Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5

Author Topic: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]  (Read 12026 times)

Ockad

  • Bay Watcher
  • Take a look at my fine wares!
    • View Profile
Re: Dwarf Mustard [0.31.16][v0.02][Upd.25/10]
« Reply #15 on: October 25, 2010, 10:51:38 am »

Dwarf Mustard v0.02 is released!
Just a minor update with as promised, new exotic weaponry, and a little bit more green.

Ockad

  • Bay Watcher
  • Take a look at my fine wares!
    • View Profile
Re: Dwarf Mustard [0.31.16][v0.03][Upd.26/10]
« Reply #16 on: October 25, 2010, 05:29:10 pm »

Make place for Dwarf Mustard v0.03!

New flux stone: Wollastonite
New mineral: Nephrite ( Will contain Cassiterite )
New gem: Cassiterite
New plant: Pond Berry
New beverage: Pond Stout
New creature: Chicken

---

If you want to contribute your own stuff, feel free. It won't go unrewarded of course.

Kiktamo

  • Bay Watcher
    • View Profile
Re: Dwarf Mustard [0.31.16][v0.03][Upd.26/10]
« Reply #17 on: October 25, 2010, 06:58:29 pm »

I have some stuff laying around that might be good to add. I'll let you decide on that.

Spoiler (click to show/hide)
Logged

Ockad

  • Bay Watcher
  • Take a look at my fine wares!
    • View Profile
Re: Dwarf Mustard [0.31.16][v0.03][Upd.26/10]
« Reply #18 on: October 26, 2010, 04:38:46 am »

Oh great. Thank you.
I will add them, and put you on the credits list!

Mind if I tweak them a bit though?

Ockad

  • Bay Watcher
  • Take a look at my fine wares!
    • View Profile
Re: Dwarf Mustard [0.31.16][v0.04][Upd.26/10]
« Reply #19 on: October 26, 2010, 10:07:52 am »

NOTE!
This project is discontinued due to the fact that when I try to search for a site in embark, DF crashes. This probably has to do with some of the modding, I literally have no idea, and don't feel like looking what the problem is either.
I did manage to get a last update through for people who want to fiddle with it themselves.
Feel free to use anything that is in there.

ungulateman

  • Bay Watcher
  • [PREFSTRING: haunting moos]
    • View Profile
Re: Dwarf Mustard [0.31.16][v0.04][Upd.26/10]
« Reply #20 on: October 26, 2010, 10:29:13 am »

...Don't use the search function? It's terrible even when it does work anyway, and it crashing is unlikely to be mod-related.
Logged
That's the great thing about this forum. We can derail any discussion into any other topic.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

Ockad

  • Bay Watcher
  • Take a look at my fine wares!
    • View Profile
Re: Dwarf Mustard [0.31.16][v0.04][Upd.26/10]
« Reply #21 on: October 26, 2010, 10:30:42 am »

Well obviously, it is because of my modding. But I am too inexperienced to continue anyway.
I want everything to be functional you know.

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: Dwarf Mustard [0.31.16][v0.03][Upd.26/10]
« Reply #22 on: October 26, 2010, 10:50:57 am »

NOTE!
This project is discontinued due to the fact that when I try to search for a site in embark, DF crashes. This probably has to do with some of the modding, I literally have no idea, and don't feel like looking what the problem is either.

I suspect I know what's causing these crashes:
New gem: Cassiterite

inorganic_stone_gem_dm.txt:
Code: [Select]
[INORGANIC:CASSITERITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:2][DISPLAY_COLOR:0:7:1][TILE:163][IS_GEM:cassiterite:cassiterites:OVERWRITE_SOLID][MATERIAL_VALUE:26]
[ENVIRONMENT_SPEC:NEPHRITE:CLUSTER_SMALL:100]

inorganic_stone_mineral.txt:
Code: [Select]
[INORGANIC:CASSITERITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:cassiterite][DISPLAY_COLOR:6:7:0][TILE:156]
[ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:GRANITE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:TIN:100]
[MATERIAL_VALUE:2]
[IS_STONE]
[MELTING_POINT:12025]

Having two different objects with the same ID is known to cause all sorts of wacky problems - when you do it to creatures, you end up with forgotten beast civilizations.
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Ockad

  • Bay Watcher
  • Take a look at my fine wares!
    • View Profile
Re: Dwarf Mustard [0.31.16][v0.04][Upd.26/10]
« Reply #23 on: October 26, 2010, 10:57:23 am »

I guess I didn't search through the original mineral file for Cassiterite then.
Let me test it first before I can say that it was indeed that problem.

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: Dwarf Mustard [0.31.16][v0.04][Upd.26/10]
« Reply #24 on: October 26, 2010, 10:59:38 am »

Also, your "cassiterite" gem has two MATERIAL_VALUE tokens, one specifying a value of 2 (which is probably normal) and another with a value of 26.

[edit] Also, I could understand adding a duplicate of an uncommon stone such as ilmenite or periclase, but how could you have not known about the only ore of Tin in Dwarf Fortress?
« Last Edit: October 26, 2010, 11:04:11 am by Quietust »
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Ockad

  • Bay Watcher
  • Take a look at my fine wares!
    • View Profile
Re: Dwarf Mustard [0.31.16][v0.04][Upd.26/10]
« Reply #25 on: October 26, 2010, 11:04:07 am »

This was indeed the problem!
Thank you so incredibly much. It took me a while to look for the problem causing the crash, and I gave up.
Without your help, I never knew that i'd have two entries of Cassiterite.
I am motivated again to continue. You deserve a place in the credits!

EDIT in response of Quietust: Because I just checked Wikipedia for the ore itself. I'm not a geologist, but I do however research it now that this mod requires it.
« Last Edit: October 26, 2010, 11:11:57 am by Ockad »
Logged

Kiktamo

  • Bay Watcher
    • View Profile
Re: Dwarf Mustard [0.31.16][v0.04.1][HOTFIX][Upd.26/10]
« Reply #26 on: October 26, 2010, 12:30:11 pm »

Yay motivation and by all means tweak whatever you like. I'll be sure to drop by anything else that seems appropriate to this mod.
Logged

Ockad

  • Bay Watcher
  • Take a look at my fine wares!
    • View Profile
Re: Dwarf Mustard [0.31.16][v0.05][Upd.27/10]
« Reply #27 on: October 27, 2010, 06:24:58 am »

AHOY!
Dwarf Mustard v0.05 is released!

New in this release: New toys: Toy Nobles & Kobold Puppet ( Goblin )
      New armor: Cuirass & Hauberk
      New helm type: Great Helm
      New weapon: Machete ( Elven )
      New tree: Bloodwood ( Any desert )

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Dwarf Mustard [0.31.16][v0.05][Upd.27/10]
« Reply #28 on: October 27, 2010, 06:45:05 am »

does it have pigs yet?

Ockad

  • Bay Watcher
  • Take a look at my fine wares!
    • View Profile
Re: Dwarf Mustard [0.31.16][v0.05][Upd.27/10]
« Reply #29 on: October 27, 2010, 06:46:01 am »

No. How would you like your pig on the next update?
Pages: 1 [2] 3 4 5