So I'm trying to add Creepers (from Minecraft) to my mod, and I can get them to explode the way I want, but they are still alive after the explosion, so they can keep on exploding, barely taking any damage from it. I've tried making them out of weak materials, increasing the temperature of the dust cloud (to incinerate them), and even removing just about every part from them so that there's just one part to damage, but it's almost as if they aren't taking any damage from the blast at all, which is silly since they're in the middle of it. Anyone got any advice on how to make them a bit more suicidal?
Here's what I've got so far, though I wonder how much of what I've written so far is unnecessary. It seems like I was tweaking everything I could think of to no effect, so I'm sure half of this (or more) is completely unnecessary. This is after I started over about 3 times with these guys. I could start over again, but I wouldn't know where to go that I haven't already.
[CREATURE:CREEPER]
[DESCRIPTION:A freakish green rectangular creature, vaguely humanoid, but without arms and four short, tentacle-like projections for legs. Its vaguely-human face is fixed in a permanent expression of horror.]
[NAME:creeper:creepers:creeper]
[CASTE_NAME:creeper:creepers:creeper]
[CHILD:2][BABY:1][MULTIPLE_LITTER_RARE]
[CREATURE_TILE:'c'][COLOR:2:0:0]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[LARGE_ROAMING][FREQUENCY:100]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:5:10]
[LARGE_PREDATOR][EVIL]
[LIKES_FIGHTING]
[PREFSTRING:frightening reputation]
[PREFSTRING:explosive tendencies]
[USE_MATERIAL_TEMPLATE:SINEW:CREEPER_SINEW]
[BODY:BODY_WITH_HEAD_FLAG:2EYES:MOUTH:FACIAL_FEATURES]
[BODY_DETAIL_PLAN:CREEPER_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[REMOVE_MATERIAL:FAT]
[REMOVE_MATERIAL:MUSCLE]
[REMOVE_MATERIAL:CARTILAGE]
[REMOVE_MATERIAL:TOOTH]
[REMOVE_MATERIAL:NERVE]
[REMOVE_MATERIAL:BRAIN]
[REMOVE_MATERIAL:LUNG]
[REMOVE_MATERIAL:HEART]
[REMOVE_MATERIAL:LIVER]
[REMOVE_MATERIAL:GUT]
[REMOVE_MATERIAL:STOMACH]
[REMOVE_MATERIAL:PANCREAS]
[REMOVE_MATERIAL:SPLEEN]
[REMOVE_MATERIAL:KIDNEY]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:TALLOW]
[REMOVE_MATERIAL:SOAP]
[BODY_DETAIL_PLAN:CREEPER_TISSUES]
[REMOVE_TISSUE:HAIR]
[REMOVE_TISSUE:FAT]
[REMOVE_TISSUE:MUSCLE]
[REMOVE_TISSUE:CARTILAGE]
[REMOVE_TISSUE:TOOTH]
[REMOVE_TISSUE:NERVE]
[REMOVE_TISSUE:BRAIN]
[REMOVE_TISSUE:LUNG]
[REMOVE_TISSUE:LIVER]
[REMOVE_TISSUE:HEART]
[REMOVE_TISSUE:GUT]
[REMOVE_TISSUE:STOMACH]
[REMOVE_TISSUE:PANCREAS]
[REMOVE_TISSUE:KIDNEY]
[REMOVE_TISSUE:SPLEEN]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:0]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:0]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:CREEPER_GOO]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[MAXAGE:3:4]
[USE_MATERIAL_TEMPLATE:BLAST:CREEPER_GAS]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:BLAST:UNDIRECTED_DUST]
[NOFEAR][NOEXERT][NOEMOTION][NONAUSEA][NOSTUN][NO_DRINK][NO_DIZZINESS][NO_FEVERS]
[NO_GENDER][IMMOLATE][PARALYZEIMMUNE]
[HOMEOTHERM:10021][SPEED:500]
[ALL_ACTIVE]
b_detail_plan_robsmod
[OBJECT:BODY_DETAIL_PLAN]
[BODY_DETAIL_PLAN:CREEPER_MATERIALS]
Creepers are designed to blow apart when they explode, so their skin has to be easily breakable.
