will be easy to get, though.  Pods give the highest DPS of any missile.  Just 4 vigilances gives you as many ARP's as an onslaught; that's 800 dps for 50 seconds.  You've got a ton of damage even after they miss half of their shots.

Obviously, frigate fleets scale to lower levels pretty easily.  You'll have tighter fits and tougher gameplay, of course, but you can exploit the 4 torpedo hyperion with just 5 aptitude in combat.  The high tech aptitude is what buffs your wolf-pack's survivability and lets you fit it extravagantly, though.


The combat right now really makes me hope that starsector is successful enough to let (or induce) Alex redesign the engine to allow for multiplayer.  Just based on what is in-game right now, a skirmish mode would allow for pretty complex decisions and meta development.  Even the seemingly OP hyperion could be pretty easily countered by a human team, by using formations.  Fitting a fleet becomes subject to cheese, like 8 gemini + a buttload of fighters and bombers.  An opponent can fit more armor/hull tanking if he knows that you like to focus on kinetic/energy weapons.  People might counter tachyon lances by having allies occlude them while they vent flux.  TLDR, there's a lot of potential in the current content for emergent strategy and gameplay if you had humans as opponents. 
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