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Author Topic: Undead creatures "vanishes", also goblin ambush infighting  (Read 1527 times)

snelg

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Undead creatures "vanishes", also goblin ambush infighting
« on: November 30, 2010, 09:22:26 am »

Looked around a little and didn't find anything so here goes.

I was running a new fort using .18 when a zombie giantess appeared, walked into a stone fall trap and then just disappeared, leaving no trace but showing up as deceased on the units screen.
Later I noticed a goblin archer ambush attacking a group of undead warthogs which seemed to disappear too as soon as they were hit.
Some goblin ambushes apparently spotted themselves and started to attack each other, so I'm kind of worried about that as well although it seems like it's another problem.

Anyway so I started up the arena and spawned me some zombie and skeleton alligators and watching them fight, and it went something like this.
Quote from: arena combat logs
Skeletal alligator 1 pushes zombie alligator 3 in the right front leg bruising the scale!
Zombie alligator 3 vanished.

Now what I wonder is if this is supposed to happen, the undead (and the goblins due to infighting) seems like a pushover. . . I am running phoebus' graphics pack, but I don't think that has much to do with it.

I re-downloaded it and tried again with the arena and it seems they're still vanishing after being hit.
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HungryHobo

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Re: Undead creatures "vanishes", also goblin ambush infighting
« Reply #1 on: November 30, 2010, 09:31:50 am »

No idea about the vanishing but the goblin thing makes sense.
I'd bet those are goblins from 2 different civs which are a war.

Right now in my fort kobolds and goblins are locked in an eternal struggle for control of the patch of wasteland directly above my fort, I'm tempted to just set up a magma flood machine to remove as much of the uselsss non-iron crap they drop.
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pixl97

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Re: Undead creatures "vanishes", also goblin ambush infighting
« Reply #2 on: November 30, 2010, 09:39:42 am »

Some goblin ambushes apparently spotted themselves and started to attack each other, so I'm kind of worried about that as well although it seems like it's another problem.


I've had a number of issues in .18 with goblins bringing along humans and dwarves with ambushes and then killing them once they appear on the screen. Not exactly sure if it's a raw problem, or something bugged. They also killed their war leaders too :crazy:
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snelg

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Re: Undead creatures "vanishes", also goblin ambush infighting
« Reply #3 on: November 30, 2010, 09:43:14 am »

Only one goblin civ appeared on the civilization screen as far as I can remember, I looked for this though I'm fairly certain you can only have one of each race there. Also, I'm pretty sure they were in the same squad as well. I remember a group of axe goblins hacked down a pike goblin and then ran away. And other similar strangeness.

Goblins have been bringing humans, dwarves etc for a long time, often as leaders for the squads I think. Perhaps they are attacking the leaders for some strange reason?
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DiscoPony

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Re: Undead creatures "vanishes", also goblin ambush infighting
« Reply #4 on: November 30, 2010, 09:52:29 am »

I've also experienced an undead creature vanishing after being attacked.

In a succession fort, I decided to recruit a few dwarfs from an immigrant wave and send them after skeletal muskoxen that were roaming the tundra.  One of them happened to be hunter with a crossbow and a stack of arrows.  He started firing at the nearest muskox and when he finally connected the muskox just disappeared.  No body, nothing.
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LealNightrunner

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Re: Undead creatures "vanishes", also goblin ambush infighting
« Reply #5 on: November 30, 2010, 10:05:06 am »

I think the goblin infighting is caused by loyalty issues from other kidnapped races.  They see them as an enemy when they spawn, smack 'em about, and that causes a loyalty cascade where everyone is an enemy to everyone.
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Wiro

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Re: Undead creatures "vanishes", also goblin ambush infighting
« Reply #6 on: November 30, 2010, 10:24:20 am »

The leader of my current world's goblin civilization is a human, he came along to fight and they (the goblins) didn't attempt to hurt him whatsoever.
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Ten_Tacles

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Re: Undead creatures "vanishes", also goblin ambush infighting
« Reply #7 on: November 30, 2010, 11:45:10 am »

GOblin infighting?
Sounds good, its like, an automated goblin grinder for goblins from goblins.
I wish I had such a thing.
Would be awesome.
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nordak

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Re: Undead creatures "vanishes", also goblin ambush infighting
« Reply #8 on: November 30, 2010, 11:48:04 am »

Seems to be a easily recreated bug.  It makes vanilla non-haunted/sinister too easy.
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Skid

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Re: Undead creatures "vanishes", also goblin ambush infighting
« Reply #9 on: November 30, 2010, 01:08:36 pm »

That's the placeholder hitpoint system that's in for undead creatures until Toady works out the magic mechanics for how they should actually "die".
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snelg

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Re: Undead creatures "vanishes", also goblin ambush infighting
« Reply #10 on: December 01, 2010, 09:26:17 am »

That's the placeholder hitpoint system that's in for undead creatures until Toady works out the magic mechanics for how they should actually "die".
I do know there IS a hitpoint system for the undead, since version .03 if I recall correctly. But I haven't had this happen until .18, it's very different in .16. So I don't think the hitpoint system is the problem.

If you've got them both (I guess any version .03-.16 probably works as well) you can try pitting two undead (i tried it with alligators) in the arena and have them fight it out. The ones in .16 kept fighting for a while until one of them "collapsed" while the ones in .18 got pushed in the right front leg and "vanished".

I wonder if it's got anything to do with the new things for fortress mode in .18? "Vanishes" seems appropriate for the new
Spoiler (click to show/hide)
Perhaps something from there are messing with the undead?

edit: Also, if it actually is the hitpoint system that's causing zombie alligators to vanish on being pushed, zombie giants to vanish upon snubbing a toe on a stone fall trap or a goblin bowman to mow down two groups (I guesstimate there were 10-15 of them in total) of random assorted undeads without wasting their whole quiver on one that is wounded and lying on the ground. Then there's something wrong with this system.  ;D
« Last Edit: December 01, 2010, 09:35:43 am by snelg »
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Internet Kraken

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Re: Undead creatures "vanishes", also goblin ambush infighting
« Reply #11 on: December 01, 2010, 09:34:40 am »

Toady made a number of changes to how undead worked. Now, rather than leaving behind corpses they instead vanish. This is probably intentional, as they are supernatural beings.

However, there appear to be bugs involved with this. One, in my experience the undead have become substantially weaker because of this. They vanish to quickly, often being taken down by a few punches. Some undead are still capable of causing serious damage (skeletal muskox wrecked one of my embarks). However, overall they seem much less threatning now.

Second, the game does not properly explain the undead vanishing. In fortress mode, you will never get a message telling you that an undead has vanished. Nobody will be credited with killing them either. This makes it seem like undead vanishing is a bug rather than an intended feature.

Third, sometimes undead don't vanish. My commander killed some zombie mole dogs, and some of them left behin corpses and he got credited for killing them. Why they didn't dissapear is beyond me. The inconsistency of the new undead mechanics makes it seem like they are bugged at the moment.
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snelg

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Re: Undead creatures "vanishes", also goblin ambush infighting
« Reply #12 on: December 01, 2010, 09:50:00 am »

I tried pitting a bunch of those alligators (around 50 skeletal and zombie ones) in the arena. Only one of the zombie ones left and no corpses (except fro three toes). All of them vanishing. I couldn't see any injuries on the surviving one (everything's yellow and cyan as usual with zombies) but it did survive being pushed a couple of times it seems.
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When there's no more room in the fortress, the cats will walk the earth.
Cancels writing: Interrupted by Hoary Marmot.