Wow, thanks for the big reply, that's what I was hoping for. I'll point some aspects just
1) Worksops have some impassable tiles, and most of your worksops only have 1 access point, so some of them might be inaccessible. Consult the wiki, every workshop has dark green (impassable) and light green (passable) tiles.
Yeah, I figured that after building it first time, now it's okay no incacessible workshops anymore.
2) Too many workshops and WAAY too few stockpiles. If you dont want to rearrange this layout too much, at the very least build some stairs, and put stockpiles on other z-levels. By my experience even a 11x11 furniture stockpile fills quickly, when using manager. In general, all your stockpiles are too small (maybe except raw hides). I wouldn't use less than 24 tiles for any stockpile really.
I don't know, I was hoping for continous work, so product don't wait in the stockpile for too long. Also i was counting on the
Production Equilibrium of supply and demmand function. But yeah, 3x3 is too small, I'll try 5x5 next time.
4) If applicable, move butcher and tanner outside, close to refuse pile. That way you get no miasma, and any butcherable corpse creates a job at the butcher.
As my dwarfs are always working no meat will ever rot. I tried that for a while and I noticed that after butchering a bunch of dwarfs came to the slaughert house to fullfill my foodstockpile. And after that came the tanner to tan the hide.
5) By default loom will convert all your thread into cloth, and collect webs (in the caverns, where there are FB's, trolls, and other dangerous stuff). You might want to fiddle with orders to have some thread for hospital use and stop dwarves from collecting webs.
I'm not sure if "by default" you mean automatic work, whoever my loom is only for thread weaving, I guess a burrow + profile manager works fine in here.
6.1) Personally I wouldn't bother with "optimal" labor placement. That amount of micromanagment is too much of a headache. I generally allow my dwarves to go about their work as they please, while only enabling important jobs on those qualified. For close to optimal design keep worksops in any production chain close together, have some piles for half products between them, and bigger piles for raw materials, and finished productr nearby too. When I say that, I mean worksops and stockpiles in a big room, not a workshop in a 3x3 room, next to 3x3 room with stockpile next to another 3x3 room room with worksop. This makes stockpiles closer, so less overall walking, and more room for walking, so dwarves won't pause in door to let each other pass.
Yeah, I know what you mean by headache, I did this small industry room and I'm almost going nuts. I guess i'll make stockpile and workshop on the same room next time, I noticed that dwarfs keep bumping on each other on doorways. Not sure about bigger stockpiles thou.
6.2) The closest thing I'd bother to make to what you want is to build bedrooms close to workshops, assign them to dwarves who work there, and have more than one dining hall with finished food and alcohol stockpiles. That way your workers should mostly stay close to worksops. As for burrows, I wouldn't bother, but then if you follow this advice, you might want to create a few burrows with a few bedrooms, workshops, stockpiles, ad dining room each, and assigne dwarves to them.
That is still a problem, sleeping/on break dwarfs are making my this attempt way harder.
7) I'd move kitchen, still, loom, and clothier's worksops close to farmplots.
This kitchen is just to convert fat in tallow for soap maker. But it's bugged my cooker keep coming to take fat/tallow to cook meals.
It is probably better to skip a few industries, and specialise in others. It is hard to balance everything.
My purpose was to have all of them, I always dream of this hehe.
9) It's ok to move Animal Trainer (kennels) out of the way. You won't train war dogs often anyway.
Yeah, I don't even know why I put it there.
10) Manager seems to assign jobs to all worksops equally, if there is a way to limit his orders (say only smelt/craft metal at magma
worksops, even if I have standard ones for moods) I'd like to know too.
Yeah, that a shame.