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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 299190 times)

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
« Reply #1020 on: April 27, 2011, 06:09:34 pm »

Meta: Find  a bucket of water.
Fantasy: Patch up my foot.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
« Reply #1021 on: April 27, 2011, 06:17:22 pm »

RW: Create a psychic link between me and my fantasy character. Just because.
FW: Kill the gobbo then run to safety while healing myself.
THEY DEAD. And I think someone else might have more use for some healing right now... ::)

*cough* don't mind me, just dying of blood loss...

Healing spells = Greater abomination potential.

Or making the enemy's brain a hyper advancing mass of cancer.

or perhaps giving myself an extra arm or two.
D:

:D



Meta: Use telekinetic powers to free Derek from the flaming webbing

Fantasy: Begin replacing blood with booze

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
« Reply #1022 on: April 27, 2011, 08:35:01 pm »

On a five:

Your BAC is over NINE THOOOOUUUUSAAAAAAND!
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Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
« Reply #1023 on: April 27, 2011, 09:30:44 pm »

Meta: Activate fire suppression system.

Fantasy: Convince Urist to heal me.
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Beardless

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
« Reply #1024 on: April 28, 2011, 02:05:31 am »

So, uh... all the plot-important NPCs are dead.

Crap.
You didn't have spares waiting in the wings? ...Wait. Derm burned/sank/terrorized/burned/burned the wings, didn't he. In hindsight, I'm amazed that Westport managed to survive the party's passage. (Though come to think of it, we still don't know what went down in town afterwards.)

I usually try to go into a game with half a dozen backup NPCs ready to be dropped in at any time, though with a group like this one... Hmm. I think I'd aim for a buffer of, oh, at least twenty.

This seems like an appropriate time to link to Darths and Droids. DMM always has good advice for an aspiring GM.

*cough* don't mind me, just dying of blood loss...
Does anyone else find it amusing that the entire fantasy party is bleeding or on fire when this was supposed to be a (more or less) diplomatic stop? (HEN only having light bleeding is more than made up for by !!both of Derm's characters!!.)

RW: Create a psychic link between me and my fantasy character. Just because.
I have my suspicions that this could be very interesting indeed. We need more data.
Logged
So it turns out that dumping magma on skeletons is either a really bad idea or maybe like the best idea ever.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
« Reply #1025 on: April 28, 2011, 03:41:30 am »

So, uh... all the plot-important NPCs are dead.

Crap.
You didn't have spares waiting in the wings? ...Wait. Derm burned/sank/terrorized/burned/burned the wings, didn't he. In hindsight, I'm amazed that Westport managed to survive the party's passage. (Though come to think of it, we still don't know what went down in town afterwards.)

I usually try to go into a game with half a dozen backup NPCs ready to be dropped in at any time, though with a group like this one... Hmm. I think I'd aim for a buffer of, oh, at least twenty.

This seems like an appropriate time to link to Darths and Droids. DMM always has good advice for an aspiring GM.
Nah, backup is on its way. I wasn't expecting the chieftain to die that fast, though. I need to make a Derm Atrocity CounterTM.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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kisame12794

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
« Reply #1026 on: April 28, 2011, 10:18:20 am »

i would like a charactor please.
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_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
« Reply #1027 on: April 28, 2011, 08:55:49 pm »

RW: Create a psychic link between me and my fantasy character. Just because.
FW: Kill the gobbo then run to safety while healing myself.
THEY DEAD. And I think someone else might have more use for some healing right now... ::)


Alright, I'll edit.
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Have I now become your enemy by telling you the truth? (Gal 4:16)

EmeraldWind

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 85: 'Splosion Man, Part 2]
« Reply #1028 on: April 29, 2011, 12:07:23 am »

Nah, backup is on its way. I wasn't expecting the chieftain to die that fast, though. I need to make a Derm Atrocity CounterTM.

Yeah, right now I would think Derm should have a skill that gives him a +1 whenever committing an atrocity...

