Sorry about the forced hint, but not knowing the information given in this turn could have led to a lot of wasted actions. Anyway, lots of... uh... violence this turn.
**********~
Turn 19
**********~META TURN:Enter the keycards.
GoalsFind the keycard stations.
Current SoundtrackDynamo CoreActionsRW: Ride mecha spider to the big room and examine all that is inside of it.
(...) The mecha-spider races down the hall with you on its back, and stops near the center of the large room. You look around and take note of everything in the room. There is a set of eight dimly glowing discs on the floor. Going around clockwise they are blue, pink, green, brown, red, purple, cyan, and yellow. At the head of the room is a large blast door labeled "Bridge". It's covered in yellow circuitry. Finally, at the center of the room there is a pedestal with a monitor mounted on top. Frederick approaches the monitor and punches the screen!
Meta:Examine sun thing in center of room, then get a new arm in the prosthetic lab (preferably with a machine-gun built in)
(...) You run up to the monitor in the center of the room and deliver a solid punch to the screen, cracking it! The screen suddenly lights up and you (and, presumably, the others) hear the familiar mechanical voice in your heads.
"GREETINGS GROUP 364. IT APPEARS YOU HAVE MADE IT TO THE TELEPORTATION ROOM. ARRANGED AROUND YOU ARE A SET OF TELEPORTATION PADS CORRESPONDING TO THE KEYCARD ACCESS LEVELS. EACH PAD CAN BE USED TO TELEPORT ELSEWHERE IN THE SHIP ONCE YOU HAVE FOUND THE MATCHING PAD. THE YELLOW BLAST DOOR IN FRONT OF YOU LEADS TO MY CONTROL ROOM, AND IS SEALED WITH THE HIGHEST LEVEL SECURITY: YELLOW. IN ORDER TO CLAIM YOUR PRIZE, YOU MUST USE EACH KEYCARD STATION IN THE SHIP TO INCREASE YOUR ACCESS LEVEL UNTIL YOU CAN ENTER THE CONTROL ROOM. YOU WILL ALSO FIND SIMILAR DOORS SCATTERED ABOUT THE SHIP WHICH REQUIRE LOWER ACCESS LEVELS TO OPEN. YOU MAY NOW BEGIN THE TRIALS. END OF TRANSMISSION."
Heading into the central medical bay, you see that the door to the cryogenics and prosthetics lab requires access level pink to enter.
Meta: Convince Bowdown to step on the green disk via TECHNOBABBLE!
(...) You manage to convince Paulie to step onto the green disk. As he does, the disc glows for a moment then lets out a loud beeping noise. Huh.
Meta: Ride the Gm into the room
(...) You scoot along the floor on the
GM, and stop at the edge of the large central room.
NPC'd
(...) You follow Monk's orders. Oh, and your cast is ready to come off.
Status
Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: Looking at the teleportation room.
Inventory:
Explosive Collar |
Jumpsuit | Splint | Bottle of Painkillers |
Metal Bar |
Mecha-spider (commanding)Wounds:
Heavy BleedingAbilities:
Code Expert |
Neckbeard |
NERD RAEG
Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Standing in the central medical bay.
Inventory:
Explosive Collar |
Jumpsuit | Medical Scalpel
Wounds:
Missing ArmAbilities:
Uncanny Prediction |
Actuary's Lament |
Tweak the Odds (...)
Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Being carried around by Paulie.
Inventory:
Moist Top Hat |
Explosive Collar |
Jumpsuit |
Frag Grenade x3 |
Plasma RifleWounds:
Broken Finger |
Broken Leg x2Abilities:
Applied Phlebotinum |
TV Tropes Will Ruin Your Life |
MacGyvering
Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Standing in the teleportation room.
Inventory:
Explosive Collar |
Jumpsuit |
Mop |
Floor Buffer | Rubber Gloves
Wounds: None
Abilities:
That's The Power of Pinesol, Bitch! |
Clean Freak |
Custodial Might
Player: bowdown2q
Name: Paulie
Occupation: "Protection"
Description: My friend, it would be best... if you didn't know, capiche?
Currently: Carrying Monk, standing on the green tele-pad.
Inventory:
Explosive Collar |
Jumpsuit | Hand Cast | Box o' Gauze |
StimpakWounds: None
Abilities:
Blackhand |
Dumb Muscle |
Go For Broke
Locations
Maintenance Deck 3
EARTH!
Elevator Controls
Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.
Medical Bay (Deck M3): It's got a ton of medical supplies, a surgical table, and a medical robot.
