I just bought this on Steam and it seems pretty interesting. I especially like the futuristic setting.
Without knowing anything, I just made a esper apostle with 24 ego, 19 something strength, with light manipulation, force wall, force bubble, and the evil twin defect. Some questions:
1.I equiped a musket but when I tried to fire it the game tells me "you have no projectile weapon". Its in the main hand and loaded and all.
2. Where do you spend mutation ,skill, and attribute points?
3.How do I get good at melee?
4.How do I get food?
5.What exactly, like, am I suppoesed to do? I guess I can grind out a few levels in the nearby marshes, but then what?
6.Several of the key bindings have 0em(something). What exactly does this mean?
Hello Ion, I hope you enjoy the game. It's one I come back to every few months (like DF) and become obsessed with, learning new strategies or making new characters.
1. The musket must be equipped in your ranged weapon slot, typically key 'r' from the equip menu. Try to use the auto-equip feature on items as it will only place them in a working slot.
2. Press 'z' and it will take you to the char info screen, and I believe you are guided further from there.
3. Melee is dependent on a bunch of different factors, but often it comes down to weapon choice and character build. Weapons have separate penetration and damage. High damage is good, but if you have low STR your penetration is actually
capped and so the more armored enemies you see later on are tough or impossible to kill. AGI determines hit-chance, and STA is equally if not more important because HP is just that important in this game. One-shots are common, even against basic enemies who spawn w/ advanced artifacts
I have been killed many times by snapjaws w/ HE grenades
4. Food is kind of like, an optional skill tree, where if you ignore it there are no ill effects (for the most part), but if you pursue it, it opens up a bunch of interesting gameplay mechanics involving stat bonuses and acquiring secret recipes, and the rare materials to grant you those bonuses. The game will in fact auto-cook for you when you are traveling on the overland map (you have discovered this, right? press < like you are walking upstairs in other roguelikes). If you are not traveling, however, you first need to make a camp using the 'a'bilities screen. Then, walk up to the camp and press 'space' to use it, and you should have an option to whip up some ingredients. This will bring you to satiated, and sometimes even grant you free, useful bonuses like +hp. Water is the 'food' in this game, and you use it at a fast rate as you travel overland. Always carry 20+ and in the early game always have a plan on where and how to get more water. You can find sources of freshwater just exploring! It's also the currency, but I'm sure you have discovered that like many others after spending all your water to buy a musket and dying of thirst after only a few minutes.
5. Start in Joppa like the game recommends. Talk to everyone, and you should have three quests:
a. Go to Redrock and explore the depths, then talk to the Mayor
b. Explore the world and find a trinket for the Tinker
c. Visit the six-day-stilt in the far north after talking to the Mechanimist Pilgrim
Finish the Tinker questline, and you will be granted further instructions on how to proceed. The first two quests give good rewards.
As a beginning player, my advice is to make sure you have a decent weapon (steel melee or desert rifle) and at least 3 points of armor protection before doing redrock or visiting the rust wells for the Tinker. However, I won't say much more. A HUGE part of this game is just exploring and learning the world through the game's lore.
6. I am unsure what you mean by this question
Some advice, to save your hands: Learn to use the auto-explore function, default key is '0' on the numpad. You can adjust the speed of the A.I. in the options, but it will clear all the fog of war on the local map and open any containers, while avoiding dangerous terrain and stopping when an enemy is spotted. It can still get you killed, but you learn to never use it in certain situations against certain enemy types. Or better yet, only use it when you know the map is safe.
Ruins should be assumed to be HIGHLY DANGEROUS to new characters, but in that same vein, the treasure inside is totally worth it. If you aren't particularly invested in a char, always choose yes when you find a ruin on the overland map, and poke your head around and get your ass destroyed by a glowmoth or a chaingun turret or whatever. A few rounds of that, and you'll start to learn how distinctly unfair the ruins are to low-level characters, but also how to avoid blind corners and to never blindly run into a doorway. Maybe you'll find an electrobow or, like one of my first every characters, an
eigenrifle!