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Author Topic: World of Tanks: F2P MMOFPS with tanks - Join in-game "Bay 12 Games" channel!  (Read 213976 times)

WealthyRadish

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Oh man, 1.5x credits on the KV-1... as though it weren't enough of a moneymaker.

Spoiler: Balanced (click to show/hide)

...actually not that many credits, come to think of it.
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Erkki

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The problem with mobility over firepower and armor still remains: most of the maps are made such that its just impossible to flank early or abuse view range advantage. Damage and especially kills mean easily the most early in the battle, and if you cannot be active you cannot contribute. Outside of certain few maps the strengths of many mediums only start working when the battle is already developed, enemy has lost some tanks and at its worst one side has already gained the upper hand and will probably be just mopping up the other team. Just look at the WN8 expected values for Leopard I, and that one is a tank few newbies will grind(T10 after a very unforgiving medium tank grind) so it supposedly is played by a bit better players or in CWs.

It doesnt help that for mediums most maps only have 1 or 2 best spots and usually more than 1 tank in those spots doesnt help. Like the center ridge in Fisherman's Bay: if the tanks there can stay alive and not die to arty its hardly worth it to have more than 2 or 3 mediums there(1 overviewing the Eastern map and 2 others the city side). To not be useless until the battle is won or lost already the others would need to go to places where mobility is hardly vital.

That said, I still very much prefer mediums because they're not only fun, but can be actively of use through the battle in different ways. The current metagame and the playerbase favor big guns and camping, so having one brave man attempting to grab the initiative from the enemy can help the team a lot. I can solo 61-65% WR at tier 6 and 7(less at tier 8, (my) T8 meds arent very good  :-[) and have great time doing that.
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Xardalas

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Just had a good game. First match after I popped back on after a few month break. Talk about feeling good right now. Although I did have a sudden crash about half way through the game, I still managed to come out okayish.


https://www.dropbox.com/s/c59srsawtsk22mk/shot_001.jpg
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Sonlirain

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I just got my Ferdinand today... quite honestly i have no clue what to do with it.

It has no problems with tier 7 tanks from the front and poses a problem for tier 8 tanks but for the life of me i can't find a good spot to snipe from in this thing.
Either my team fails and get overran by enemy tanks or rolled over them leaving me with scraps... if even that.

So far i had only 1 good game where i just parked in the middle of the main street in ruinburg and rained down shels on the tier 7 tanks buzzing around there racking up 2000 dmg before a tiger 2 decided to show up and end my fun (but not before i got soem hits on him as well).
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"If you make something idiot proof, someone will just make a better idiot."
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Rilder

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The current metagame and the playerbase favor big guns and camping,

Which I really don't understand why it is, considering the amount of absolute steam rolls I've seen from teams that gain the initiative and just blitz through the enemies lines taking no prisoners.
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It felt a bit like a movie in which two stoners try to steal a military helicopter

Erkki

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The current metagame and the playerbase favor big guns and camping,

Which I really don't understand why it is, considering the amount of absolute steam rolls I've seen from teams that gain the initiative and just blitz through the enemies lines taking no prisoners.

I guess few people want to be the first in the attack. Sometimes you see lemmingtrain all-out assaults form and win battles just because one idiot(from the winning team) was stupid enough to attack around that one corner for the typical "one more shot"  :D
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Jopax

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I'd say it has more to do with the better players usually being more agressive and if playing in a platoon much better organised than the idiots who camp all day. So it stands to reason that if the better players decide steamroll, they most probably will.

Also had a truly awful game today with the IS-2. Basically, I killed 7 tanks, mostly on my own, doing some 2.9k damage in the process and my team still managed to lose :I
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Erkki

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I didnt disagree with you - just stated that thats how the game is for poor and mediocre players. Most people are afraid to advance even if only fear of not getting supported. Everyone camps, usually with a huge gun.

How about this one for a loss... I just wasnt quick enough to kill the enemy from first my flank and then the middle until I was alone against 5 full-hp camping tomato players. Even told the last 2 "teammates" to stay hidden and not die but they attacked any way.  ::)

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Ant

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Arty nerfing really made games more static imo. The new Ger TDs in particular are kings in many a battlefield and promote camping, as even heavies get their asses handed to them with WG guns. And, as you said Erkki, fear of no support; I managed to breach left flank and lighted all TWO defenders, a cromie and a jagdpanther... Versus at least 4 other heavies + 3 tds. Cromie gets to my rear as their arty blows my tracks, to where at least 3 "covering" tanks had sight and range, and I reduce the derp-toting cromwell to under 50hp. Guess what? "Team" allows cromwell to frag me. Asses. Didn't feel bad at all about that loss.
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TheDarkStar

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I just got my Ferdinand today... quite honestly i have no clue what to do with it.

