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Author Topic: Firebreathing Adventurers?  (Read 2237 times)

Pathologik

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Firebreathing Adventurers?
« on: December 17, 2010, 09:17:05 pm »

For modded fire-breathing adventurers, is there a command or method to utilize this oh-so-tasty route to instant BBQ? I've had an urge to melt some faces as of late.
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Deviled

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Re: Firebreathing Adventurers?
« Reply #1 on: December 17, 2010, 09:44:13 pm »

unfortunate not yet.
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Javarock

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Re: Firebreathing Adventurers?
« Reply #2 on: December 17, 2010, 10:12:42 pm »

Hopefully they will add it soon, Oh the possibiltys D:
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UristMcDwarf

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Re: Firebreathing Adventurers?
« Reply #3 on: December 17, 2010, 10:24:52 pm »

Hopefully they will add it soon, Oh the possibiltys D:

I wanna be a dragon and ravage lotsa towns.
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Kobold Troubadour

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Re: Firebreathing Adventurers?
« Reply #4 on: December 17, 2010, 11:02:36 pm »

Sorry, firebreathing is for AI's only. Though you could do what some of us did and just add some custom reactions like magic missiles, fire & ice knives, etc.
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Javarock

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Re: Firebreathing Adventurers?
« Reply #5 on: December 17, 2010, 11:16:39 pm »

Sorry, firebreathing is for AI's only. Though you could do what some of us did and just add some custom reactions like magic missiles, fire & ice knives, etc.

Mmmm... I know how to add fire Knifes, But How would one go about adding ice knifes?, Care to share?
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Kobold Troubadour

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Re: Firebreathing Adventurers?
« Reply #6 on: December 17, 2010, 11:32:10 pm »

Mmm, my Freezing throwing knives are still far from perfect but what the heck...
[INORGANIC:FREEZE]
   [USE_MATERIAL_TEMPLATE:SUBSTANCE_TEMPLATE]
   [STATE_NAME:ALL:ice]
   [STATE_ADJ:ALL:ice]
   [SPEC_HEAT:7000]
   [MAT_FIXED_TEMP:1000]
   [IGNITE_POINT:16000]

that's one of the things I use (some of the other mods have cold templates that can be a better example)...but it's definitely just a "for fun" thing. It just takes a veeerrry loooong time to actually freeze someone completely because it's not continuous effect all the time probably because of the other temperature factors (you're freezing!you're freezing!you're freezing! ooops, it warmed up OH! you're freezing!you're freezing!, etc).

Freezing their lungs or brain is what usually kills them...crushing their skulls is faster but it's just satisfying to look at an Elf as his head slowly freezes from a enchanted knife stuck in his mouth (frostbite slowly spreads from the mouth, then the teeth, then the whole head, what FUN!).
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Javarock

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Re: Firebreathing Adventurers?
« Reply #7 on: December 17, 2010, 11:42:15 pm »

Mmm, my Freezing throwing knives are still far from perfect but what the heck...
[INORGANIC:FREEZE]
   [USE_MATERIAL_TEMPLATE:SUBSTANCE_TEMPLATE]
   [STATE_NAME:ALL:ice]
   [STATE_ADJ:ALL:ice]
   [SPEC_HEAT:7000]
   [MAT_FIXED_TEMP:1000]
   [IGNITE_POINT:16000]

that's one of the things I use (some of the other mods have cold templates that can be a better example)...but it's definitely just a "for fun" thing. It just takes a veeerrry loooong time to actually freeze someone completely because it's not continuous effect all the time probably because of the other temperature factors (you're freezing!you're freezing!you're freezing! ooops, it warmed up OH! you're freezing!you're freezing!, etc).

Freezing their lungs or brain is what usually kills them...crushing their skulls is faster but it's just satisfying to look at an Elf as his head slowly freezes from a enchanted knife stuck in his mouth (frostbite slowly spreads from the mouth, then the teeth, then the whole head, what FUN!).

Thanks for shareing, Should be fun :D
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“When you cut pieces out of the truth to avoid looking like a fool you end up looking like a moron instead.”
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Rumrusher

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Re: Firebreathing Adventurers?
« Reply #8 on: December 18, 2010, 12:57:21 am »

Sorry, firebreathing is for AI's only. Though you could do what some of us did and just add some custom reactions like magic missiles, fire & ice knives, etc.
or have a companion nearby(our best out of range of the attack) to swap to so you can watch your self pull off the attack if you really want to though be warn putting your self into autopilot may lead to a rare chance of not breathing fire and or dying from Ai pulling to many wrong moves.
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Pathologik

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Re: Firebreathing Adventurers?
« Reply #9 on: December 18, 2010, 01:21:29 am »

Now I rather want to raise an enemy's internal temperature (through stabbing, of course) and watch them go thermonuclear.
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Kobold Troubadour

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Re: Firebreathing Adventurers?
« Reply #10 on: December 18, 2010, 03:15:26 am »

Now I rather want to raise an enemy's internal temperature (through stabbing, of course) and watch them go thermonuclear.
Yeeaahh....I can do that too...

So it went: Got stuck> explodes> boiled all his blood >bled to death

But like a lot of my "spells", it's a "double edged sword"...I was too close so I'm on fire myself. Sometimes they last long enough to generate smoke too...fun times.
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Rumrusher

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Re: Firebreathing Adventurers?
« Reply #11 on: December 18, 2010, 07:33:59 am »

This is why you have your F-Spells with you while casting your C-spells
The F-spell Ghost self would remove any chance of horrible burning when you successfully thrown or keep The Polymorph and Raise dead, and UnZombify/Unghost spells in case said you catch death from casting a said flame arrow spell.
Though I sure need a Rot limbs C-spell which craft a arrow that when hit release a syndrome that necro's the limbs away leaving the victim immobilized.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Pathologik

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Re: Firebreathing Adventurers?
« Reply #12 on: December 18, 2010, 11:29:56 am »

Now I rather want to raise an enemy's internal temperature (through stabbing, of course) and watch them go thermonuclear.
Yeeaahh....I can do that too...
-snip for image-
So it went: Got stuck> explodes> boiled all his blood >bled to death

But like a lot of my "spells", it's a "double edged sword"...I was too close so I'm on fire myself. Sometimes they last long enough to generate smoke too...fun times.
You see, that? That is awesome. Care to post it? Your magic, show him to me.
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Kobold Troubadour

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Re: Firebreathing Adventurers?
« Reply #13 on: December 18, 2010, 08:18:15 pm »

^Pretty much the same as my Ice spell but obviously hotter...though I think I overdid mine cuz' I can melt Colossi with enough flamey projectiles. So I left it as is (well, the Acid breath of my Wyrms can also melt Colossi but that's another story).
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Pathologik

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Re: Firebreathing Adventurers?
« Reply #14 on: December 19, 2010, 02:36:15 am »

^Pretty much the same as my Ice spell but obviously hotter...though I think I overdid mine cuz' I can melt Colossi with enough flamey projectiles. So I left it as is (well, the Acid breath of my Wyrms can also melt Colossi but that's another story).
Ohwhoops, totally scanned over that, my bad. Much thanks, I will now proceed to test how goblins respond to internal conflagration, followed by a complete freezing of all major organs. And then vice-versa.
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