Janitor's Closet (Deck M3): Full of precious cleaning supplies!
Central Medical Bay (Main Deck): The main medical bay.
Cryogenics and Prosthetics Lab (Main Deck): It's in the central medical bay. Sounds interesting.
Hangar (Hangar Bay): A huge room used to receive smaller ships. Its contents have been sucked into the vacuum of space!
FANTASY TURN:The full force of the town guard is coming down on you!
Goals"KIDNAP THE MAYOR OF THIS TOWN AND ESCAPE"
Current SoundtrackThrash The PlankActionsFW: Just rush to the friggen boat. Water blast any guard that gets in my way. Keep the Rat explode spell in my memory for later.
(...) You trip before you even make a single step. Enraged, you fire a water blast at one of the nearby guards!
(...) The water blast forms perfectly and surges toward the guard!
(...) He doesn't even see it coming. The water blast strikes him directly in the chest and sends him flying through the air! Meanwhile, you remember how that rat exploding spell works and can now perform it at will. Only on rats, though.
Fantasy: Flip my coin. Heads, go help bowdown out of the water. Tails, go slashy slashy on a guard.
(...) You swing
(...) at the guard's arm again,
(...) but he leaps high into the air, straight over your head! He comes crashing down on you
(...) and prepares to stomp on your head,
(...) so you decide to take him head on! You leap into the air and, with one quick motion, slice the flying guard clean in half! An awe-inspiring fountain of blood shoots in every direction as you perform a mid-air flip and land gracefully on the ground once more. The remaining guards glance at each other and run away as fast as they can!
Fantasy: Get on the boat, perform deep breathing exercises.
(...) You shakily pick yourself up and drag yourself over to the boat, where you collapse again. You breathe deeply.
Fantasy: Throw the Pebble at the guard near Artymir. 'splode on impact
(...) You miss the guard who was standing over Artymir (good thing too, since he was just sliced in half), and hit one of the other guards instead as the group runs away! He howls in pain and runs off even faster!
NPC'd
(...) You climb out of the water and run onto the boat, then jump down the trapdoor at the back end. You tumble down the stairs and end up in the bilge.
Status
Player: dermonster
Name: Derm Hell-binder
Occupation: Elemental Mage/Summoner.
Currently: Water blasting people.
Inventory: Robes | Spiffy Hat |
Left Upper Canine Tooth | Keyring |
Rat (commanding)Wounds:
Missing ToothAbilities:
Gift of the Magi (...) |
Squishy Wizard |
Summoner (...) |
Water Blast
Player: Frelock
Name: Frelock Von-Heisenberg
Occupation: Luck-o-mancer (Manipulating probabilities of things)
Currently: SLICING PEOPLE IN HALF.
Inventory:
Gold Coin |
Peasant Robes | Golden Pocket Watch |
Sack o' Gold |
Map of Westport |
Long Sword |
Armor | Long Sword x2 | Chain Mail x2 | Helmet x2
Wounds: None
Abilities:
Smooth Criminal |
Accident Waiting to Happen |
Befuddlement
Player: monk12
Name: Edgar
Occupation: Sky Pirate
Currently: Hyperventilating on the ship.
Inventory:
Sleeveless Long Coat |
Grappling Hook | Harpoon Gun
Wounds:
Facial Bruise |
Over-exerted |
Right Forearm Missing |
Heavy BleedingAbilities:
Booze Power |
Terraphobia |
Side-quest Radar
Player: HighEndNoob
Name: HighEndNoob
Occupation: Ninja Sniper
Currently: Fighting guards.
Inventory: Robe | Throwing Star x1 | Pebble |
Throwing Dagger x20Wounds:
Broken AnkleAbilities:
Immaculate Aim |
Clumsy Fighter |
'Splode On Impact
Player: bowdown2q
Name: Artymir
Occupation:
!!SCIENCE!!Description: Being a scientist means never having to say you know what you're doing. Being a RUSSIAN scientist means never having a budget unless it can go HORRIBLY WRONG.
Inventory:
Lab Coat |
Monocle |
Spring Shoes |
SlingshotCurrently: Laying in the bilge.
Wounds:
Face ScarAbilities:
Menace |
Before I Kill You, Mr. Bond |
Mad Scientist
Locations
Unnamed Sloop
Mayor's Manor
Tavern: Generic-looking.
Thieves' Guild: The now-abandoned weapon shop basement.
Prison: It's in the barracks.