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Author Topic: Mankind Play Thread - Turn 7  (Read 12632 times)

Fanofgaming

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Re: Mankind Play Thread - Turn 4
« Reply #105 on: December 08, 2010, 06:23:17 pm »

"Relax, I'm not going to attack anyone."
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KaguroDraven

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Re: Mankind Play Thread - Turn 4
« Reply #106 on: December 08, 2010, 06:25:50 pm »

Wise one frowned but nodded. "I understand that fear, and was thinking of correcting said problems shortly, but my people are very spiritual and I myself loath violance, as such it might be a difficult concept to introduce."
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

BlastoiseWarlorf

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Re: Mankind Play Thread - Turn 4
« Reply #107 on: December 08, 2010, 06:38:28 pm »

"Ah. I am sorry If I upset you, but, It had to be asked", He said to The Wise One. He then shifts his glance to Khorne. "Yet" he said. With that he looked back to his people, as they marched through the cold. (The marching is my turn BTW)
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forsaken1111

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Mankind Play Thread - Turn 5
« Reply #108 on: December 15, 2010, 03:22:21 am »

Begin Turn 5, Spring of Year 2

-- Tribal Updates --

The Wise One's tribe has gained knowledge of Hammers. Wise One gains a new title, 'The Storyteller'. The tribe gains a new ritual, meeting each season around a fire to tell tales and parables. The most popular are those told by the Wise One himself, repeated in exacting detail to later generations. The Wise One's tribe has gained an edge in spiritual conflicts due to increased wisdom and awareness.

The Minions of Chaos have learned to make Wooden Armor, and now use hammers and shields in battle. Their interpretation of Khorne's vision leads to a ritualistic bear hunt as a rite of passage for all young men. Bear pelts become the most common material used for clothing. They begin constructing various lifestyle improvements, which will take two more seasons of construction to complete. Daggers are used as common tools, mostly for ritualistic purposes. The people have given Khorne a new symbol, a crossed hammer and dagger over a blood-spattered shield. Due to the Khorne's interaction with the tribe, it has become more warlike and combative.

The tribe of Zerg rejoices in their god’s appearance in the flames. The fire pit has become a communal center for them, and they make ritualistic offerings of herbs and incense into it each season. They immediately begin laying plans for a grand temple. They decide to incorporate the Fire Pit and shrine into the temple’s design. The temple will take an entire year to construct, and will be finished at the end of next winter unless more men are drawn in to help. Zerg’s followers have now associated him with the element of fire, and he gains a small discount when dealing with fire. (Zerg gained secondary domain: Fire) The second village is still having trouble finding food and material for shelter; they spend the winter cold and miserable and remain a white token.

Noner’s tribe is astounded as the lion speaks, but rejoices at the message. They spend the winter celebrating their arrival and settling in. By the end of winter, a nice village has been built and food is plentiful. The likeness of the lion is now used often in tribal art and décor. The area they have settled in experiences a very mild winter, and the tribe is able to expand to a second small village. Noner gains a white token, as this new village is still being built and the people settling.

The tribe of Zeno Grath is weary from the long pilgrimage, but excited as they pass the halfway point and grew nearer to their destination. As they march, some of the men have decided to make more of the hammers during their rest breaks. The new hammers are smaller, with a better balance and grip, and are very useful as tools.

-- Events --

A follower of Khorne has taken to regular preaching in the village square, above and beyond the ordinary religious services. He has dedicated his life to worship of Khorne, and some of the villagers are annoyed by this as the man no longer contributes to the tribe’s survival or wellbeing. Nevertheless, his efforts have brought extra belief to Khorne.

Several villages in the Tribe of Zerg have taken to worshipping a false idol, and some belief has been diverted away from Zerg as a result. The villagers are unaware of this small cult, which meets in secret and worships an entity of the villager’s imagination which embodies secrecy. This worship, though directed at an imaginary entity, has cloaked the identities of the cultists from the senses of the gods. While you are aware of the cult due to the loss of belief, you will not know who exactly is a member, or where they meet, without further investigation.

A priest of Noner’s tribe has lain down a prophecy that the tribe will be successful in battle in the future. The prophecy is unclear on when this event will happen, but clearly relates a victory in Noner’s name by the tribe. Whether this is a true prophecy or not is uncertain but the people have embraced it and fully expect to win should they be tested in combat.

A mortal among the Wise One's tribe has learned to draw upon the Divine Essence which makes up the gods. Inspired by a dream within the Veil, he has learned the first sorcery among Mankind. This man, Davion Wolfe, has hidden his talent from the others in the tribe but his efforts are obvious to the gods and his mastery is growing. His efforts are feeble compared to the power of the gods, and pose no direct threat.

A man in the tribe of Zeno Grath has discovered a curious artifact. A twisted metal fragment was found somewhere and brought into the tribe. Unsure of what to do with it, the elders have stored it in one of the tents and are bringing it along. The metal fragment shines with power to the senses of the gods, though looks ordinary to mortals. It is very hard and its edge is sharp, as though it were torn loose from a larger piece of metal.

