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Author Topic: Small request  (Read 817 times)

devilleboi

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Small request
« on: January 06, 2011, 07:06:35 am »

So im a relatively new dwarf fortress player, thanks to 5ippycup's videos on youtube making the game alot easier to comprehend. So anyway, after having tried a few fortresses, ive decided its time for a challenge. Previously all my forts were in calm areas with relatively nothing to do and little excitement except for the ocassional cyclops, dragon and forgotten beast. My biome (there was only one) had no wildlife except for gazelles which i couldnt train or do anything with due to the fact that my dungeon master was missing. (hadnt arrived even after 7 in game years)

So i was wondering if anyone could help me find (or generate) an embark location with these qualities:

Flux
LOTS of iron
Fuel (bituminous/lignite)
Volcano
Untamed Wilds (Hoping for some elephants and giant eagles and whatnot)
Sand
brook(preferable compared to rivers)
Warm Climate (im having difficulty dealing with ice)
any elevation will do but id prefer low


Thanks in advance!

P.S yes ive searched the seed/pregen databases already :o

STRIKE THE EARTH!
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JacenHanLovesLegos

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Re: Small request
« Reply #1 on: January 06, 2011, 08:52:05 am »

The different ores are relativly easy to find in DF2010. You need a hot climate and atropical forest/shrubland for elephants, not untamed wilds. Flux is extremely hard to find with a volcanoe, except marble. Sand is generated when your dwarfs walk on the ground enough. So, you can pretty much increase the volcanoes in custom worldgen and be fine.
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Savolainen5

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Re: Small request
« Reply #2 on: January 06, 2011, 09:00:52 am »

It's true.  I usually just turn Max Volcanoes up to 200 and look around every single one on the map until I find one that suits.  You may have to gen several worlds in this way, but you'll eventually find something.

My only complaint about this is that volcanoes always poke out of the landscape a lot.  I miss magma pools.  :'(
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qoonpooka

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Re: Small request
« Reply #3 on: January 06, 2011, 10:35:12 am »

Sand is generated when your dwarfs walk on the ground enough.

Is that a confirmed .31 thing?

I believe what he wants is a sand layer for glass, which requires, specifically, sand, white sand, red sand, or black sand.  When dwarves walk on the ground enough what you get is an exposed soil layer, but that could be loam, clay, silt, &c, none of which are sand.
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FearfulJesuit

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Re: Small request
« Reply #4 on: January 06, 2011, 10:39:34 am »

The different ores are relativly easy to find in DF2010. You need a hot climate and atropical forest/shrubland for elephants, not untamed wilds. Flux is extremely hard to find with a volcanoe, except marble. Sand is generated when your dwarfs walk on the ground enough. So, you can pretty much increase the volcanoes in custom worldgen and be fine.
You don't need a hot climate. I've gotten elephants in warm.
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sicksock

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Re: Small request
« Reply #5 on: January 06, 2011, 11:03:30 am »

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JacenHanLovesLegos

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Re: Small request
« Reply #6 on: January 06, 2011, 12:02:13 pm »

Sand is generated when your dwarfs walk on the ground enough.

Is that a confirmed .31 thing?

I believe what he wants is a sand layer for glass, which requires, specifically, sand, white sand, red sand, or black sand.  When dwarves walk on the ground enough what you get is an exposed soil layer, but that could be loam, clay, silt, &c, none of which are sand.
Oh, I thought it was sand. I on't really pay attention to those things.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Makigall

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Re: Small request
« Reply #7 on: January 06, 2011, 03:09:13 pm »

I've found that the most reliable way to have elephants present is to embark in a Tropical Coniferous Forest.
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Quietust

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Re: Small request
« Reply #8 on: January 06, 2011, 03:30:54 pm »

Elephants only show up in Tropical Forest biomes and Tropical Shrublands (but not Tropical Grasslands or Tropical Savannas).

Also, getting sedimentary stone (iron ore, flux, and fuel) near a volcano is going to be somewhat difficult, because high volcanism forces the upper layers to be igneous extrusive. You don't really need a volcano, anyways - just dig down far enough until you hit the magma sea, then do all of your smelting and smithing down there (or at least until you pump some magma up by the rest of your fortress). Remember that vertical distances are equivalent to horizontal distances, so having to walk down 30 Z-levels of stairs to get to the magma sea is no worse than having to walk down a 30-tile hallway.
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Nameless Archon

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Re: Small request
« Reply #9 on: January 06, 2011, 03:45:14 pm »

Flux
LOTS of iron
Fuel (bituminous/lignite)
If you get a layer of flux, you'll probably have more coal and iron and flux than you ever need. Look for that.

Quote
Volcano
Not strictly required unless you just like them - there's magma at the bottom of the world. Just build your forges there. (I do.)

Quote
Untamed Wilds (Hoping for some elephants and giant eagles and whatnot)
Sand
brook(preferable compared to rivers)
Warm Climate (im having difficulty dealing with ice)
any elevation will do but id prefer low

You can get the warmth by setting the minimum temperature to 45+ in worldgen perameters. Modding out aquifers will make finding these items at low elevations more feasible. Increasing volcanism minimums (or variances) and increasing the minimum number of volcanoes will get you most of what you want.

Note that getting flux AND a volcano is often very challenging.

Aim for tropical forests, for elephants.they don't have to be warm/hot/scorching but they must be identified as "tropical X".
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