Begin Turn 6, Summer of Year 2
-- Tribal Updates --
The Wise One’s tribe has begun construction on a grand temple. Three seasons remain before construction is complete. A tribe of people has been sighted by the hunters and scouts of the village to the southwest. The people beseech the Wise One for advice.
Khorne sends his prophet into the wild to survive for a year and a day, with the promise of great power should he succeed. Khorne’s power begins to flow down into the world, surrounding the man. The people continue the Lifestyle construction, needing one more season to complete it.
In Noner’s Tribe, several visions are interpreted by the elders. The fledgling village moves southwest to a new territory and begins to establish itself there, protected by a new lion guardian. A shaman has brought forth golden seeds from a cave, and discovered the rudiments of agriculture. Wheat is planted in fields nearby, giving the tribe an alternative to hunting and gathering. While no true criminals are present in the tribe, the elders decide to increase the severity of the justice system to deter any future crimes. Anyone committing murder or rape will henceforth be devoured and torn apart by vicious lions. Food has been plentiful, and the people have prospered. Another fledgling village sets up nearby, and Noner gains a second white token.
A group of ten men has set out from the tribe on their own, chasing a rumor. They have heard that other men live across the great plains, and they are determined to trade with these strangers to increase the tribe’s wealth. They have set out towards the east, searching for these people.
Zeno Grath’s tribe moves northeast but stops when they sight the village of the Seekers. They set up camp and pray for guidance concerning these strangers. Several times over the season scouts and hunters from the villages meet in the field, for the most part giving each other a wide berth. This is the first time they have encountered people not of their own tribe, and their reactions are mixed.
The tribe of Zerg has split, with the new population moving north. The main village continues construction on the Temple, needing two more seasons to complete it. Word has reached the tribe that another village lies to the northwest, filled with heretical unbelievers who do not worship Zerg. The elders are considering this village a threat.
The cult is difficult to locate, and clearly has members among both sections of population but most of them are in the main village. You sense that the cult has grown, and probably comprises about 12 members now. As you watch for it, you do discern the identity of one of the cultists, a village hunter. Perhaps by watching him you could find more members over the next season. The cult meetings are infrequent and conform to no specific schedule, so it is difficult.
-- Other Events --
The Wise One continues his study of the Veil. It seems to be composed of energy drawn from the thoughts of Mankind. It is infinite in expanse, and surrounds the entire world. Divine power can flow through it, but doing so takes some force as the Veil resists intrusion from any source.
In his exploration of the Veil, the Wise One has come upon something unexpected. The power and worship flowing from the mortals to the gods takes the form of shining ribbons of energy which flow smoothly from the world and into the heavens. The Wise One has discovered another such ribbon of energy, flowing from a point in the world and to some unknown place in the infinite heavens. This ribbon is no shining beacon, but a dark thorny thing full of malice and spite. I have marked the origin point of the ribbon on the map, the destination in the heavens is unknown at this time, as the energy recedes into the distance.
The sorcerer within the Wise One's tribe has perfected the rudiments of his craft, and is now able to wield power on a small scale. He has brought another man into his confidence and is teaching him the ways of Magick as well.