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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 302642 times)

Gatleos

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  • Mournhold... City of Light... City of MAGIC!
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
« Reply #1096 on: May 09, 2011, 04:46:11 pm »

Well, yes, I did expect the hordes of undead, its the damn necronomicon, I was asking about the 'secret words' klaatu barada nikto.

Suppose it doesn't matter now anyway.

also GEORGE NUUUUUUUUUUUUUUUUUUU-

Edit: looked it up on the tomb of eldritch lore. It apparently disables the animate dead failsafe. I did not watch Evil Dead.
« Last Edit: May 09, 2011, 04:49:56 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
« Reply #1097 on: May 09, 2011, 04:51:35 pm »

Well, yes, I did expect the hordes of undead, its the damn necronomicon, I was asking about the 'secret words' klaatu barada nikto.
And what I was saying is that you had a third option. I even gave you a warning beforehand. If you thought something bad would happen, you had time to, say, not take the book.

But I like where the plot is going now, so NYEEEEHHHH.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
« Reply #1098 on: May 09, 2011, 04:58:36 pm »

RW: Run back and find more ammo!
FW: Force my sideburns into prehensile chainsaws.

Everyone knows that dwarven beard is one of the hardest known substances, right?
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Have I now become your enemy by telling you the truth? (Gal 4:16)

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
« Reply #1099 on: May 09, 2011, 05:24:27 pm »

Meta: Spray and pray
Fantasy: Stab the Elf in the chest before he hugs any more trees
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
« Reply #1100 on: May 09, 2011, 05:28:06 pm »

Also, I've started on the Trope page. It isn't very good at the moment, so feel free to help out.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
« Reply #1101 on: May 09, 2011, 10:33:22 pm »

I don't think you guys have met a single friendly NPC whom you haven't killed. Well, joke's on you, THESE ONES ARE ALREADY DEAD.

**********~
Turn 93
**********~


META TURN:

SPIDERS?

Goals
Find the keycard stations.

Current Soundtrack
Darkness

Actions
Meta: Cautiously return to the lab area
(...) You crawl along the wall, carefully avoiding the remnants of the shattered glass containers. There are four branching paths, each leading to a hallway with a door at the end. Of course, they're all either in the ceiling or floor (from your perspective), so you're not sure how this is gonna work.
Meta: Somehow, by pure concentration, tweak the odds in the fantasy world.
(...)

"HNNNNNNNNGGGGGHHHH"

...Nothing happens.
RW: Get inside the blue door I guess?
(...) You exit the Lazor Tunnel and walk through the blue-encoded door at the end of the living quarters, immediately losing balance due to the sudden shift in gravity and slamming into the left wall.
RW: Run back and find more ammo!
(...) You consider going back to get more ammo, but two more androids burst out of the wall! Where are these things coming from?! You grab Kyle and start running down the hall toward the lab!
Meta: Spray and pray
(...) You spray the steam cleaner wildly in every direction, failing to hit anything. The Arachtaurs are gaining on you!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Location: Engineering Lab, Deck M3
Currently: Laying on the floor wall.
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding) | Micro Mecha Spider (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG (...)

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Location: Lazor Tunnel, Deck M3
Currently: Concentrating.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Engineering Lab, Deck M3
Currently: Contemplating.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib | Nosebleed
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Location: Living Quarters, Deck M3
Currently: Missing.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket
Wounds: Missing Legs | Triple Head Bumps | Blind
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Location: Living Quarters, Deck M3
Currently: Running.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades | Cheetah Arm | Spacesuit | Arm Cannon | Baseball x5
Wounds: Missing Arm | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: None
Abilities: Eye Laser (...) | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

Maintenance Deck 3, Living Quarters

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: May 09, 2011, 10:36:52 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Beardless

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 92: U.R.O.U.S.]
« Reply #1102 on: May 09, 2011, 10:35:29 pm »

Also, I've started on the Trope page. It isn't very good at the moment, so feel free to help out.

Crap. I might have known it would be DF that eventually forced me to register on that site. Maybe if I make a suitable sacrifice to Armok I can avoid the gravitational pull...
Logged
So it turns out that dumping magma on skeletons is either a really bad idea or maybe like the best idea ever.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
« Reply #1103 on: May 09, 2011, 10:54:07 pm »

Meta: Continually mumble "Gravity is my friend, gravity is my friend..." as I head down one of the floor paths

Fantasy: "I'm callin you out- I'm not Edgar the Sky Pirate, and you're not his ancestor Bloodbeard. So who are you people?"


I don't think you guys have met a single friendly NPC whom you haven't killed. Well, joke's on you, THESE ONES ARE ALREADY DEAD.

Yep- time to see if my guess is right. And swear to god, if he answers with "We're the good guys," I will crash this ship right into the zombie infested wasteland emerging beneath our feet. (RNG permitting, of course)

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
« Reply #1104 on: May 09, 2011, 11:21:46 pm »

Meta: SPray the enemies
Fantasy:Grab the longsword, grab Urist, than get onto the boat.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
« Reply #1105 on: May 09, 2011, 11:41:16 pm »

RW: Run away and modify the cannon so I can shoot androids out of it. (So that it sort-of banana-barrels, swallowing the android whole, then shoots it out)
FW: Slice rat and get to safety where I can heal.

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Have I now become your enemy by telling you the truth? (Gal 4:16)

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
« Reply #1106 on: May 10, 2011, 06:33:44 am »

RW: Examine room.

FW: Teleport to the Battlefield, grab the necronomicon, and reattach my hand.
« Last Edit: May 10, 2011, 02:20:22 pm by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
« Reply #1107 on: May 10, 2011, 04:39:50 pm »

Meta: Slash some androids.

Fantasy: Become a lich, negating my need for blood.
Logged
All generalizations are false....including this one.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
« Reply #1108 on: May 10, 2011, 09:10:18 pm »

Meta: Slash some androids.

Fantasy: Become a lich, negating my need for blood.


There is no way this plan can fail.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 93: Zombie Meltdown]
« Reply #1109 on: May 11, 2011, 03:12:52 am »

Did you not see my prior action?
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All generalizations are false....including this one.
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