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Author Topic: Violent Space Battles  (Read 1703 times)

moghopper

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Violent Space Battles
« on: January 15, 2011, 10:24:39 am »

I have long been a fan of space combat sims and Space simulators. So, I decided to make a simple game where players construct their own ship, take on the roles of the ships officers, and work together to bring down enemy ships. I just want to know what you all think:

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Heron TSG

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Re: Violent Space Battles
« Reply #1 on: January 15, 2011, 01:18:02 pm »

This reminds me heavily of a custom map made for Warcraft III that was known as Space Rogues. In fact, I'm pretty sure all of this was in there at some point. It was only one ship, but every player was part of the crew, and they mainly fought AI ships. Some people were engineers, some manned the turrets, et cetera. Other than officers, though, crewmembers could do anything, though most people picked one job and stuck to it.
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Urist McScoopbeard

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Re: Violent Space Battles
« Reply #2 on: January 18, 2011, 03:28:54 pm »

ok

1. sounds good, are you planning to make it in ascII or as a mod for a game?

2. Mog, is that map still updated? sounds fun.
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moghopper

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Re: Violent Space Battles
« Reply #3 on: January 18, 2011, 03:40:46 pm »

ok

1. sounds good, are you planning to make it in ascII or as a mod for a game?

2. Mog, is that map still updated? sounds fun.

1. Would if could. Programming skill= zero (3d modeling however...)
But if someone were willing to help me with that, I would certainly do it. (not that I expect people to waste their time with my pet projects)

2.What map?
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Cthulhu

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Re: Violent Space Battles
« Reply #4 on: January 18, 2011, 04:03:01 pm »

Space Rogues was alright.
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Deadmeat1471

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Re: Violent Space Battles
« Reply #5 on: January 19, 2011, 05:49:18 am »

My programming skills suck, but i'd be willing to give it a go if you wanted.
I could do this as a pure 'text' game with rudimentary non ascii graphics quite easily. However rogueliking it is currently outside my knowledge (this is what Im looking into next).
Having said this, the size of stuff may be a problem. I'd have to figure out a way to display/model the multiple tile sized stuff. Its possible but not something ive considered.
« Last Edit: January 19, 2011, 05:51:55 am by Deadmeat1471 »
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Max White

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Re: Violent Space Battles
« Reply #6 on: January 19, 2011, 05:53:54 am »

I might be able to offer support if the onboard programmer is going for the c syntax. Not realy able to be a full time programer, as I have a lot to do, but I like to be helpful.

Deadmeat1471

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Re: Violent Space Battles
« Reply #7 on: January 19, 2011, 05:57:06 am »

I only know basic python at the moment, it's possible I could attempt this in C though as i've briefly looked into it before. I'm not a programmer though, I just have been learning as a hobby :D

*I would love help, but I'd probably get into more trouble in C than python!

My current project is... http://www.bay12forums.com/smf/index.php?topic=75230.0
A text game i'm making for myself about being an astronaut.

Theres plenty of programmers about here though, so it might be wise to see if a decent one comes along!
« Last Edit: January 19, 2011, 06:02:08 am by Deadmeat1471 »
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Max White

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Re: Violent Space Battles
« Reply #8 on: January 19, 2011, 06:08:21 am »

Honestly, C/C++ can be a bit of a bitch some times, it's more leeky then Python. Python is a commonly used language for indie game makers, and will suit your needs.

moghopper

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Re: Violent Space Battles
« Reply #9 on: January 19, 2011, 09:29:40 am »

Okay... These offers caught me off guard.
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Deadmeat1471

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Re: Violent Space Battles
« Reply #10 on: January 20, 2011, 03:50:23 am »

I will probably give this idea a go just to practice my programming non skills :D
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Asgarus

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Re: Violent Space Battles
« Reply #11 on: January 20, 2011, 06:41:07 am »

This reminds me heavily of a custom map made for Warcraft III that was known as Space Rogues. In fact, I'm pretty sure all of this was in there at some point. It was only one ship, but every player was part of the crew, and they mainly fought AI ships. Some people were engineers, some manned the turrets, et cetera. Other than officers, though, crewmembers could do anything, though most people picked one job and stuck to it.

There is also one with 2 teams (2 ships). Where you walk with your character inside of the ship.
The captain can move it and use the weapons. Engineers have to create missiles and other things.
They also must bring the missiles to the missile slots so the captain can use them.
You have to mine asteroids for different ores and materials(there are smaller ships you can launch (with a player as pilot)), needed to create something.
Really nice made and funny.

It's called 'Cruiser Command' and is made by Callex who also created other great maps.
« Last Edit: January 20, 2011, 06:44:12 am by Asgarus »
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moghopper

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Re: Violent Space Battles
« Reply #12 on: January 23, 2011, 07:41:21 am »

Sorry for the slow response.

I'm not sure if it would work as a actual video game...
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jplur

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Re: Violent Space Battles
« Reply #13 on: January 23, 2011, 01:39:07 pm »

I'm not sure if it would work as a actual video game...

Not only would it work, it would be the best computer game of all time.  It's also my life goal to complete:

http://www.bay12forums.com/smf/index.php?topic=48617.msg995638#msg995638

Spoiler (click to show/hide)

I think it would be a great pencil and dice game as well
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moghopper

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Re: Violent Space Battles
« Reply #14 on: January 23, 2011, 06:24:50 pm »

I'm not sure if it would work as a actual video game...

Not only would it work, it would be the best computer game of all time.  It's also my life goal to complete:

http://www.bay12forums.com/smf/index.php?topic=48617.msg995638#msg995638

Spoiler (click to show/hide)

I think it would be a great pencil and dice game as well

wow, its kinda eerie how similar our ideas were...
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