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Author Topic: The Engineer Asylum [Community Engineering Game]  (Read 9683 times)

ottottott

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The Engineer Asylum [Community Engineering Game]
« on: January 08, 2011, 07:29:36 am »

*In the Royal Court of the king*

"I hereby decree my judgement in this case. All engineers are to be exiled to a prison colony, to prevent the massive loss of life that they have caused. No longer shall we be plagued by threat of fire and flood. No more of our fortresses shall be lost to these foolish experiments."

"This is madness! Sire, how will we defend ourselves without the Elf Drownomatic? And you yourself commented how excellent our Food Launcher worked!"

"Until it splattered cow parts in my personal dining room. You lot are useless. I have made my decree. However, I will allow you to continue your experiments at the prison colony... loosing prisoner dwarfs is no loss at all."

Dejected, defeated, all of the engineers and designers in the capital were gathered up and chained. Loaded onto a wagon, they were sent off to their doom. A few, however, were happy. This exile meant no restrictions, no building codes, no king to worry about. Surely the best creations of dwarvendom were soon to come.

*Rules*
BUILD IT BIGGER: This fort is about massive engineering.  Community members are encouraged to create ideas and submit them.  I'll build as many as I can. 

BUILD A DWARF: First seven to post can put requests in for skills and equipment.  I am not reserving a dwarf for myself yet. I may take a migrant.

ENGINEERS ONLY: The dwarves that come to this fort are all engineer exiles. While they may not have the engineering skill, they dream and design works of insane construction.

RP AWAY: Feel free to post RP or whatever.  As I don't have a dwarf it won't interfere with a storyline.  If you don't wish to RP and want to allow others to use your character, please indicate this.

Embark site: http://img818.imageshack.us/img818/4751/soon2bvolcano.png
List of taken dwarves: (Owners name 1st, dwarf name in profile page picture, skills somewhere in posts. (Won't write them here as they change all the time. Ask if you want the latest information.))
Baron Baconeer
Spoiler (click to show/hide)
Crocatowa
Spoiler (click to show/hide)
MagmaMcFry
Spoiler (click to show/hide)
Urist Imiknorris
Spoiler (click to show/hide)
TALLPANZER
Spoiler (click to show/hide)
thunderclan
Spoiler (click to show/hide)
bayar
Spoiler (click to show/hide)
!!crundle!!
Spoiler (click to show/hide)
Dariush
Spoiler (click to show/hide)
Scaraban
Spoiler (click to show/hide)
Deviled
Spoiler (click to show/hide)
GreatWyrmGold
Spoiler (click to show/hide)
Abyss, Holder of Light
Spoiler (click to show/hide)
Zrk2
Spoiler (click to show/hide)

List of constructions: (Haven't started   Under construction   Done)
Goblin danger room
Spoiler (click to show/hide)
Apartment building.   Part underground and part above ground. Held up by a few stairs.
Spoiler (click to show/hide)
Cage-in trap.
Spoiler (click to show/hide)
Jacuzzi.
Spoiler (click to show/hide)
Long bridge to the entrance with ballistae at every corner.
Spoiler (click to show/hide)
Yin-Yang sign. Half filled with magma, half filled with water.
Glass tube entrance through the volcano.
Obsidian cave-in gun.
Drop chute.
All different stones I have. Lightest at the bottom. Heaviest at top.
Improved entrance hallway. Lavafall on 1 side, waterfall on the other.
Massive power generator. Multi-z-level rivers filled with waterwheels.
Lava moat around the whole map. With a wall for extra protection. And a gate for letting friends through.
Booze bomb. Booze dropped into lava or something...
« Last Edit: February 02, 2011, 12:02:51 pm by ottottott »
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Baron Baconeer

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #1 on: January 08, 2011, 08:01:03 am »

In again, and name's Urist the Dodecaphonical.
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Yes, mother ****ing walruses stormed in through my well room, fatally gored my expedition leader, and danced off into the frosty tundra to sing happy walrus songs about oysters.

