Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2dmg]
Inventory: Weapon
Backpack: Canteen [3 Water], Pack of Rations [30], Box of Fragile Electrical Things
[Scavenging +.4] [Orginization +.4] [Construction +.2] [Unarmed +1]
Health: 100/100
Death Tallies: 1
Armour: Various (eight)
Head: Hard Hat (5)
Body: Fire-retardant Jumpsuit W/ Scrap metal plating (eight)
Arms: Sleeves (5)
Legs: Pants (1)
Weapon: Pipe-Bow [2H]
- Ammo: Arrows: 19 [15 dmg]
Weapon: Knife [1 dmg] [Quick]
Inventory: Pipe-Bow, 25 Metal Arrows
Backpack [Full]: Pack of Rations [30], Flint, Canteen [3 Water], Vodka, Knife
STR:7 SPE:2 INT:5 DEX:8 CHA:3
[Ranged Weapon +1.3] [Cooking +1] [Assembly +.2] [Excavating +.1] [Butchery +.2] [Medic +1] [Scavenging +.2] [Unarmed +1]
Health: 100/100
Armour: Fabric, Metal & Plastic (7)
Head: Riot Helm (3)
Body: Chainmail (7)
Arms: Sleeves (4)
Legs: Pants (1)
Weapon: Baseball bat [2 dmg]
Inventory: Baseball bat, Wrought-Iron Pan: Missing Handle
Pan: Snow
Backpack: Pack of Rations [30], Survival Flashlight, Bandages & Antiseptic
STR:3 SPE:4 INT:7 DEX:5 CHA:6
[Design +1] [ [+5 when helping someone with something] < [When blood is present -5 to everything] ] [Hidden] [Scavenging +1] [Farming +1] [Unarmed +1]
Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Inventory: Empty
[Stealth +1] [Weak] [Medic +.1] [WoodWorking +.2] [Construction +.4] [Unarmed +1]
Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Sledgehammer [10 Dmg] [2H]
Weapon: Handgun [12/12] [quick]
- Ammo: Light [15 dmg]
Inventory: Sledge, Handgun
Backpack: Canteen [3 Water], Pack of rations [30], Caulk Gun [empty], 2 Tubes of Caulking
[Foraging +.7] [Assembly +.2] [Construction +.2] [Unarmed +1]
Health: 100/100
Armour: Metal Plate (20)
Head: Skullcap (15)
Body: Breastplate (20)
Arms: Bracers (10)
Legs: Greaves (15)
Weapon: Winchester Bolt Action Rifle [2H] [6/6]
- Ammo: Medium [15 dmg]
Inventory: Rifle w/ +1 Scope, Medium Ammo [12]
Backpack: Canteen [3 Water], Pack of Rations [30], Medium Ammo [24]
[Medicine +1.1] [Teaching +1] [Unarmed Combat +1] [Melee Weapons +1] [Ranged Weapons +1.6] [Blacksmithing +1]
Health: 100/100
Armour: Leather & Fabric (3)
Head: (0)
Body: Shirt W/ Hide padding (3)
Arms: Sleeves (1)
Legs: Pants (1)
Weapon: Hachet [3 dmg]
Weapon: Machete [3 dmg]
Weapon: Knife [1 dmg] [quick]
Inventory: Tungsten Carbide Wedding Ring, Machete, USB, Knife
Backpack: Whetstone, Sharpening Kit, Pack of Ration [30], Canteen [3 Water], Hatchet
[Building +1] [Organization +.2] [Leading +.1] [Unarmed Combat +1] [Brewing +.4] [Trading +2]
10x Health: 100/000
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [3 Water]
[Unarmed Combat +1]
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [3 Water], Medium Ammo [21]
[Unarmed Combat +1]
35 Chicken Eggs [infertile]
120 Bottles [2 Water]
2 Bottles [2 Corn Mash?]
1 Bottle [1 Corn Mash?]
87 Bottles [Empty]
A Fixed? Truck
A Broken Jeep
1 Jerry Can [20/20 Fuel]
1 Jerry Can [15/20 Fuel]
2 Jerry Cans [Empty]
2 Water Tanks [600 Water]
1 Water Tank [180 Water]
Raid Proofed Water Tank [600 Water]
Crates of Rations [195]
3 Crates of Rations [250]
Raid Proofed Crate of Rations [250]
51 Metal Plates
23 Elbows, T-joints
25 1cm wide Metal Pipes
52 Peices of Nylon Cloth
Lots more of Wireing
60 Wood Planks
3 Shovels
2 Clubs [2 dmg]
Rope-Ladder, 25m Long
Small electrical Heater [2 KW/hr]
Carpenter's Tools [+1 to rolls]
Metal Worker's Tools [+1 to rolls]
Farmer's Tools [+1 to rolls]
5 5
3m blocks of Stone
5 Sticks of Caulking
23 boxes of Light Ammo [50]
9 boxes of Medium Ammo [24]
20 boxes of HUGE Ammo [12,000/12,000]
2 Handguns [10dmg]
Pipe-Bow [15 dmg]
25 Metal Arrows
Glass Barrel [20/20 Corn-shine]
M61 Vulcan [Mounted on Roof] [No Power]
2 Deer Carcass
-----The Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
- Wooden Palisades (25)
Food For: I have lost track...
