Greetings, oh wanderer! I see by your eyes you're a clever one, you'd love to know about all my fantastic creations, wouldn't you? Don't be shy, there, I shan't bite you, though I'm afraid I can't say as much on behalf of my inventions. Come, now, have a look around. No, don't touch tha-
*Bang*
All right, I ought to have warned you about my more experimental stuff. Don't worry, I can replace that hand.
So, this is my Clockpunk mod. I don't think there's enough here to package up and make downloadable yet, so I shall just show you what raws I've added.
building_clockwork
[OBJECT:BUILDING]
[BUILDING_WORKSHOP:CLOCKWORKS]
[NAME:Clockworks]
[NAME_COLOR:7:0:1]
[BUILD_LABOR:MECHANICS]
[WORK_LOCATION:2:2]
[DIM:3:3]
[TILE:0:1:32:32:32]
[TILE:0:2:32:32:32]
[TILE:0:3:32:32:32]
[COLOR:0:1:0:0:0:0:0:0:0:0:0]
[COLOR:0:2:0:0:0:0:0:0:0:0:0]
[COLOR:0:3:0:0:0:0:0:0:0:0:0]
[TILE:1:1:32:32:32]
[TILE:1:2:79:210:32]
[TILE:1:3:32:32:15]
[COLOR:1:1:0:0:0:0:0:0:0:0:0]
[COLOR:1:2:4:0:0:6:0:0:0:0:0]
[COLOR:1:3:0:0:0:0:0:0:6:0:0]
[TILE:2:1:32:32:79]
[TILE:2:2:79:210:32]
[TILE:2:3:211:32:15]
[COLOR:2:1:0:0:0:0:0:0:4:0:0]
[COLOR:2:2:4:0:0:6:0:0:0:0:0]
[COLOR:2:3:4:0:0:0:0:0:4:0:0]
[TILE:3:1:32:0:183]
[TILE:3:2:79:210:186]
[TILE:3:3:211:32:15]
[COLOR:3:1:0:0:0:6:0:0:4:0:0]
[COLOR:3:2:4:0:0:6:0:0:4:0:0]
[COLOR:3:3:4:0:0:0:0:0:6:4:0]
[BUILD_ITEM:1:CHAIR:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:TRAPPARTS:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:BAR:NO_SUBTYPE:METAL:NONE][CAN_USE_ARTIFACT]
item_weapon_clockwork
[OBJECT:ITEM]
[ITEM_WEAPON:ITEM_WEAPON_CLOCKPISTOL]
[NAME:clockwork pistol:clockwork pistols]
[SIZE:120]
[SKILL:MACE]
[RANGED:CROSSBOW:BULLET]
[SHOOT_FORCE:5000]
[SHOOT_MAXVEL:500]
[TWO_HANDED:0]
[MINIMUM_SIZE:11000]
[MATERIAL_SIZE:2]
[ATTACK:BLUNT:1000:400:bash:bashes:NO_SUB:1250]
[ITEM_AMMO:ITEM_AMMO_CLOCKBULLETS]
[NAME:clockwork bullet:clockwork bullets]
[CLASS:BULLET]
[SIZE:16]
[ATTACK:EDGE:150:3000:strike:strikes:NO_SUB:1200]
item_armor_clockwork
[OBJECT:ITEM]
[ITEM_HELM:ITEM_HELM_HAT_TOP]
[NAME:top hat:top hats]
[LAYER:OVER]
[COVERAGE:50]
[LAYER_SIZE:10]
[LAYER_PERMIT:100]
[MATERIAL_SIZE:2]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
[ITEM_HELM:ITEM_HELM_HAT_BOWLER]
[NAME:bowler hat:bowler hats]
[LAYER:OVER]
[COVERAGE:50]
[LAYER_SIZE:10]
[LAYER_PERMIT:100]
[MATERIAL_SIZE:2]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
reaction_clockwork
[OBJECT:REACTION]
[REACTION:COPPER_PISTOL]
[NAME:make copper clockwork pistol]
[BUILDING:CLOCKWORKS:CUSTOM_SHIFT_C]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
[REAGENT:B:1:PIPE_SECTION:NO_SUBTYPE:METAL:COPPER]
[REAGENT:C:1:TRAPPARTS:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_CLOCKPISTOL:METAL:COPPER]
[SKILL:MECHANICS]
[REACTION:COPPER_CLOCKBULLETS]
[NAME:make copper clockwork bullets]
[BUILDING:CLOCKWORKS:CUSTOM_C]
[REAGENT:A:150:BAR:NONE:COAL:NONE]
[REAGENT:B:150:BAR:NO_SUBTYPE:METAL:COPPER]
[PRODUCT:100:100:AMMO:ITEM_AMMO_CLOCKBULLETS:METAL:COPPER]
[SKILL:MECHANICS]
[REACTION:IRON_PISTOL]
[NAME:make iron clockwork pistol]
[BUILDING:CLOCKWORKS:CUSTOM_SHIFT_I]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
[REAGENT:B:1:PIPE_SECTION:NO_SUBTYPE:METAL:IRON]
[REAGENT:C:1:TRAPPARTS:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_CLOCKPISTOL:METAL:IRON]
[SKILL:MECHANICS]
[REACTION:IRON_CLOCKBULLETS]
[NAME:make iron clockwork bullets]
[BUILDING:CLOCKWORKS:CUSTOM_I]
[REAGENT:A:150:BAR:NONE:COAL:NONE]
[REAGENT:B:150:BAR:NO_SUBTYPE:METAL:IRON]
[PRODUCT:100:200:AMMO:ITEM_AMMO_CLOCKBULLETS:METAL:IRON]
[SKILL:MECHANICS]
[REACTION:BRASS_PISTOL]
[NAME:make brass clockwork pistol]
[BUILDING:CLOCKWORKS:CUSTOM_SHIFT_B]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
[REAGENT:B:1:PIPE_SECTION:NO_SUBTYPE:METAL:BRASS]
[REAGENT:C:1:TRAPPARTS:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_CLOCKPISTOL:METAL:BRASS]
[SKILL:MECHANICS]
[REACTION:BRASS_CLOCKBULLETS]
[NAME:make brass clockwork bullets]
[BUILDING:CLOCKWORKS:CUSTOM_B]
[REAGENT:A:150:BAR:NONE:COAL:NONE]
[REAGENT:B:150:BAR:NO_SUBTYPE:METAL:BRASS]
[PRODUCT:100:100:AMMO:ITEM_AMMO_CLOCKBULLETS:METAL:BRASS]
[SKILL:MECHANICS]
I have a few questions. First of all, how do you (if you can) have a building's colours decided by one of it's building materials?
Secondly, should I change the reactions to allow bullets and pistols be made of any material, or stick to ones befitting a clockpunk setting?
Lastly, what else do you think I should put in the Clockwork Kingdom?