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Author Topic: Half-Life: survival  (Read 5103 times)

Strife26

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Re: Half-Life: survival
« Reply #45 on: December 31, 2010, 08:54:00 pm »

Give the thingie another burst, just to be sure.
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Phantom

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Re: Half-Life: survival
« Reply #46 on: December 31, 2010, 09:27:28 pm »

"It's been so lon- GET THIS HEADCRAB OFF MY HEAD OH GOD HELP ME!"
Ice fires a couple shots off for effect.
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ggamer

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Re: Half-Life: survival
« Reply #47 on: December 31, 2010, 11:18:43 pm »

"It's been so lon- GET THIS HEADCRAB OFF MY HEAD OH GOD HELP ME!"
Ice fires a couple shots off for effect.
Right, i'll respect it this time. but next time, don't expect to jackass yourself into such a situation.

ggamer

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Re: Half-Life: survival
« Reply #48 on: January 01, 2011, 12:03:02 am »

happy 2011!

Hugehead

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Re: Half-Life: survival
« Reply #49 on: January 01, 2011, 12:08:36 am »

Still two hours mate, here in Arizona. :P
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quip

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Re: Half-Life: survival
« Reply #50 on: January 01, 2011, 02:09:48 am »

Investigate the gunshots, be very carefull about alerting enimies(?!).
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Johnfalcon99977

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Re: Half-Life: survival
« Reply #51 on: January 01, 2011, 01:42:42 pm »

Oh well.

>DESTORY THEM ALL! And then run.
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ggamer

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Re: Half-Life: survival
« Reply #52 on: January 01, 2011, 05:30:30 pm »

Oh well.

>DESTORY THEM ALL! And then run.

not smart. I would stick with running.

Phantom

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Re: Half-Life: survival
« Reply #53 on: January 01, 2011, 05:31:38 pm »

Isn't the job of the GM to do it and not ask questions unless it is completely retarded?
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ggamer

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Re: Half-Life: survival
« Reply #54 on: January 01, 2011, 07:17:54 pm »

Isn't the job of the GM to do it and not ask questions unless it is completely retarded?
Have you seen an antalion?

Phantom

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Re: Half-Life: survival
« Reply #55 on: January 01, 2011, 07:48:49 pm »

You'd be a horrible GM in most situations if you stop the player from doing most of their actions based on your opinion. Also, Antlions are easily killed by crowbars, stunsticks, fists, kicks, and SMGs.
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ggamer

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Re: Half-Life: survival
« Reply #56 on: January 01, 2011, 08:24:11 pm »

You'd be a horrible GM in most situations if you stop the player from doing most of their actions based on your opinion. Also, Antlions are easily killed by crowbars, stunsticks, fists, kicks, and SMGs.
alright.

besides, I wasn't going to stop him. i'm not THAT big of an asshole...

Johnfalcon99977

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Re: Half-Life: survival
« Reply #57 on: January 03, 2011, 10:36:42 pm »

I also (if haven't noticed) have a bunch of weapons including a RPG and sinper rifle.

I think we can handle ourselves.
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ggamer

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Re: Half-Life: survival
« Reply #58 on: January 06, 2011, 09:01:46 pm »

I assume everyone's turn is in. will update.

EDIT: FUUU_

will update tommorrow.
« Last Edit: January 07, 2011, 11:56:23 pm by ggamer »
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JacenHanLovesLegos

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Re: Half-Life: survival
« Reply #59 on: March 03, 2011, 09:20:18 pm »

156th Recruits In Training (RIT)

3 soldiers - 300 points
1 mechanic - 100 points
1 doctor (Medic) - supposed 150 points
3 SMGs (WWII thompsons, they use old guns because they were only training.) = 225 points
5 light pistols (Colt M1911s) - 275 points
3 grenade launcher attachments - 150 points
1 melee weapon (Baseball bat) - 30 points
Crate o' Supplies - 70 points

1200

3 soldiers get SMGs
Mechanic and Doctor get light pistols.
Other guns are backups.

Assess situation
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
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