Crocatowa

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #2 on: January 08, 2011, 10:41:46 am »

Urist Gearslapped. Engineer and Metal/weaponsmith. Give him a warhammer (steel is preferred) and a war dog. He wants to build a goblin vs captured wild creature fight arena. Goblins who survive more than 5 rounds will be sent to the danger room, stripped of all supplies. The designs for the fit pit will be posted soon!
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

Dariush

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #3 on: January 08, 2011, 11:51:46 am »

Name: Urist the Yellow
Profession: The Dariush
Skills:
Proficient mechanic
Novice judge of intent
Novice persuader
Competent liar

Wishes to be a bookkeeper and to build a magma trap. Until then, a cave-in trap similar to what I did in New Eternal Halls.
Spoiler: Design (click to show/hide)
« Last Edit: January 09, 2011, 04:57:42 am by Dariush »
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MagmaMcFry

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #4 on: January 08, 2011, 11:59:35 am »

I'm gonna repeat mine:
Name: MagmaMcFry
Prof.: Pump Operator
Custom Prof.: Professional Screw-up
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Urist Imiknorris

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #5 on: January 08, 2011, 12:05:43 pm »

Name: Urist I.
Profession: "I" for Insane
Skills:
Proficient Mechanic
Proficient Mason

Give me the architecture labor as well.

Again, I suggest we name the fort Machinefire.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

TALLPANZER

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #6 on: January 08, 2011, 12:52:41 pm »

Reposting
Name: Urist the Tall
Job: Cannoner
Skills: siege operator and marksdwarf
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

thunderclan

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #7 on: January 08, 2011, 12:55:48 pm »

Name: Urist the Alizarin
Profession: Mason, Mechanic
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ottottott

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #8 on: January 08, 2011, 01:25:04 pm »

Are you going to import already reserved Urists from the other thread?
No. I'm going to start over. All dwarves and constructions must be ordered again.
Should I make any lists in the 1st post? Available dwarves? Taken dwarves? Construction list? If you wish anything just say. :) You can also order pics, char sheets, ... Pretty much anything I can supply.
In again, and name's Urist the Dodecaphonical.
Any skills and/or items?
I'm gonna repeat mine:
Name: MagmaMcFry
Prof.: Pump Operator
Custom Prof.: Professional Screw-up
2nd skill?
Reposting
Name: Urist the Tall
Job: Cannoner
Skills: siege operator and marksdwarf
Any marksdwarfy items?
I'm probably gonna start early tomorrow. Or should I wait some more?
« Last Edit: January 08, 2011, 02:36:38 pm by ottottott »
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Crocatowa

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #9 on: January 08, 2011, 03:36:33 pm »

I say just wait a few more hours, if none by then, its play time
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

bayar

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #10 on: January 08, 2011, 03:37:45 pm »

Urist the White.

Mason / Engraver / professional floodgate installer.
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Baron Baconeer

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #11 on: January 08, 2011, 03:44:25 pm »

Any and all skills from the engineering tree, and arcitechture. No specific embark items, though I'd gladly hoard captured animals/goblins/whatever.
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Yes, mother ****ing walruses stormed in through my well room, fatally gored my expedition leader, and danced off into the frosty tundra to sing happy walrus songs about oysters.

Crocatowa

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #12 on: January 08, 2011, 05:13:47 pm »

though I'd gladly hoard captured animals/goblins/whatever.
Fetish?
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.

Baron Baconeer

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #13 on: January 08, 2011, 05:19:44 pm »

Insane curiosity on poking things with sharp objects.
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Yes, mother ****ing walruses stormed in through my well room, fatally gored my expedition leader, and danced off into the frosty tundra to sing happy walrus songs about oysters.

Crocatowa

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Re: The Engineer Asylum [Community Engineering Game]
« Reply #14 on: January 08, 2011, 05:52:22 pm »

Hehe, nice
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.
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