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Author Topic: Dwarf Fortress 0.31.17 Released  (Read 70324 times)

Zander J

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Re: Dwarf Fortress 0.31.17 Released
« Reply #165 on: November 12, 2010, 03:46:43 pm »

After downloading .17, can you play a fort created in .16?
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Quote from: Toady One on January 21, 2012, 09:22:43 pm

Dwarves are still stupid.

Lord Darkstar

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Re: Dwarf Fortress 0.31.17 Released
« Reply #166 on: November 12, 2010, 03:51:30 pm »

Thanks Toady! I look forward to a weekend lost in this new version of DF!
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learn to give consolations to frustrated people
What is this, a therapy session? We don't need to console someone because they're upset about a fucking video game. Grow a beard, son, and take off those elf ears!

Di

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Re: Dwarf Fortress 0.31.17 Released
« Reply #167 on: November 12, 2010, 04:00:35 pm »

Oh god, bogeymen, they keep spawning through the night and there's nowhere to run.
All hail the toad and fear the night!
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Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science

Dante

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Re: Dwarf Fortress 0.31.17 Released
« Reply #168 on: November 12, 2010, 04:19:52 pm »

Toady did give the cryptic warning that we better give proper treatment to dwarf corpses in fortress mode now or else Something will happen. He also said there were new Spoilers for this version which he obviously could not give details of. Time for someone to be very unrespective of the dead and see what happens!
I've found a bit out here.
For more details, and spoilers, see the end of this thread.

Flaede

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Re: Dwarf Fortress 0.31.17 Released
« Reply #169 on: November 12, 2010, 04:45:09 pm »

Oh god, bogeymen, they keep spawning through the night and there's nowhere to run.
All hail the toad and fear the night!

pick a spot you can (more) easily move around in, with some trees or something. Make a stand! dance circles around them 'till morning!

or do this:
Spoiler (click to show/hide)
« Last Edit: November 12, 2010, 05:16:54 pm by Flaede »
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

JimiD

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Re: Dwarf Fortress 0.31.17 Released
« Reply #170 on: November 12, 2010, 04:54:17 pm »

After downloading .17, can you play a fort created in .16?

I have not been able to play my save from .16 in 3.17.  It loads, then crashes after a few mins:  bug report

So have a go, and see if you get a crash after a few mins too.  Might help narrow down whats happening.
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lordnincompoop

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Re: Dwarf Fortress 0.31.17 Released
« Reply #171 on: November 12, 2010, 05:00:06 pm »

You've done it yet again, Toady! :D

Thanks for the update. I'll have some mighty fun playing this.
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plynxis

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Re: Dwarf Fortress 0.31.17 Released
« Reply #172 on: November 12, 2010, 06:04:19 pm »

"Young Rack of Shadows"...that must be a pretty impressive rack for them to make that her hero name...  "hey!  Nice Ra...", "If you say 'nice rack' I'll jam this sword through your eye!", "...Nice...Weather...yeah, not too bad...well, a tad nipply tho..." *sworded*

sig'd :P
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What? Go away, I'm sleep deprived...

GrizzleBridges

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Re: Dwarf Fortress 0.31.17 Released
« Reply #173 on: November 12, 2010, 06:51:30 pm »

My adventurer, after many missions which involved lots of my commpanions dying, has been given the title "The Blameless Head of Assembling"
Well at least they don't think its my fault when I drag them to their death.

Also is there any way to unjoin companions? I noticed a guy in my team had lost a leg in the last ambush. I tried to get him to stay behind at the fort so he could recuperate, but he was still eager to get out on another adventure.

One other thing. When I find a nice shield, I pick it up and automatically put it in my backpack. Then if I take it out and try to put it back in I ge tthe message "no suitable container" so I end up carrying 2 shields around in 1 hand.

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Dark_T_Zeratul

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Re: Dwarf Fortress 0.31.17 Released
« Reply #174 on: November 12, 2010, 07:08:49 pm »

allowed labors to be toggled by category
Oh my god YES.
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The miasma caused Sethrist to go miserable and throw a tantrum. During the tantrum he mauled a dog to near-death and that caused his mood to go all the way up to content. Apparently, beating the crap out of dogs is the best way to achieve happiness.

magistrate101

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Re: Dwarf Fortress 0.31.17 Released
« Reply #175 on: November 12, 2010, 07:13:20 pm »

OMG You have just managed to surpass Notch in the Godly Lands! Praise to be Toady The Great's!!!
 ;D
Spoiler: I wonder... (click to show/hide)

Meanmelter

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Re: Dwarf Fortress 0.31.17 Released
« Reply #176 on: November 12, 2010, 07:22:44 pm »

Wish there was something to do about these bogeymen...*Gets an Idea*


Dwarf/Man/Elf/Goblin -kind depended on this item for a long time, we need them again!
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

SanDiego

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Re: Dwarf Fortress 0.31.17 Released
« Reply #177 on: November 12, 2010, 07:26:35 pm »

Ehh, screw molecular genetics, getting ripped to shreds by bogeymen is WAY better.

Btw, I scratched bogeyman so hard I bruised it's guts.
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Welcome to Murdermachines. Try the gecko sauce; it's delectable and delightful, a wonderful blend of savory and spicy that makes any dish delicious without being too overwhelming.

(Warning: Do not ask about the manufacturing process for gecko sauce)
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Meanmelter

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Re: Dwarf Fortress 0.31.17 Released
« Reply #178 on: November 12, 2010, 08:15:13 pm »

You managed to injure one! All I ever do is fail at hitting them.
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

TherosPherae

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Re: Dwarf Fortress 0.31.17 Released
« Reply #179 on: November 12, 2010, 10:42:32 pm »

It never fails. Every time I get bored enough to start modding, Toady comes out with a new release 2 days later.

Oh well, I guess I'll just have to re-mod lightsabers and food-on-a-stick.
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Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.
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