Unfortunately I can't play that scenario since this is only the demo version I have here. Definitely think that would be fun to play though.
Going with Sonerohi's suggestion. Choices in generating future characters will likely work out better, but I'm not too sure how I could stop mid generation to ask questions like where I should plop him down, so for now I will just pick that randomly/my self. In the future however I'll see what I can do. Without further ado lets get started!
I just kept rerolling(like twice) here until I got a decent agility. It hasn't helped me before, but agility supposedly makes you better at dodging so maybe it'll keep the red cultists back. As for his phobia I've no clue how the phobia system works, but being afraid of open space sure sounds fun.
The fox one has a chance of making a fox appear or letting you find a fox's tracks. Honestly the most useful ritual I've found so far, so maybe this one won't starve... assuming they can
kill a fox... As you can see in the screen shot, the origin of fire just increases your chance to light a fire, not too useful but I've had times when even if I try ten times to light a fire it just won't light
If you know how tagging skills works in fallout, then you already know how this works. You get five points to put on the various skills and they get a boost. As you can see above I tagged Cooking, Tracking, Club, Bow and Fishing (for some reason the red X didn't appear on fishing when I clicked it, it's either a graphical glitch or Kessian's can tag fishing several times) For reference, dodge has a red X on it but you can't tag it ever for some reason. I believe you have to improve your agility even more in order to raise dodge.
The whole of the world. In the demo it seems you'll only ever get this identical mass of land with slight variation. I know there are different land masses you can choose from in the registered version however. For the most part it doesn't matter how many times you regen the world, it's going to look the same. The little red square in the bottom left is where Tim will start out.
The Scenario is just a way to set the stage for the start. Some are harder some are easier. Since I forgot to put the rest of this up (like a doof) I'm just going to go with unreal world, the top one.
Courses just seem to be a mission-based system to help you learn more about the game. I'm going to pick the top one 'The Unreal World' because it doesn't bug you with any objectives. Probably won't bother with this screen in future updates
Tim's inventory doesn't consist of a whole lot. Some food, some cloths, a knife and a staff. The rope might be helpful since I think we could make a snare out of it to catch a rabbit with, though I've never had success with traps.
Atop this tree I see no familiar landmarks. Just where am I?And we're back to input from you guys. What should Tim do first. The poor guy's lost in the middle of finland with only a knife and the cloths on his back. Oh yes, and a rope.
In before someone suggests he hang himself.