Water For: I have lost track...
Survivability Chance for a Lifetime: VERY small %
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
- Ground & Stairwell Palisades (500/500)
- Roof Palisades (1000/1000)
- Entry Palisades (50/100)
Weakest Points: Hole in the Roof
Lighted: Could Be
- 100 ft of string lighting
Powered: Could Be
- 1 Huge Generator [Produces 1 MW/hr] [20 Fuel/hr]
- 1 Small Generator [Produces 5 KW/hr] [1 Fuel/hr]
- 3 Large Batteries [0/500 KW]
- Power Converter [Makes your sources of power accually useable]
Things to use Power
- M61 Vulcan [Rotory/Electric]
- Heater
- Batteries
- Lighting
Stable Food Supply: Yes [-50 Food/day]
- 10 Chickens [10 Eggs/day] [5 Food]
- 3 Roosters [5 Food]
- 16 Garry Seeds
- 40 Corn Seeds
- 14 Corn Plant [4 seeds each]
- 4 Garry Plant [12 seeds each]
- 18 Empty Field slots
- 6 Fresh earth slots
Stable Water Supply: Yes [-10 Water/day]
- 2-Man Well, 20m Deep [600/5000 Water] [+50 Water/day] [Fortified Horribly]
Accessories: Fresh-Water Well, Basic Defences
Fame as Survivors: 25
Alliance: None
--------------------
Gunther [9] Sally finds some spent casings and makes her way homeward, you manage to convince the followers to not follow her back. You dont find much but there will always be more...
[+12 Planks] [+3 Metal Pipes] [+1 Metal sheet]
Alex [11] You do some research on farming techniques, and other than using the proper tools and fresh earth, you cant figure out anything that will make things grow better.
Maximum [8] Once the fuel is out, man that still smells bad, you make some booze, you aren't quite sure what the quality of it is, and aren't even sure if you made it right...
[+5 Fuel] [-5 Corn Plant] [+5 Corn Mash?]
Steven
[3] You fail to get anything done today, way to go, failure.
Alek [16] Well, something must be right about today, because as soon as you set out on your trip you come across tracks. Following them for the morning you find a pack of what you guess were deer at some point. (18) You manage to take two of them out before they scatter, tough bastards they were.
[-6 medium munitions] [+2 Deer Carcass]
You spend the rest of the day just lugging them back to The Keep.
Sally [9] You find some spent casings, but on your way back you trip over a few boxes of small munitions.
[+3 boxes of Light Ammo]
Nick [5] You gather the weapons into a neat little pile and call it the armory.
--------------------
Mostly Destroyed buildings litter your immediate surroundings, everything here has been looted in the fullest. There is a foot deep layer of snow upon a foot deep layer of soot, there are spare grasses starting to grow, they are a very pale green. The Keep is very visable as a landmark from a while around. There is a trail going from one direction to the other, across the front of The Keep; There is another one coming from the south, in and out. (3) Nothing has been spotted over the past few days, people get a little suspicious over what may be happening...
The Survivors Republic
Specialty: Guns & Ammo
- You: 20/20
- People of the Wasteland: 10/20
- Khan's Country: 0/20
- The Beurocracy: 10/20
- Terra-Geo: 0/20
People of the Wasteland
Specialty: Medicine
- You: 10/20
- The Survivors Republic: 10/20
- Khan's Country: 0/20
- The Beurocracy: 0/20
- Terra-Geo: 10/20
Khan's Country
Specialty: Melee
- You: 0/20
- The Survivors Republic: 0/20
- People of the Wasteland: 0/20
- The Beurocracy: 0/20
- Terra-Geo: 0/20
The Beurocracy
Specialty: Defences
- You: 10/20
- The Survivors Rebublic: 10/20
- People of the Wasteland: 0/20
- Khan's Country: 0/20
- Terra-Geo: 10/20
Terra-Geo
Specialty: Farming
- You: 0/20
- The Survivors Republic: 0/20
- People of the Wasteland: 10/20
- Khan's Country: 0/20
- The Beurocracy: 10/20