« Last Edit: December 15, 2010, 03:29:09 am by forsaken1111 »
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KaguroDraven

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Re: Mankind Play Thread - Turn 5
« Reply #109 on: December 15, 2010, 03:30:16 am »

Wise one looked upon his tribe and sent forth a vision to make a temple to him to his prophet. He also lookd upon the Sorcery useing mortal and chose to keep an eye on him for now, and used the man as a reminder to continue his studies of the Veil. He would spend much of the season attempting to figure out anything he could about the veil.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

Fanofgaming

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Re: Mankind Play Thread - Turn 5
« Reply #110 on: December 15, 2010, 03:36:18 am »

Khorne slowly shook his incorporeal head. "Humans, controlling the power of gods? This is nonsense. This must not be allowed to continue, lest we may find that we won't be alone here."
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KaguroDraven

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Re: Mankind Play Thread - Turn 5
« Reply #111 on: December 15, 2010, 03:38:31 am »

Wise one frowned but nodded a little. "A small taste of our power isn't much to fear, but we should find ways to limit how much they can get. As a just incase precaution. I fear how these Humans would react if they gained too much power."
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

Fanofgaming

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Re: Mankind Play Thread - Turn 5
« Reply #112 on: December 15, 2010, 03:48:51 am »

Looking around, Khorne directed his attention towards the man in the center of his village. This amused him. Khorne decides that this man should be rewarded, so he takes control of the man. He has the man grab a dagger and go deep into the northern forest. Khorne releases control once the man is sufficiently far away, but not before manifesting his voice, saying "You have earned my favor. Survive for a year and I shall do great things with you." With that, Khorne slowly began to focus his power on the man over the next year. (EDIT: I have decided to invest 75% of my power each season into this. The mutations I plan to bestow are rather extensive.) Khorne would allow this power to build in order to cause a rather drastic transformation in the coming spring.
« Last Edit: December 15, 2010, 03:52:43 am by Fanofgaming »
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forsaken1111

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Re: Mankind Play Thread - Turn 5
« Reply #113 on: December 15, 2010, 03:54:26 am »

Looking around, Khorne directed his attention towards the man in the center of his village. This amused him. Khorne decides that this man should be rewarded, so he takes control of the man. He has the man grab a dagger and go deep into the northern forest. Khorne releases control once the man is sufficiently far away, but not before manifesting his voice, saying "You have earned my favor. Survive for a year and I shall do great things with you." With that, Khorne slowly began to focus his power on the man over the next year. (About 25% of my total power intake, I guess.) Khorne would allow this power to build in order to cause a rather drastic transformation in the coming spring.

Such an act is quite obvious to the other gods as a bright tendril of energy connects you to the man, flowing down through the veil and to the world.
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lemon10

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Re: Mankind Play Thread - Turn 5
« Reply #114 on: December 15, 2010, 04:01:42 am »

Noner gives a vision to the new village chieftain (white token), that they must move into the forest (south-west 1 hex), for the time of expansion is at hand.

Noner has the lion viciously maul the worst known criminal in the tribe (if no bad known criminals in the tribe, then noner doesn't do it)

Noner creates a hundred tiny wheat seeds on top of a rock inside a dark cave. He gives them a golden shining aura that is easily visible to the naked eye and lights up the cave

Noner speaks to the shaman of his tribe thusly "inside a cave your bounty lies, golden and shining to your eyes. When you have it safe and dry, underneath the ground it must lie. Water it needs each day  to live, and soon it shall become alive.


"Pah, your worries are unfounded, we all know that they are unable to cross the veil of dreams, however, it is still blasphemy, we should kill him on the spot for his insolence." Noner rants.
As long as wise one controls the magic human, then I am at a disadvantage, I must convince the other gods that he should be killed for our own good.

"What are you doing Khorne, you dislike giving humans magic, but the amount that you are giving your human means he is nearly as strong as a god, this is madness"
« Last Edit: December 16, 2010, 06:11:17 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

FuzzyZergling

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Re: Mankind Play Thread - Turn 5
« Reply #115 on: December 15, 2010, 01:11:14 pm »

Displeased by this slight loss of worship, Zerg decides that the fledgling village should move away, to less occupied land.
Again appearing in the Eternal Flame, He directs them to move north, along the coast.
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Fanofgaming

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Re: Mankind Play Thread - Turn 5
« Reply #116 on: December 15, 2010, 04:26:28 pm »

Khorne looked to Noner. "I am not -giving- him my power. I am using my power to create something new. It is no different than Zero's spear, and it is no different than what Wise One did to the Fexin. A human actively trying to wield our power, though, is something than simply cannot continue. I say we kill him now."
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BlastoiseWarlorf

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Re: Mankind Play Thread - Turn 5
« Reply #117 on: December 15, 2010, 06:26:25 pm »

"I won't stand for it. Trust in these creatures, as although they are young, they are willing to learn. Basicly, You harm him, I harm someone in your village. Perhaps that poor boy you had slaughter the bear?" Zeno says, a threating tone in his voice. "And I pledge, should he misuse the power bestowed upon him, I shall smite him with my own hammer."
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Fanofgaming

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Re: Mankind Play Thread - Turn 5
« Reply #118 on: December 15, 2010, 06:32:12 pm »

How cute. You're becoming angry. You do what you will to your villagers, and I will do what I will to mine. If this man becomes a monster who can think only of slaughtering all around him, then fear not; I will take care of him myself. However, my intention is only to reward him for faithfully serving me.
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BlastoiseWarlorf

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Re: Mankind Play Thread - Turn 5
« Reply #119 on: December 15, 2010, 06:36:41 pm »

"Excellent." Zeno says, a small trace of annoyance in his voice. He the  looked back down to his followers, as they begin to get to the end of their journey.
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