[ADD_MATERIAL:SKIN:CREEPER_SKIN]
[ADD_MATERIAL:FAT:FAT_TEMPLATE]
[ADD_MATERIAL:MUSCLE:MUSCLE_TEMPLATE]
[ADD_MATERIAL:BONE:CREEPER_BONE]
[ADD_MATERIAL:CARTILAGE:CARTILAGE_TEMPLATE]
[ADD_MATERIAL:HAIR:HAIR_TEMPLATE]
[ADD_MATERIAL:TOOTH:TOOTH_TEMPLATE]
[ADD_MATERIAL:EYE:EYE_TEMPLATE]
[ADD_MATERIAL:NERVE:NERVE_TEMPLATE]
[ADD_MATERIAL:BRAIN:BRAIN_TEMPLATE]
[ADD_MATERIAL:LUNG:LUNG_TEMPLATE]
[ADD_MATERIAL:HEART:HEART_TEMPLATE]
[ADD_MATERIAL:LIVER:LIVER_TEMPLATE]
[ADD_MATERIAL:GUT:GUT_TEMPLATE]
[ADD_MATERIAL:STOMACH:STOMACH_TEMPLATE]
[ADD_MATERIAL:PANCREAS:PANCREAS_TEMPLATE]
[ADD_MATERIAL:SPLEEN:SPLEEN_TEMPLATE]
[ADD_MATERIAL:KIDNEY:KIDNEY_TEMPLATE]
[ADD_MATERIAL:LEATHER:LEATHER_TEMPLATE]
[ADD_MATERIAL:TALLOW:TALLOW_TEMPLATE]
[ADD_MATERIAL:SOAP:SOAP_TEMPLATE]
[BODY_DETAIL_PLAN:CREEPER_TISSUES]
This command is just a shortcut for the similar lines (USE_TISSUE_TEMPLATE|<token>|<template>) in a creature definition.
[ADD_TISSUE:SKIN:CREEPER_SKIN]
[ADD_TISSUE:FAT:FAT_TEMPLATE]
[ADD_TISSUE:MUSCLE:MUSCLE_TEMPLATE]
[ADD_TISSUE:BONE:CREEPER_BONE]
[ADD_TISSUE:CARTILAGE:CARTILAGE_TEMPLATE]
[ADD_TISSUE:HAIR:HAIR_TEMPLATE]
[ADD_TISSUE:TOOTH:TOOTH_TEMPLATE]
[ADD_TISSUE:EYE:EYE_TEMPLATE]
[ADD_TISSUE:NERVE:NERVE_TEMPLATE]
[ADD_TISSUE:BRAIN:BRAIN_TEMPLATE]
[ADD_TISSUE:LUNG:LUNG_TEMPLATE]
[ADD_TISSUE:HEART:HEART_TEMPLATE]
[ADD_TISSUE:LIVER:LIVER_TEMPLATE]
[ADD_TISSUE:GUT:GUT_TEMPLATE]
[ADD_TISSUE:STOMACH:STOMACH_TEMPLATE]
[ADD_TISSUE:PANCREAS:PANCREAS_TEMPLATE]
[ADD_TISSUE:SPLEEN:SPLEEN_TEMPLATE]
[ADD_TISSUE:KIDNEY:KIDNEY_TEMPLATE]
material_template_robsmod
[OBJECT:MATERIAL_TEMPLATE]
[MATERIAL_TEMPLATE:CREEPER_GAS]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:smoke]
[STATE_ADJ:ALL_SOLID:smoke]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:sludge]
[STATE_ADJ:LIQUID:sludge]
[STATE_COLOR:GAS:ORANGE]
[STATE_NAME:GAS:flame]
[STATE_ADJ:GAS:flame]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:1458205824]
[IGNITE_POINT:900]
[MELTING_POINT:400]
[BOILING_POINT:800]
[HEATDAM_POINT:10000]
[COLDDAM_POINT:NONE]
[SOLID_DENSITY:94500]
[LIQUID_DENSITY:874]
[MOLAR_MASS:1]
[MAT_FIXED_TEMP:649275819206]
[MATERIAL_TEMPLATE:CREEPER_GOO]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:gunpowder]
[STATE_ADJ:ALL_SOLID:gunpowder]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:goo]
[STATE_ADJ:LIQUID:goo]
[STATE_COLOR:GAS:PEARL]
[STATE_NAME:GAS:sulfuric vapor]
[STATE_ADJ:GAS:sulfuric vapor]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4]
[IGNITE_POINT:10022]
[MELTING_POINT:10029]
[BOILING_POINT:10021]
[HEATDAM_POINT:10020]
[COLDDAM_POINT:9900]
[SOLID_DENSITY:12900]
[LIQUID_DENSITY:53474]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10]
[IMPACT_FRACTURE:10]
[IMPACT_STRAIN_AT_YIELD:1]
[COMPRESSIVE_YIELD:10]
