21 column, 42 row perk table
holy hell
Stupid fingers got a hold on that last number, the dimensions are 21x24. So not quite that monstrous.
It's not filled in completely, and I can't find the text document that tells me what all the entries. It's from a prototype I was building when FEF was becoming popular and I looked at their rock-paper-scissors combat system and thought 'you know what would make this better? Seven elements instead of three!'. So the table has seven elements, each one of those elements has sections for perks, faults, and traits, and then there's a divider to separate major and minor from the above categories.
It had some fun characters, I actually remember Alice. She had a major Sin fault that caused her to get a Sin based minor debuff every time she took damage, a Major Chaos trait that made it so that the type of debuff was no longer correlated to the source, a Major Madness perk that made her get increased madness power and defense for each debuff she had, a minor Fire fault that made her take scratch damage even when she dodged or blocked, and a minor Madness perk that let her have a chance to copy one debuff at random from herself to an enemy when she hit.
It made for fun builds and interactions, but you kind of had to have an exhaustive knowledge of the perks/traits/faults to make it worthwhile, and I gave it up when I realized no one would ever play it, and no one could ever DM it.
That sounds pretty awesome, actually. Any chance you could one day complete it?
First I need to find the data that goes with what I already have. The table just lists names and what goes where, and they I have dim memories of some of this stuff... Well, I'd rather of the original odt that explained it. I have an early version, but it only has information on ~40 entries and a couple of character concepts. They do make me want to put it out roller's block if I ever find the rest, since some of them are pretty fun/annoying. One is character whose traits prevent him from dealing damage, but make him crit almost constantly, inflicting debuffs and stacking his own evasion and speed. Another is a character whose evasion rapidly drops to zero, shares his worst combat stat with the enemy, gets bonus damage on counters, and if he hits a disengaging enemy, he immediately teleports to their new location (and vice versa, if he tries to disengage).