It has no problems with tier 7 tanks from the front and poses a problem for tier 8 tanks but for the life of me i can't find a good spot to snipe from in this thing.
Either my team fails and get overran by enemy tanks or rolled over them leaving me with scraps... if even that.

So far i had only 1 good game where i just parked in the middle of the main street in ruinburg and rained down shels on the tier 7 tanks buzzing around there racking up 2000 dmg before a tiger 2 decided to show up and end my fun (but not before i got soem hits on him as well).

First, it gets good with the tier X gun.

To do well with the stock gun, you need to try to hit tanks from the sides or weakspots. The Ferdinand has armor, but it doesn't have as much as heavies. Play it either as a sniper or as a support tank for a flank. Try to kill whatever your allies are.
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

Rex_Nex

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The important thing to remember with the Ferdinand is that if someone wants to penetrate you, they will. The armor is riddled with holes and the thickest armor on the thing isn't going to reliably stop T8 heavies or any T9 from penetrating right through it. The armor on it should be an afterthought - otherwise run second line and try to beat up things when the heavies engage them.

Also, it may be worth noting that the Ferdi isn't the best "sniper", its more of an assault TD.
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TheDarkStar

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The important thing to remember with the Ferdinand is that if someone wants to penetrate you, they will. The armor is riddled with holes and the thickest armor on the thing isn't going to reliably stop T8 heavies or any T9 from penetrating right through it. The armor on it should be an afterthought - otherwise run second line and try to beat up things when the heavies engage them.

Also, it may be worth noting that the Ferdi isn't the best "sniper", its more of an assault TD.

I definitely agree with this. The Ferdi is especially good when it has a chance to fire without much return fire - when people are distracted with heavies or when it's from a long ways away.
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

Rez

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I'd say it has more to do with the better players usually being more agressive and if playing in a platoon much better organised...

One thing I learned in my time playing MW:O is that a crapball of decent players in decent equipment destroys any opposition by an unorganized enemy.  You just point your mass of mechs in a direction and annihilate anyone who moves out of cover.

I've lost a few times to crapballs that blow through a flank and cap before anyone can get back to defend.  It's probably not as common, because it'd be very hard to do with 3 people.  You'd have to rally all your teams tanks and SPG to the idea in 30 seconds.

Edit:

Did they change tank proportions in the last couple days?  It looks like all of my vehicles are significantly taller than they were a few days ago.
« Last Edit: May 04, 2014, 04:41:50 pm by Rez »
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Sonlirain

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WoT decided to screw me over lately game wise.

1 -  learned that the top armor of Tigers 2's second turret is 40 mm thick. It does stop almost every Heavy and Medium tier 8 (and maybe 9) tank shell in the game with the exeption of soviets that get overmatch and can blow your hat waway at will.

2 - Sidescraping in a Tiger 2 against a IS-3. I was almost completely sure the angle i presented by turret cheek was an autobounce... guess what? He penetrated it so i knowing its only 80 mm thick i made it even steeper but he pennd that as well so i resorted to baiting his shells by showing my lower glacis (100 mm) at unreasonable angles to bait his shots before poping out and poping a return shot.

3 - A unicum medium tank asshole platoon kept me from doing anything in a match. How? One of them constantly stood in front of my barrel while his friends took potshots at distant targets. I finally managed to get some damage done by tracking the blocking Leo 1 and driving up a hill where he couldn't disrupt me as easely. Still managed to get around 1200 damage in but his 2 friends racked up almost 4k each. and i could easely do 3k if i could shoot most of the time.
« Last Edit: May 06, 2014, 10:44:44 am by Sonlirain »
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"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

Nelia Hawk

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i still want some sort of shot penetration display as new tab in the end result screen...

basically it shows your tank in the middle of the screen( i.e. like the garage).
and on the left you have a list of all shots that hit your tank and if you click on one it shows the path it took and where it hit you and the penetration/armor/angle/hplost values ala all that...
as once your tank is destroyed in normal gameplay the penetration holes dont show anymore.

and on the right could be a list that lists all shots you made that hit other tanks. (maybe grouped first by tanks you shot at and then it shows the shots against that tank.)
if you click one of the entries in that list it instead shows the enemy tank in the middle and a line where your shot flew and hit it or bounced and all the armor/penetration values etc.

stuff like "autocannons" that shoot 5 shots in one burst could be grouped up then showing 5 shots at once...

but i am not active in their forum to suggest that... oh well.
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