[COMPRESSIVE_FRACTURE:10]
[COMPRESSIVE_STRAIN_AT_YIELD:1]
[TENSILE_YIELD:10]
[TENSILE_FRACTURE:10]
[TENSILE_STRAIN_AT_YIELD:1]
[TORSION_YIELD:10]
[TORSION_FRACTURE:10]
[TORSION_STRAIN_AT_YIELD:1]
[SHEAR_YIELD:66]
[SHEAR_FRACTURE:66]
[SHEAR_STRAIN_AT_YIELD:1]
[BENDING_YIELD:10]
[BENDING_FRACTURE:10]
[BENDING_STRAIN_AT_YIELD:1]
[MAX_EDGE:500]
[MATERIAL_TEMPLATE:CREEPER_SINEW]
[STATE_COLOR:ALL_SOLID:GREEN]
[STATE_NAME:ALL_SOLID:sinew]
[STATE_ADJ:ALL_SOLID:sinew]
[STATE_COLOR:LIQUID:PINK]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:PINK]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:2:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:2]
[IGNITE_POINT:10021]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10020]
[COLDDAM_POINT:9900]
[SOLID_DENSITY:10000]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10]
[IMPACT_FRACTURE:10]
[IMPACT_STRAIN_AT_YIELD:10]
[COMPRESSIVE_YIELD:10]
[COMPRESSIVE_FRACTURE:10]
[COMPRESSIVE_STRAIN_AT_YIELD:10]
[TENSILE_YIELD:10]
[TENSILE_FRACTURE:10]
[TENSILE_STRAIN_AT_YIELD:10]
[TORSION_YIELD:10]
[TORSION_FRACTURE:10]
[TORSION_STRAIN_AT_YIELD:10]
[SHEAR_YIELD:10]
[SHEAR_FRACTURE:10]
[SHEAR_STRAIN_AT_YIELD:10]
[BENDING_YIELD:10]
[BENDING_FRACTURE:10]
[BENDING_STRAIN_AT_YIELD:10]
[MAX_EDGE:55460]
[MATERIAL_TEMPLATE:CREEPER_SKIN]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:skin]
[STATE_ADJ:ALL_SOLID:skin]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10090]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10069]
[COLDDAM_POINT:9900]
[SOLID_DENSITY:10]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:1]
[IMPACT_FRACTURE:1]
[IMPACT_STRAIN_AT_YIELD:1]
[COMPRESSIVE_YIELD:10]
[COMPRESSIVE_FRACTURE:10]
[COMPRESSIVE_STRAIN_AT_YIELD:10]
[TENSILE_YIELD:10]
[TENSILE_FRACTURE:10]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10]
[TORSION_FRACTURE:10]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:10]
[SHEAR_FRACTURE:10]
[SHEAR_STRAIN_AT_YIELD:10]
[BENDING_YIELD:10]
[BENDING_FRACTURE:10]
[BENDING_STRAIN_AT_YIELD:10]
[MAX_EDGE:0]
[MATERIAL_TEMPLATE:CREEPER_BONE]
[STATE_COLOR:ALL_SOLID:WHITE]
[STATE_NAME:SOLID:bone]
[STATE_ADJ:SOLID:bone]
[STATE_NAME:POWDER:bone meal]
[STATE_ADJ:POWDER:bone meal]
[STATE_COLOR:LIQUID:WHITE]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:1000]
[IGNITE_POINT:10088]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:10]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:10]
[TENSILE_YIELD:1500]
[TENSILE_FRACTURE:3000]
[TENSILE_STRAIN_AT_YIELD:10]
[TORSION_YIELD:1500]
[TORSION_FRACTURE:3000]
[TORSION_STRAIN_AT_YIELD:10]
[SHEAR_YIELD:1500]
[SHEAR_FRACTURE:3000]
[SHEAR_STRAIN_AT_YIELD:10]
[BENDING_YIELD:1500]
[BENDING_FRACTURE:3000]
[BENDING_STRAIN_AT_YIELD:10]
[MAX_EDGE:1000]
[BONE]
[ITEMS_BARRED]