So I spent a long time adventuring and areana-ing and decided to give feedback.. I appreciate this might have been given elsewhere but just incase. there is so much I like that its way too long to list, so I'll just list what I didnt like on the off chance that it is helpful to development
31.18 feedback:
pommels bashing is overpowered, esp with dagger pommel (insta kill if on head)
striking with staff of spears/pikes is useless, and seemingly no chance of knocking people back or over
spears/pikes need to stick in more and for much longer than one round.. these weapons lack the fearsome organ penetrating power they used to have, which is saddening- I liked how the pike would punch straight through people and get jammed in there more or less permamently in 40d
blunt weapons are very hard to kill with if they lack instakill power since breaking bones dosnt seem to kill people even when they are thoughroughly mangled.. it would be nice if hits caused more falling over, unconciousness, stunned, and if broken bones had a more meaningful effect (more pain)
bows still function perfectly with 80 maxvelocity instead of 1000, and if you make their head 25 size instead of 2 they can be deflected by breastplates (sometimes)
stranging causes insta-unconcious
bashing people on the head dosnt seem to knock them out, it either kills them or does little
if a solider wearing a bronze helmet passes out and an enemy has a crappy weapon, will attempt to deliver a coup de grace to his head every found and be deflected by the helmet, even if the rest of the body is unarmoured.
people die much much slower than in 40d.. broken bones dont seem to slow them down much and in general injuries dont seem to debilitate people like they used to... broken bones dont seem to cause pain sometimes and puncturing the lung dosnt seem to do a great deal
puncturing lung causes MORTAL WOUND! to flash even though it isnt remotely dangerous
at higher skill levels of dodge and block combat lasts FOREVER and aimed attacks become tedious and pointless
why do all the armours have 100% coverage? if they have eg 75% coverage there is always a chance of a crap weapon 'finding the joints' , is that undesirable?
enemies dont seem to blow apart, fall over or get knocked away by powerful blunt hits anymore... getting hit by an 85000 tall orcs huge mace should send smaller creatures flying
bows seem useless against enemies with decent dodge/block now, esp with the long reload times
killing little creatures, like vultures, takes a suprisingly long time... one swing from a battleaxe, instead of cleaving the little bird through, just fractures or broke bone & opened arteries.. in rl the bird would've gibbed
vultures attack living creatures en masse for silliness
creatures starting with dagger skill in adventurer mode spawn with a spear instead of a daggery loadout