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one or 2

wahid (1)
- 2 (14.3%)
itnanii(2)
- 4 (28.6%)
laa araf (dont care)
- 8 (57.1%)

Total Members Voted: 14


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Author Topic: Middle Earth (a bit LOTR) Age of Reason(age two) turn 2  (Read 22056 times)

elitetaco3519

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Middle Earth (a bit LOTR) Age of Reason(age two) turn 2
« on: January 29, 2011, 03:33:06 pm »

Omegastick made a game like this but only had three slots, I too will have open slots and one is reserved for lemon10 (if s/he wants to play)

world below


I'm currently accepting two more players in the game, and there may or may not be a campaign with some other RPG rules set in this world later. Rulz
There will be a few variations to the rules listed in the book:
1. We are playing at half-scale, so wherever it says one inch you use half and inch.
2. There are seven levels of morality:
 1 - Evil
 2 - Bad
 3 - Corrupt
 4 - Neutral
 5 - Law-abiding
 6 - Good
 7 - Righteous
3. Every turn whoever created a city must check if his city is within the morality difference of any other cities in half-inches. If they are then they will immediately have a battle, even if there are no armies available in the city. If there are armies available in the city then they will add a +1 bonus to the result for whichever side has one, army bonuses stack. Eg. Aldur is morality 6 and Banshur is morality 2. The cities are 2.5 inches away from eachother. Aldur raises it's morality to seven, putting it within conflicting range of Banshur. The two cities fight and Aldur comes out the loser, it is ruined (not destroyed entirely).
Also since the world is bigger 1 inch with equal a three/fourths inch.
« Last Edit: February 05, 2011, 10:26:33 pm by elitetaco3519 »
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Furtuka

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Re: Dawn of worlds!
« Reply #1 on: January 29, 2011, 03:37:35 pm »

in hopefully
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elitetaco3519

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Re: Dawn of worlds!
« Reply #2 on: January 29, 2011, 05:01:21 pm »

all right 2 more
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adwarf

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Re: Dawn of worlds!
« Reply #3 on: January 29, 2011, 05:05:18 pm »

In
ncv
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elitetaco3519

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Re: Dawn of worlds!
« Reply #4 on: January 29, 2011, 05:21:16 pm »

what shall we name our world?
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adwarf

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Re: Dawn of worlds!
« Reply #5 on: January 29, 2011, 05:22:30 pm »

Middle Earth
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elitetaco3519

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Re: Dawn of worlds!
« Reply #6 on: January 29, 2011, 05:24:08 pm »

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adwarf

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Re: Dawn of Middle Earth (not LOTR)
« Reply #7 on: January 29, 2011, 05:29:14 pm »

Oh ya Now I must introduce Orcs and trolls and humans and elves and dwarves and goblins
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AntiAntiMatter

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Re: Dawn of Middle Earth (not LOTR)
« Reply #8 on: January 29, 2011, 05:30:14 pm »

Posting to watch.
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elitetaco3519

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Re: Dawn of Middle Earth (not LOTR)
« Reply #9 on: January 29, 2011, 05:33:29 pm »

One does not simply walk into making Mordor
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adwarf

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Re: Dawn of Middle Earth (not LOTR)
« Reply #10 on: January 29, 2011, 05:38:12 pm »

I know people will make mushroom forests and Middle Earth will no longer exist it will turn into DF LAnd
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elitetaco3519

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Re: Dawn of Middle Earth (not LOTR)
« Reply #11 on: January 29, 2011, 05:45:11 pm »

oh well, i'll wait with one open spot and we will start pretty soon.(i will call first turn) ther is no set turn order
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EagleV

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Re: Dawn of Middle Earth (not LOTR)
« Reply #12 on: January 29, 2011, 05:47:12 pm »

I'm watching this one too.
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elitetaco3519

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Re: Dawn of Middle Earth (not LOTR)
« Reply #13 on: January 29, 2011, 06:04:31 pm »

Rolled an 8
i made the small east island the Island of Bisams or Bisaland
That takes up 8 power
is a grassy island so far with a little bit of trees.
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adwarf

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Re: Dawn of Middle Earth (not LOTR)
« Reply #14 on: January 29, 2011, 06:13:57 pm »

I rolled an 11 and I think this took 8 power so I have three left and I made a desert on that island

« Last Edit: January 29, 2011, 06:17:03 pm by adwarf »
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