Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2dmg]
Inventory: Weapon
Backpack: Canteen [3 Water], Pack of Rations [30], Box of Fragile Electrical Things
[Scavenging +.4] [Orginization +.4] [Construction +.2] [Unarmed +1]
Health: 100/100
Death Tallies: 1
Armour: Various (eight)
Head: Hard Hat (5)
Body: Fire-retardant Jumpsuit W/ Scrap metal plating (eight)
Arms: Sleeves (5)
Legs: Pants (1)
Weapon: Pipe-Bow [2H]
- Ammo: Arrows: 19 [15 dmg]
Weapon: Knife [1 dmg] [Quick]
Inventory: Pipe-Bow, 25 Metal Arrows
Backpack [Full]: Pack of Rations [30], Flint, Canteen [3 Water], Vodka, Knife
STR:7 SPE:2 INT:5 DEX:8 CHA:3
[Ranged Weapon +1.3] [Cooking +1] [Assembly +.2] [Excavating +.1] [Butchery +.2] [Medic +1] [Scavenging +.2] [Unarmed +1]
Health: 100/100
Armour: Fabric, Metal & Plastic (7)
Head: Riot Helm (3)
Body: Chainmail (7)
Arms: Sleeves (4)
Legs: Pants (1)
Weapon: Baseball bat [2 dmg]
Inventory: Baseball bat, Wrought-Iron Pan: Missing Handle
Pan: Snow
Backpack: Pack of Rations [30], Survival Flashlight, Bandages & Antiseptic
STR:3 SPE:4 INT:7 DEX:5 CHA:6
[Design +1] [ [+5 when helping someone with something] < [When blood is present -5 to everything] ] [Hidden] [Scavenging +1] [Farming +1] [Unarmed +1]
Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Inventory: Empty
[Stealth +1] [Weak] [Medic +.1] [WoodWorking +.2] [Construction +.4] [Unarmed +1]
Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Sledgehammer [10 Dmg] [2H]
Weapon: Handgun [12/12] [quick]
- Ammo: Light [15 dmg]
Inventory: Sledge, Handgun
Backpack: Canteen [3 Water], Pack of rations [30], Caulk Gun [empty], 2 Tubes of Caulking
[Foraging +.7] [Assembly +.2] [Construction +.2] [Unarmed +1]
Health: 100/100
Armour: Metal Plate (20)
Head: Skullcap (15)
Body: Breastplate (20)
Arms: Bracers (10)
Legs: Greaves (15)
Weapon: Winchester Bolt Action Rifle [2H] [6/6]
- Ammo: Medium [15 dmg]
Inventory: Rifle w/ +1 Scope, Medium Ammo [18]
Backpack: Canteen [3 Water], Pack of Rations [30]
[Medicine +1.1] [Teaching +1] [Unarmed Combat +1] [Melee Weapons +1] [Ranged Weapons +1.6] [Blacksmithing +1]
Health: 100/100
Armour: Leather & Fabric (3)
Head: (0)
Body: Shirt W/ Hide padding (3)
Arms: Sleeves (1)
Legs: Pants (1)
Weapon: Hachet [3 dmg]
Weapon: Machete [3 dmg]
Weapon: Knife [1 dmg] [quick]
Inventory: Tungsten Carbide Wedding Ring, Machete, USB, Knife
Backpack: Whetstone, Sharpening Kit, Pack of Ration [30], Canteen [3 Water], Hatchet
[Building +1] [Organization +.2] [Leading +.1] [Unarmed Combat +1] [Brewing +.4] [Trading +2]
10x Health: 100/000
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [3 Water]
[Unarmed Combat +1]
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [3 Water], Medium Ammo [21]
[Unarmed Combat +1]
35 Chicken Eggs [infertile]
120 Bottles [2 Water]
90 Bottles [Empty]
A Fixed? Truck
A Broken Jeep
1 Jerry Can [20/20 Fuel]
1 Jerry Can [10/20 Fuel]
2 Jerry Cans [Empty]
2 Water Tanks [600 Water]
1 Water Tank [180 Water]
Raid Proofed Water Tank [600 Water]
Crates of Rations [195]
3 Crates of Rations [250]
Raid Proofed Crate of Rations [250]
50 Metal Plates
20 Elbows, T-joints
25 1cm wide Metal Pipes
52 Peices of Nylon Cloth
Lots more of Wireing
48 Wood Planks
3 Shovels
2 Clubs [2 dmg]
Rope-Ladder, 25m Long
Small electrical Heater [2 KW/hr]
Carpenter's Tools [+1 to rolls]
Metal Worker's Tools [+1 to rolls]
Farmer's Tools [+1 to rolls]
5 5
3m blocks of Stone
5 Sticks of Caulking
20 boxes of Light Ammo [50]
9 boxes of Medium Ammo [24]
20 boxes of HUGE Ammo [12,000/12,000]
2 Handguns [10dmg]
Pipe-Bow [15 dmg]
25 Metal Arrows
Glass Barrel [20/20 Corn-shine]
M61 Vulcan [Mounted on Roof] [No Power]
-----The Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
- Wooden Palisades (25)
Food For: I have lost track...
