There are a few flaws I see with this.
It would seem that with the conditions of space combat, the most effective means of combat would involve capital ships bristling with point-defence weapons, and swarms of drones or fighters.
The problem with this is simply 2 words. Time and reasouses. (Yes, I know that is really 3 words, but I don't count the "and")
The size of said "Capital Ships" would need to be quite large in order to carry enough fighters to make difference. Also, the cost to make the figthers would be high also, and since they have little-to-no defence of there own, they would be killed quite easily by missle and kentic weapon ships. A high cost for a mediocre tactic.
Given that long-range combat is impossible due to light-lag and energy dispersal, the weapons would have to be applied at short-range. Self-guided missiles would be viable, but the conventional concept would be highly vulnerable to lasers and similar measures unless they had mitigating circumstances such as ECM or massively overwhelming numbers.
Short range and long range. I find these defintions unclear most of the time because "range" changes with how large the objects are.
This is better understood if I use an example. There are 3 things. One is larger then normal fly. The other is a large parking lot, and the last is a skyscaper. You would call the fly "huge", even though it is tiny compared to the parking lot. You would call the parking lot "large" even though it pales in comparison to the skyscraper. The object being referred to changes the mean, even though the word does not. So when thinking about range, you have to take in the size of the ships first. The light-lag area grows bigger (or smaller? Whatever makes the distance before the shot starts to lag) as the ships get smaller, so if you have 2 really small ships fighting each other, what would very tiny to a large ship is huge to a small ship. And as our mastery of techology increases so does our ability to build bigger ships and ability to launch kentic and missle projectiles at higher speeds. The time lag to me may not be a problem unless we just focus on making bigger ships.
Small, mobile weapons platforms designed for unloading on the enemy at minimal cost would be most effective. Being small and nimble enough to have a chance at avoiding being obliterated instantly would be the main bonus, and the larger carrier-support ships would be far easier targets. Human pilots would be highly unlikely, so autonomous or semi-autonomous drones would be necessary. In order to avoid light-lag and jamming, they would have to be able to continue combat without direct input from controllers.
The same as the first. Time and reasourses. It will painful and long to build a computer that would be smart enough to direct ships without going stupid. Live pilots are more reliable to me because they have the ability to look at problem and solve it. Live pilots won't ever break or require maintenance. (On the field of battle that is. Come on, A guys gota lay back and take a break once in a while!) Early ship computers will be not smart enough to guide ships all by themselves and they will cost improble amounts of money. If I was in charge of the military, I would always opt for the mind and ingenuity of Humanity.
Electronic and cyber warfare would also be crucial to disrupting and limiting the effectiveness of the enemy.
But at last, someone who agrees with me!