But... honestly, the Random Number God seems to favor him anyway...and the last thing we need is Derm being capable of rolling 10s.
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We do not suffer from insanity. We enjoy every single bit of it.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 86: Psycho HENtis]
« Reply #1029 on: April 30, 2011, 06:18:15 pm »

Finals week, you understand.

i would like a charactor please.
Great! Post your character sheet and I'll add you to the waiting list.

**********~
Turn 87
**********~


META TURN:

Chapter 3: Meet The Family

Goals
Find the keycard stations.

Current Soundtrack
Valhalla

Actions
RW: UNWRAP MYSELF OH GOD MC HELP ME.
(...) IT JUST KEEPS WRAPPING TIGHTER OH GOD IT BURNS AND YOU CAN'T BREATHE (...) MC runs around the room and knocks a cabinet over! The cabinet lands on the pile of burning webbing, trapping you even more hopelessly than before!
RW: Create a psychic link between me and my fantasy character. Just because.
(...) Despite not having psychic powers of any kind, you manage to form a link with your alter ego. You're not sure what purpose this will serve.
Meta: Find  a bucket of water.
(...) You manage to find a bucket with a little water pooled at the bottom.
Meta: Use telekinetic powers to free Derek from the flaming webbing
(...) You manage to throw the cabinet off of Derm! You tear away some of the webbing, but it's still wrapped tightly.
Meta: Activate fire suppression system.
(...) You don't have anything to set the fire alarms off with, so you look for a switch. You can't find one, but you do find a fire extinguisher mounted on the wall!

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Currently: ON EVEN MORE FIRE
Inventory: Explosive Collar | Jumpsuit | Splint | Bottle of Painkillers | Metal Spear | Keen Helmet | Leather Gloves | Pencil x4 | Guitar | Coffee Mug | Marshall Coburn (commanding)
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Currently: Examining a fire extinguisher.
Inventory: Explosive Collar | Jumpsuit | Laser Dagger | Cheetah Arm
Wounds: Missing Arm
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Currently: Fixing MC's mistakes.
Inventory: Moist Top Hat | Explosive Collar | Jumpsuit | Plasma Rifle | Balloon Animal
Wounds: Broken Rib
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Currently: Carrying a bucket around.
Inventory: Explosive Collar | Jumpsuit | Mop | Rubber Gloves | Medkit | Power Cleaner | Wheelchair | Burlap Sack | Spray Can | Gas Mask | Bucket
Wounds: Missing Legs | Head Bump
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Currently: Thinking about !!kittens!! all of a sudden.
Inventory: Explosive Collar | 1/2 Jumpsuit | Turban | Unicorn Band-aids | Glass Shard | Fake Ammo Belts | Caruso Shades | Cheetah Arm | Spacesuit
Wounds: Missing Arm | Heavy Bleeding
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now

Name: Marshall Coburn MkII Combat Droid
Description: A giant mechanical spider made of smaller mechanical spider parts. It was fitted with an advanced AI routine and can now talk. It also has a self-powered eye-laser taken from the remains of Xenocalamus.
Inventory: None
Wounds: None
Abilities: Eye Laser | Web Shooter


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

Maintenance Deck 3, Living Quarters

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: May 07, 2011, 02:08:25 pm by Gatleos »
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 87: Derm Roast]
« Reply #1030 on: April 30, 2011, 06:33:43 pm »

RW: GET OUT OF WEBBING OH GOD

FW: Get up and start searching for a treasure room. Use small flame as torch.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 87: Derm Roast]
« Reply #1031 on: April 30, 2011, 06:44:37 pm »

Meta: Pour the little water on Dermester
Fantasy: Raise my musket up in a defensive stance.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 87: Derm Roast]
« Reply #1032 on: April 30, 2011, 07:12:00 pm »

Meta: Use fire extinguisher on dermonster

Fantasy: Haggle for my life, in exchange for that shiny pocket watch.


By the way, what happened to my sack 'o gold...
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Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 87: Derm Roast]
« Reply #1033 on: April 30, 2011, 07:13:51 pm »

By the way, what happened to my sack 'o gold...
It's a puddle of molten gold inside a volcano right now.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 87: Derm Roast]
« Reply #1034 on: April 30, 2011, 07:52:12 pm »

Meta: Explore

Fantasy: Hide someplace
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