Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 36 37 [38] 39 40 ... 48

Author Topic: BYOR 6.3 - Game Over: Town Gets Lucky. Survivor Loses Only Brother. :'(  (Read 131661 times)

Ottofar

  • Bay Watcher
  • Wait, spinning?
    • View Profile
Re: BYOR 6.3 - Day 4: The Police Arrive
« Reply #555 on: March 02, 2011, 04:04:36 pm »

Withdraw oppose to extension

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: BYOR 6.3 - Day 4: The Police Arrive
« Reply #556 on: March 02, 2011, 04:16:08 pm »

Org, you and Native are at the top of my list. Native's claim is a lot more believable now that Zrk2 has flipped town, and your role could easily be something else entirely. Frankly, I just don't trust you. I've seen you play well before.
Herp Derp guys.
Guess what?
WE STILL HAVE SCUM AND CULT.
OH WAIT AWESOME ITS ALL CULT AND SCUM AGAINST MYSELF.
AWESOME.
HEY SCUM, CONTACT ME AND ILL HELP LYNCH CULT.
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: BYOR 6.3 - Day 4: The Police Arrive
« Reply #557 on: March 02, 2011, 04:17:27 pm »

Okay, so now I guess there is ONE town left. Possibly, but NF probs got converted or something IF he was even town.
Anyway, I'm a survivor, there is two scum, possibly three cult.
Logged

NativeForeigner

  • Bay Watcher
    • View Profile
Re: BYOR 6.3 - Day 4: The Police Arrive
« Reply #558 on: March 02, 2011, 04:23:34 pm »

Interesting. Yeah, cult probably finished off the scum. I think I got blocked last night, my action failed.

You didn't get blocked, it was the song playing.
Anyway, Extension.

I'll need some time to overthink everything.

I thought the song just prevented violent actions.
Logged
Yeah, you're a dick, NativeForeigner.
Quit being such a dick, you dick.
Maybe if you weren't such a dick you wouldn't be such a dick.

NativeForeigner

  • Bay Watcher
    • View Profile
Re: BYOR 6.3 - Day 4: The Police Arrive
« Reply #559 on: March 02, 2011, 04:25:01 pm »

Okay, so now I guess there is ONE town left. Possibly, but NF probs got converted or something IF he was even town.
Anyway, I'm a survivor, there is two scum, possibly three cult.

If there's only one town left, then I guess that's me. How do we know that you didn't get turned, Org? Or that you're not scum?
Logged
Yeah, you're a dick, NativeForeigner.
Quit being such a dick, you dick.
Maybe if you weren't such a dick you wouldn't be such a dick.

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: BYOR 6.3 - Day 4: The Police Arrive
« Reply #560 on: March 02, 2011, 04:27:36 pm »

Because at this point I would have made a kill, and then lost because cult probably ranks in three or so.
Logged

Mindmaker

  • Bay Watcher
    • View Profile
Re: BYOR 6.3 - Day 4: The Police Arrive
« Reply #561 on: March 02, 2011, 05:16:37 pm »

Okay, so now I guess there is ONE town left. Possibly, but NF probs got converted or something IF he was even town.
Anyway, I'm a survivor, there is two scum, possibly three cult.

There are two confirmed town. Not sure if there could be more. Most likely not.
I suppose there is no scum left, since all non-violent actions were blocked, so nobody could have stopped their NK.
And I don't see any reason why they wouldn't want to use it.

I thought the song just prevented violent actions.

Today, it's The Hunting Song.  All non-kill actions, such as Pandarsenic's hammering, fail.
Logged

NativeForeigner

  • Bay Watcher
    • View Profile
Re: BYOR 6.3 - Day 4: The Police Arrive
« Reply #562 on: March 02, 2011, 05:20:16 pm »

Okay, so now I guess there is ONE town left. Possibly, but NF probs got converted or something IF he was even town.
Anyway, I'm a survivor, there is two scum, possibly three cult.

There are two confirmed town. Not sure if there could be more. Most likely not.
I suppose there is no scum left, since all non-violent actions were blocked, so nobody could have stopped their NK.
And I don't see any reason why they wouldn't want to use it.

I thought the song just prevented violent actions.

Today, it's The Hunting Song.  All non-kill actions, such as Pandarsenic's hammering, fail.

Ooooh, I got that mixed up, I thought it was all violent action that failed.
Logged
Yeah, you're a dick, NativeForeigner.
Quit being such a dick, you dick.
Maybe if you weren't such a dick you wouldn't be such a dick.

Mysteriousbluepuppet

  • Bay Watcher
    • View Profile
Re: BYOR 6.3 - Day 4: The Police Arrive
« Reply #563 on: March 02, 2011, 05:42:29 pm »

Ok, let's be efficient. The No-Kill can be due

Possibilities :
The scum refrained from killing.
Rather unlikely, since they know a cult is around, and thus they need to get rid of it.

The scum got culted
Also unlikely, most of the time the cult can only convert townspeople, mostly for balance reason i'd imagine

The scum action got blocked
Most likely in my opinion, scum tried the kill but got blocked from actioning.

The person attacked got protected
Also possible, but less likely i'd say, mostly since guardians are normally less numerous than action blockers

The person attacked is bulletproof
Possible, there have been examples of it in previous BYOR (see Toonyman role in BYOR4), but again less likely.







Logged

Mindmaker

  • Bay Watcher
    • View Profile
Re: BYOR 6.3 - Day 4: The Police Arrive
« Reply #564 on: March 02, 2011, 06:11:11 pm »

That leaves NK immunity, or cultist takeover.
Don't forget the song.
Logged

Mysteriousbluepuppet

  • Bay Watcher
    • View Profile
Re: BYOR 6.3 - Day 4: The Police Arrive
« Reply #565 on: March 02, 2011, 06:27:11 pm »

Scum culted is takeover, and bulletproof is the Nk immunity..
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: BYOR 6.3 - Day 4: The Police Arrive
« Reply #566 on: March 02, 2011, 06:30:42 pm »

Scum culted
Scum can not and will NEVER be able to be culted in my games. NEVER.
Logged

Jack A T

  • Bay Watcher
  • Mafia is What Players Make of It
    • View Profile
Re: BYOR 6.3 - Day 4: The Police Arrive
« Reply #567 on: March 02, 2011, 06:36:55 pm »

Also the jukebox ability is also in effect during nights. You could have mentioned that Jack.

As far as I knew, the effects were day effects only.  Huh.

However, seeing how multiple people are complaining about being blocked...scum's all gone, and cult failed last night, if it actually is my power working there.  Which I'm not sure about.  I'll ask webadict.

Scum culted
Scum can not and will NEVER be able to be culted in my games. NEVER.

...bwah?

Okay, new idea: someone had a special power that blocked EVERYONE.  Which explains the extremely fast night.
Logged
Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

Jack A T

  • Bay Watcher
  • Mafia is What Players Make of It
    • View Profile
Re: BYOR 6.3 - Day 4: The Police Arrive
« Reply #568 on: March 02, 2011, 06:40:54 pm »

Oh, and by the way: those who were effected by my song today should know it.  I hope this clears me in their eyes.
Logged
Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: BYOR 6.3 - Day 4: The Police Arrive
« Reply #569 on: March 02, 2011, 06:58:38 pm »

Scum culted
Scum can not and will NEVER be able to be culted in my games. NEVER.
This is referring to the Mafia, by the way. Other "scum" factions may be.
Logged
Pages: 1 ... 36 37 [38] 39 40 ... 48