Water For: I have lost track...
Survivability Chance for a Lifetime: VERY small %
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
- Ground & Stairwell Palisades (500/500)
- Roof Palisades (1000/1000)
- Entry Palisades (50/100)
Weakest Points: Hole in the Roof
Lighted: Could Be
- 100 ft of string lighting
Powered: Could Be
- 1 Huge Generator [Produces 1 MW/hr] [20 Fuel/hr]
- 1 Small Generator [Produces 5 KW/hr] [1 Fuel/hr]
- 3 Large Batteries [0/500 KW]
- Power Converter [Makes your sources of power accually useable]
Things to use Power
- M61 Vulcan [Rotory/Electric]
- Heater
- Batteries
- Lighting
Stable Food Supply: Yes [-50 Food/day]
- 10 Chickens [10 Eggs/day] [5 Food]
- 3 Roosters [5 Food]
- 16 Garry Seeds
- 20 Corn Seeds
- 19 Corn Plant [4 seeds each]
- 4 Garry Plant [12 seeds each]
- 18 Empty Field slots
- 6 Fresh earth slots
Stable Water Supply: Yes [-10 Water/day]
- 2-Man Well, 20m Deep [600/5000 Water] [+50 Water/day] [Fortified Horribly]
Accessories: Fresh-Water Well, Basic Defences
Fame as Survivors: 25
Alliance: None
--------------------
Gunther [6] You spot Sally running out and decide to just join them instead, halfway through the day though she and everyone else just stop, you keep on going and bring your finding back to them.
[+ 1 Fresh earth]
They laugh at you for carrying around dirt...
Alex [6] You begin the days long process of turning plant mattar into fuel. After a few seconds the place starts to smell like rotting flesh...
[-5 Garry Plant]
Maximum [15] You trade what-ever stores of Garry-shine you had, you dont really remember because nobody ever took stock of the exact ammount, and get a single working solar panel. They say it wasn't really worth the cost of maintenance because of all the soot blocking the sun.
Steven [9] You trade out 2 roosters for some more munitions.
[-2 Rooster] [+5 Light ammo] [+2 Medium ammo]
Alek [9] You make no better assistance than acually doing it yourself...
Sally [13] You take 4 other survivors with you and go scavenging for weapons that the raiders may have dropped, you dont really find anything... guess they just weren't that scared to carelessly drop valuable weapons like that. But since your out about half-a-day's walk, you stay out and enjoy the scenery a bit.
Nick [5] You try to gather the people up for some weapons training, but they just dont see the point, nobody
died during the seige, so no need to be better prepared. Right?
--------------------
Mostly Destroyed buildings litter your immediate surroundings, everything here has been looted in the fullest. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The Keep is very visable as a landmark from a while around. There is a trail going from one direction to the other, across the front of The Keep; There is another one coming from the south, in and out.
The Survivors Republic
Specialty: Guns & Ammo
- You: 20/20
- People of the Wasteland: 10/20
- Khan's Country: 0/20
- The Beurocracy: 10/20
- Terra-Geo: 0/20
People of the Wasteland
Specialty: Medicine
- You: 10/20
- The Survivors Republic: 10/20
- Khan's Country: 0/20
- The Beurocracy: 0/20
- Terra-Geo: 10/20
Khan's Country
Specialty: Melee
- You: 0/20
- The Survivors Republic: 0/20
- People of the Wasteland: 0/20
- The Beurocracy: 0/20
- Terra-Geo: 0/20
The Beurocracy
Specialty: Defences
- You: 10/20
- The Survivors Rebublic: 10/20
- People of the Wasteland: 0/20
- Khan's Country: 0/20
- Terra-Geo: 10/20
Terra-Geo
Specialty: Farming
- You: 0/20
- The Survivors Republic: 0/20
- People of the Wasteland: 10/20
- Khan's Country: 0/20
- The Beurocracy: 10/20